
Xenocrat |

Behold!
Select three spells from class spell lists you can cast spells from. They must be at least 1 level lower than the highest spell level you can cast. Once per day, you can cast one of these spells as a spell-like ability. Each time you gain a caster level, you can change which three spells you have selected with this feat.
If a spell requires an expenditure of credits or Resolve Points as part of its casting, a creature that can cast the spell as a spell-like ability does not need to pay such costs. Creatures with spell-like abilities that can be made permanent still must pay any costs and take
the listed amount of time to do so.
The most commonly used credit costing spells, of course, are instantaneous and would be free. That includes Animate Dead, Reincarnation, and Raise Dead.
The "can be made permanent" spells are things like Implant Data and Planar Barrier.
Creating undead armies just became feasible for 13th level Technomancers/Mystics, and elite special forces or mercenaries can keep their guys around through high risk missions relatively cheaply if they've got a 16th level Mystic/Witchwarper on staff. It's a real shame that Terraform is 6th level and can't qualify for this feat, it's such a cool yet entirely useless spell.

Garretmander |
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The standard action only matters if you die often enough to need a rez in battle regularly. The free is nice, but again, you could Raise Dead at a resource cost three levels earlier. I remain dubious that it breaks anything that wasn't already broken by Raise Dead being an option at all.
Don't forget the two negative levels every time you play whackamole with raise dead or reincarnate.
Or that raise dead has a casting time of one minute, not one action.
Or that for the low price of 10% of your wealth at the level this comes online you could cast raise dead 15 times and that reincarnate is stupidly cheap already.
Animate dead becomes a good deal nicer though. Like a different version of that new technomancer permanent summon.

Thess |

Behold!
The most commonly used credit costing spells, of course, are instantaneous and would be free. That includes Animate Dead, Reincarnation, and Raise Dead.
The "can be made permanent" spells are things like Implant Data and Planar Barrier.
Creating undead armies just became feasible for 13th level Technomancers/Mystics, and elite special forces or mercenaries can keep their guys around through high risk missions relatively cheaply if they've got a 16th level Mystic/Witchwarper on staff. It's a real shame that Terraform is 6th level and can't qualify for this feat, it's such a cool yet entirely useless spell.
Good catch, but I don't think the designers intended to make Adaptive Casting that powerful.
Several game breaking abilities, combinations and rules in the COM have been discovered. Despite the extensive play-test, the expansion may not have gone through a thorough QA. I'll give it a few weeks then check the Starfinder Society additional resources page. They often prohibit broken abilities in their games.