Would there be market for Starfinder hardcover adventure?


General Discussion

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I've been thinking recently about how Starfinder APs don't have enough pages for exploring npc backgrounds in depth(it results in stuff like Dawn of Flame's big bad not having much personality and certain important npcs in Attack of the Swarm feeling flat) and how that means there isn't really ever gonna be pages for 1-20 level adventure.(I wouldn't mind 12/13-20 level 6 part adventure or 2 3 part adventures that cover those level as I said earlier :D But everybody has to admit that 1-20 would be cool too even if its not necessary)

So that made me think that "Oh wait, what if they did hardcover adventure eventually? Its not like they need to make updated anniversary edition compilation of starfinder aps, its not like there is gonna be starfinder 2e anytime soon". So figured out might as well ask about that on forum to see if people think it would sell enough to justify big meaty starfinder adventure?

Dataphiles

WARNING : personnal opinion !

From what I've read and bought over 30 years of RPGing, scenarios / adventure paths are a real money sink for publishers compared to cash cows like core rules / setting / background books.

Players that are not GMs rarely buy an adventure, and even if they are GMs a single scenario (or six books) will last a very long time.

Back in the nineties when I was deeply hooked to Forgotten Realms AD&D2 my local shops had spares and unsold copies of adventures for years, but the setting boxes were sold out extremely fast.

I would love to see higher level content and bigger adventure paths, but I'm a "forever DM" and a bulimic reader ... and I'd still prefer in-depth books about planets, ships, etc, like the Near Space and Ship Operations recently announced.

In a typical 4 Players + 1 GM group, every one can benefit from a copy of core / advanced rules, but only the GM will buy adventures, maybe, if she/he/it does not homebrew scenarios ...

5 customers vs 1 customer is a hard but real fact.


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I would love a Starfinder standalone module adventure like the Fall of Plaguestone for P2, for instance!

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Lorcryst wrote:

WARNING : personnal opinion !

From what I've read and bought over 30 years of RPGing, scenarios / adventure paths are a real money sink for publishers compared to cash cows like core rules / setting / background books.

Players that are not GMs rarely buy an adventure, and even if they are GMs a single scenario (or six books) will last a very long time.

Back in the nineties when I was deeply hooked to Forgotten Realms AD&D2 my local shops had spares and unsold copies of adventures for years, but the setting boxes were sold out extremely fast.

I would love to see higher level content and bigger adventure paths, but I'm a "forever DM" and a bulimic reader ... and I'd still prefer in-depth books about planets, ships, etc, like the Near Space and Ship Operations recently announced.

In a typical 4 Players + 1 GM group, every one can benefit from a copy of core / advanced rules, but only the GM will buy adventures, maybe, if she/he/it does not homebrew scenarios ...

5 customers vs 1 customer is a hard but real fact.

Dunno how well the hardcover adventures for D&D 5e and Pathfinder 1e sold, but I'd assume the companies did take it in account they would be sold less than player books, so dunno how much that particular thing matters. Never really done business math.

Dataphiles

CorvusMask wrote:
Dunno how well the hardcover adventures for D&D 5e and Pathfinder 1e sold, but I'd assume the companies did take it in account they would be sold less than player books, so dunno how much that particular thing matters. Never really done business math.

I'm quite certain that publishers do that kind of math ... since 1986 (when I got hooked to RPGs) I've noticed a trend : the first few years of a new setting / range are very heavy on core rules, and if the new game "sticks" the scenarios come out later.

Starfinder is still very young for a RPG, and indeed the next releases are settings books (Near Space and Starships announced), so my guess would be "more adventures in the second half of 2020" ...

Again, all that is speculation, guessing and personnal anecdotes, we won't really know unless someone from Paizo tells us ... and they need to keep things quiet to build hype !

Sovereign Court

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I find it telling that Starfinder AP books are about half adventure, and a quarter player options.

Maybe hardcovers aren't exactly the best medium, but there would be a niche for 3P digital-only production where word count isn't such a crushing limit?


I'd say there's definitely a market for hardcover reprints of existing adventure paths, especially with some erratas and updates. :p

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Metaphysician wrote:
I'd say there's definitely a market for hardcover reprints of existing adventure paths, especially with some erratas and updates. :p

In the same edition? I think that would set up precedence I don't think Paizo wants to set(e.g. that it'd be better to just wait until they adapt current APs into hardcover)


I would def buy them up. If you are reading this piazo, I have all your stuff digital and core books hardcover. I would buy complete APs harcover.


CorvusMask wrote:
Metaphysician wrote:
I'd say there's definitely a market for hardcover reprints of existing adventure paths, especially with some erratas and updates. :p
In the same edition? I think that would set up precedence I don't think Paizo wants to set(e.g. that it'd be better to just wait until they adapt current APs into hardcover)

Oh, I understand perfectly well why Paizo wouldn't want to do it. It just doesn't change that I, as an individual consumer, am never going to buy adventure paths by the paperback.

Dark Archive

Theres a market. Its whether paizo thinks its worth it.

3rd parties put out adventures. Hell i have been buying traveller adventures to mine for ideas and convert. Not including grabbing alternity, spelljammer, dragonstar. And star frontier ones.

APs are good, but straight jackets at times


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Well, to be honest, I would love a "Starfinder Super Dungeon" like Emerald Spire.

Like picture this: A super colossal colony ship lost for years returns to civilized space and you have to navigate through twenty decks to the bridge and fight your way through god knows what to get there!

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