Oni-spawn Drunken Master (Need Advice on a few things)


Advice


So Turns out the next game I play in with be Base in a Japanese Like area , But
I've become really attached To My Dwarf Seeking His Ale of the gods. How ever I want the flavor to be more Asian so I Have chosen To play a lawful Neutral Oni-Spawn ...Drunken Master and I need advice on a few things

1: Besides Drunken Master would adding a 2nd Archetype be good? I kinda see her as being a master of several Fighting styles (Master of many styles maybe)

Stats Wise , I'd like TO have 18 Con for fast Drinker but I am unsure of what other Feats to take. I'd like to have her planned out to at least a level 10 build. I for one am unsure of what style feats to take if i go Master of many Styles

I plan to use most the role-play ideas i got in the My Dwarf Drunkard thread but re-fluff it to be more fitting for this campaign

Combat wise I want her to be the typical Drunken Master type, fluid on the field of battle , but cause i see oni's as beingt strong i want her to hit hard as well


Nosta1300 wrote:
Besides Drunken Master would adding a 2nd Archetype be good? I kinda see her as being a master of several Fighting styles (Master of many styles maybe)

Definitely be a Quinggong Drunken Master. Quinngong can add onto almost anything, and what it does is gives you lots of other stuff to spend your Ki Points on.

You can be a Quinngong Drunken Master of Many Styles, but I don't particularly have a package of Style Feats to recommend. One thing interesting about this is that MOMS Monks don't get Flurry of Blows, and Oni have the option of taking Alter Self instead of Darkness. You could Polymorph into a Sewer Troll with 2 Claws and a Bite, mitigating your lack of Flurry and working in something else that's cool.

You could dip into Ninja and take Ninja Vanishing Trick and add Vanish to your list of things you can spend your Ki on. Quinggong Monks can use Scorching Ray: Ranged Touch Attacks vs. Flatfooted AC that locks in Sneak Attack Damage! This isn't my preferred way of achieving this effect, though, and maybe you have no interest in SA Damage.

Drunken Master says "the act of drinking is a Standard Action that does not Provoke an Attack of Opportunity. That says to me that a Drunken Master should also be able to take Potions and Alchemal stuff as Standard Actions that do not Provoke Attacks of Opportunity. Even a 1 level dip would let you pop a Strength Mutagen or Extract of Enlarge Person. Check with your GM. That's some shennanigans.

Nosta1300 wrote:
Combat wise I want her to be the typical Drunken Master type, fluid on the field of battle , but cause i see oni's as beingt strong i want her to hit hard as well

I don't really know what is a "typical Drunken Master." It seems to me that Drunken Masters can be any of a number of things. What do you want to do in Combat? Do you want to Full Attack or Flurry? Do you want to do Sneak Attack Damge? Are there particularly wicked combinations of Feats, Spells, and/or Class abilities that just make your face split open in a Joker-grin? That's the way to go.


One trouble with MoMS is that it really wants a few more feats. If you want to be a master of different styles rather than just having one neat combo it doesn't work. If you want two different styles that you switch between that's doable on a non-MoMS monk.

Fast drinker's 18 Con prereq is a big ask on a race without a Con bonus. If you want it as a capstone on your 10-ish level build it's barely doable, but on a 3rd level oni-spawn it's crippling.


avr wrote:

One trouble with MoMS is that it really wants a few more feats. If you want to be a master of different styles rather than just having one neat combo it doesn't work. If you want two different styles that you switch between that's doable on a non-MoMS monk.

Fast drinker's 18 Con prereq is a big ask on a race without a Con bonus. If you want it as a capstone on your 10-ish level build it's barely doable, but on a 3rd level oni-spawn it's crippling.

how would you build her then?

o.o


'Her' being an oni-spawn drunken master/MoMS? I'd probably multiclass out of monk after 4th level and not go back, and write off fast drinker as too much trouble to be worth it. Would that cross the bounds of what you want?


avr wrote:
'Her' being an oni-spawn drunken master/MoMS? I'd probably multiclass out of monk after 4th level and not go back, and write off fast drinker as too much trouble to be worth it. Would that cross the bounds of what you want?

Well I Thought about it

and Changed everything but race and character fluff

She is know 1 level Titan Mauler 4 Levels Mutation warrior (Advance weapon Training include)

She wield's a butchering Axe and Carry's potion of enlarge person

she is very much to intimidation
Her Feats are

1: Monstrous Mask (Refluff as an oni Mask)
2: EWP - Butchering axe
3: Skill focus Intimdate
3: Intimating Prowess
5: sig skill (Intimdate)}
5: Power attack

future feats
6: Courgun smash
7:???
9??

The idea is to wield the butchering axe in one hand and uses the accerated drinker and prehensile tail for easy access to my mutagen and enlarge person potion boosting strength and there by increasing my intimidae as well o.o

got her a circlet of persuasion as well


Titan maulers don't get the ability you want (Jotungrip) until level 2. And you really don't need 3 different feats increasing your intimidate skill, drop one of them. Even needing to beat the DC by 10 for the skill unlock that's overkill. Otherwise that looks good to me.


@ AVR what one of my imitation feats would you Change and what to? o.o

how would you do the feats for a level 9 build (I start at 5 but want future levels planned out)


Assuming you're going titan mauler barbarian 2 / mutation warrior fighter 7+ (starting at L5) then I might take feats like these:

1: Monstrous Mask (Refluff as an oni Mask)
3: EWP - Butchering axe
Fighter 1 (L3): Intimidating Prowess
Fighter 2 (L4): power attack
5: sig skill (Intimidate)
Fighter 4 (L6): cornugon smash
7: cut from the air
Fighter 6 (L8): combat reflexes (assuming you still have Dex 12+ when enlarged)
9: smash from the air

When you get big you get reach and that works well with combat reflexes. Cut/smash from the air look good, benefit from combat reflexes and of course help protect your character. Investing more into intimidate is overspecialising IMO.


avr wrote:

Assuming you're going titan mauler barbarian 2 / mutation warrior fighter 7+ (starting at L5) then I might take feats like these:

1: Monstrous Mask (Refluff as an oni Mask)
3: EWP - Butchering axe
Fighter 1 (L3): Intimidating Prowess
Fighter 2 (L4): power attack
5: sig skill (Intimidate)
Fighter 4 (L6): cornugon smash
7: cut from the air
Fighter 6 (L8): combat reflexes (assuming you still have Dex 12+ when enlarged)
9: smash from the air

When you get big you get reach and that works well with combat reflexes. Cut/smash from the air look good, benefit from combat reflexes and of course help protect your character. Investing more into intimidate is overspecialising IMO.

oh cool. I really like that


avr wrote:

Assuming you're going titan mauler barbarian 2 / mutation warrior fighter 7+ (starting at L5) then I might take feats like these:

1: Monstrous Mask (Refluff as an oni Mask)
3: EWP - Butchering axe
Fighter 1 (L3): Intimidating Prowess
Fighter 2 (L4): power attack
5: sig skill (Intimidate)
Fighter 4 (L6): cornugon smash
7: cut from the air
Fighter 6 (L8): combat reflexes (assuming you still have Dex 12+ when enlarged)
9: smash from the air

When you get big you get reach and that works well with combat reflexes. Cut/smash from the air look good, benefit from combat reflexes and of course help protect your character. Investing more into intimidate is overspecialising IMO.

well Turns out it'll start us at level 3 But thank's to you i Have my build plan out for along while

how ever I do need help choosing items
got a lot less gold and i thought? (Wealth by level)


Starting at L3 you might want to swap intimidating prowess and power attack.

Heavy armor (masterwork, o-yoroi or full plate depending on dex) and a masterwork weapon will take up a surprising amount of that money. Then you've got your potions of enlarge person. A backup ranged weapon whether that's a bow or a handful of thrown weapons. Barbarian chew can help stretch out your rounds of rage. Maybe some alchemical cures and tools - if you're going into mutation warrior you might be familiar with those. Then some standard adventuring gear, backpack, rope & grapple etc.


Rather than a potion of Enlarge that lasts 1 minute, you can get a Fairy Cap instead. 250 gp, enlarge OR reduce for 10 minutes.

/cevah

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Oni-spawn Drunken Master (Need Advice on a few things) All Messageboards

Want to post a reply? Sign in.