Witch Thoughts

Witch Playtest

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Level One

- The Witch's player decided to go Ancient Elf and pick up a Wizard dedication at level 1. He picked up two combat cantrips (Ray of Frost and Electric Arc), and used the rest of his cantrips for utility. Combined with his decision to lean heavily on Summon Fey in his prepared spells, he had a lot of options each turn.

- Haven taken the Nimble Ancestral feat, the Witch was constantly on the corner of the battlemap, usually spamming Ray of Frost and its 120 ft. range. This lessened the party's need to protect the squishy 12 HP magic-user from enemies, especially when he could summon a Mitflit to protect himself.

- The Witch's player went with Lesson of Fate because he felt it had the best spells available. Being Occult, Primal or Arcane didn't mean much to him. He thought he was able to cast Augury at level 1, but I told him that the spells learned from lessons still needed a spell slot of the appropriate level to be used (IE. can't be used until level 3). He also didn't use 'Nudge Fate' in level 1, because the Investigator was doing so well in skill checks. As we levelled up, I reminded him that he could also do 'misfortune' on enemies to curse their skill checks.

- He wasn't too interested in the 1st-level class feats for the Witch. He took the Wortwitch feat because it had the most possible application in a rural setting. I wanted to tell him that there would be lots of animals in the adventure (making Familiar's Tongue possibly useful), but when asked neturally about it, he didn't seem interested.

- The Witch's player happily made his Leshy familiar to be as active as possible: manual dexterity, flying, and speaking Common. He sent his familiar deep into Hallod's lair, and thanks to a string of very lucky rolls, got his familiar back out alive. After that scene, when I reminded him what losing the familiar for the Witch meant, he couldn't believe that the penalty was that high. He said he read the section, but didn't remember it being so steep.

- In Roleplaying, the Witch's player took a backseat to the other players. That was partially because 'Fall of Plaguestone' has a backstory of a Witch being blamed for a plague, but also because the first level of the adventure is very much in-town. Nothing too magically or fantastic going on, so he followed the lead of the Investigator and Oracle.

(BTW, I do plan on making an official survey. I just want to run as much of FoP as possible beforehand.)

Grand Lodge Designer

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Thank you for sharing!

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