Since it doesn't seem to have made it into the new core rule book. I really like the list of Treasures per level. That takes a lot of guess work off the GM. However, is it possible to create a GM guide or equipment guide book that also allows GM's to role a percentage dice for random loot for their players? This was one of my favorite parts during D&D 3.5 campaigns. Rolling a percentage dice for items either basic, mundane, worthless, or wondrous items for specific levels. I would really like to see something like that in these books.
, is it possible to create a GM guide or equipment guide book that also allows GM's to role a percentage dice for random loot for their players?
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I'd love to see folks build up lists like those! I've always enjoyed the "mini game" of rolling up random treasures, and they really do help with option paralysis during adventure writing when you're trying to determine what sorts of things to throw into a creature's stash.
(From the Office of Expectation Management: The Gamemastery Guide will have lots of help and advice on how to build encounters, including a "treasure by encounter" chart that helps to break down individual treasure costs by level, and does have some random tables for rolling up gems and art objects—full lists of all magic items as random tables aren't something we had room to present in this book.)
Malk_Content wrote:I think random tables ate best served as a community project. As an official one will have to be either broadly generic,constantly updated or miss new items out.Sounds like exactly the kind of thing that AoN could support.
I'd say there's better uses for everyone's time involved.