Crafting Sorcerer, what else does he need...


Advice


The idea is to craft magic items using scrolls. He has a big book of scrolls that is kept in a Glove-O-Storing. He doesn't consume scrolls, so he just reuses them over and over, reading them out of his book. He gets all sorts of bonuses from his archetype and Bloodline to help him out.

Does this work the way I want it to?
What else does he need?

Old Age Half-Orc
False Priest Sorcerer
Impossible Bloodline

Traits:
Spark of Creation
Holy Tattoo

Feats:
1(bonus). False Focus
1. Magical Aptitude
3(bonus). Craft Wondrous Item
3. Brew Potion
5. Craft Wand
7(bonus). Craft Magic Arms & Armor
7. Forge Ring
9. Cooperative Crafting
11. Skill Focus (Spellcraft)
13(bonus).Craft Construct
13. Skill Focus (craft)???
15. Skill Focus (craft)???
17. Skill Focus (craft)???
19(bonus). Skill Focus (Know: Engineering)
19. Skill Focus (craft)???

Noteworthy Abilities:
False Piety (Ex)
At 1st level, He adds half his sorcerer level to Use Magic Device checks to activate spell trigger and spell completion items that use divine spells. He gains False Focus as a bonus feat.

False Focus (yay, Holy Tattoo trait!)
Benefit: By using a divine focus as part of casting, you can cast any spell with a material component costing the value of that divine focus (maximum 100 gp) or less without needing that component. For example, if you use a silver holy symbol worth 25 gp, you do not have to provide material components for an arcane spell if its components are worth 25 gp or less. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than the value of the divine focus, you must have the material component on hand to cast the spell, as normal.

Holy Symbol, Tattoo
In some religions, you are allowed to tattoo or brand your deity’s holy symbol onto your skin (typically the palm, back of the hand, or forearm) in a special ceremony. Thereafter, it functions like an actual holy symbol of your faith, and you may use it as a divine focus for spellcasting, channeling energy, and so on. The tattoo must be fully visible to use it in this way (it cannot be covered with a glove, gauntlet, or any other material). The listed price includes the cost of a simple brand or non-fading black tattoo; add appropriate tattoo costs if you want something more elaborate. Specifically damaging or erasing the tattoo or brand negates its use as an actual holy symbol. Price 100 gp; Weight —

False Channel (Su)
At 9th level, the false priest can use his own magic to power spell completion and spell trigger items that use divine spells. He expends a sorcerer spell slot that is at least 1 level higher than the level of the spell he’s trying to activate, then makes a Use Magic Device check. If he succeeds, the item’s spell occurs and the item or charge is not expended. If he fails, nothing happens. Whether he succeeds or fail, his spell slot is expended.

Impossible Bloodline
Bonus Feats: Craft Construct, Craft Magic Arms and Armor, Deft Hands, Exotic Weapon Proficiency, Far Shot, Iron Will, Point-Blank Shot, Skill Focus (Knowledge [engineering]).

Spontaneous Generation: At 3rd level, you gain Craft Wondrous Item as a bonus feat. In addition, when you craft a magic item (except a potion, a spell-trigger item, or a spell-completion item), you may ignore one spell prerequisite without increasing the creation DC. You can ignore an additional spell prerequisite at 9th, 15th, and 20th levels.


I see a lot of skill focus (craft) feats. I don't think you need them. To craft magic items, the only skill check you need to make is spellcraft. You can even take 10 while using it. You could use other crafting skills in appropriate crafting situations (if you had a low spellcraft skill for instance), but spellcraft can cover all magic items.

I would scratch brew potion off your character sheet. They're expensive scrolls.

I'm not sure about allowing a sorcerer to reuse scrolls and spell trigger items to fulfill magic item crafting prerequisites. You can use them, under normal circumstances, to craft magic items (each day requiring a new scroll or charge).

The good news is you can skip spell prerequisites by raising the DC of the craft magic item check by +5 per prerequisite skipped. Useful for magic weapons, armor, rings, and wondrous items. (This doesn't work for making scrolls, potions, wands and staves. You must be able to provide the spell itself for those items.).

I don't think it would unbalance things by allowing this sorcerer to reuse scrolls and spell trigger items when crafting magic items. This should not be an invitation to tell people this is the way the rules should work. Its ultimately the GM's call.


This character never actually gets any better at using those scrolls than anyone else; it might be worth going into the cyphermage PrC at some point, perhaps after L9. Maybe get the cypher magic feat (prereq for the PrC) in place of brew potion?


He still has to buy the Divine scrolls, and expend his own spell slots to use the scrolls without consuming them... I don't see any way for a GM to not allow it unless they're just being difficult on purpose.

I figured Brew Potion was better than Scribe Scroll because everyone can use potions, not everyone can use scrolls.

But it's good to know that I don't need the Skill Focus (craft) feats. I will remove them.


avr wrote:
This character never actually gets any better at using those scrolls than anyone else; it might be worth going into the cyphermage PrC at some point, perhaps after L9. Maybe get the cypher magic feat (prereq for the PrC) in place of brew potion?

I will look into the CypherMage.

Can you please explain to me why he isn't any better at using the scrolls than anyone else?

I was under the impression that not consuming them would be a pretty big plus.


Sure. The save DC is set by the scroll and is terrible, the caster level doesn't need to be terrible but is also set by the scroll. Reusing them using your spell slots is nice but contributes nothing to the maximum effect of your character in any given round.

Having the perfect spell is great but if it happens to have a save DC of 14 because it's a 3rd level spell (using one of your 4th level spell slots) maybe it's not perfect.


Starting at 9th level the False Priest can cast a divine spell from a scroll and use a higher level slot instead of consuming the scroll. Also if a spontaneous caster can acquire a Mnemonic Vestments they can use a spell they have a written copy of as if they know it once a day. So its possible for this sorcerer to have a wide selection of spells to use.

Potions are good for melee types. And not so good because it means spending an action on consuming a potion. Being able to craft a 250gp potion in 2 hours means being able to make 1 potion a day while adventuring so it honestly isn't bad so long as you really, really want a supply of first level potions.

The same could apply to scrolls.

Unless you plan on being the king of fabricate, I'd skip on the crafting skill focus. Sorcerers aren't skill monkeys to begin with. Instead take Leadership so you can have a cohort with cooperative crafting. Also that should widen your spell selection considerably. Maybe set your cohort up in a town to represent you for custom magic item orders.

Other than Leadership, grab more crafting feats! Rods are huge. Staff would be a natural for someone that mixes wizard and cleric list. Inscribe Magic Tattoo is actually really powerful. There are even more obscure crafting feats left, but I think most of them aren't good for players.


Thanks for the feedback.

Speaking of obscure crafting feats, what is a poppet?

I know what a poppet valve is (like in a paintball marker), but not the little doll thing that the feats seems to be referring to.


Scrolls have caster levels. You must use those caster levels when using a scroll.

Scrolls are normally created using the lowest caster level that can cast the spell. This means that most of your scrolls are going to be acquired with low caster levels. You can make scrolls with a higher caster level, but they would cost more.

Price of scrolls = Spell Level * Caster Level * 25 GP.

Potions are expensive scrolls. They literally cost twice as much as scrolls. They only go up to 3rd level. They provoke an attack of opportunity to use. Not all spells can used to make potions.

If possible, you should get a spell caster to use a scroll to buff you instead of a potion. It'll save you a bit of money. Do it out of combat too, so you don't waste actions in battle.


I almost forgot. Not all potions are a waste. A potion of mage armor could really help a fighter if his camp was attacked at night (wearing armor while sleeping makes you fatigued). A potion of bull's strength is the required material component needed for the Transformation spell. A potion of invisibility can be very helpful in an emergency.


VoodistMonk wrote:

Thanks for the feedback.

Speaking of obscure crafting feats, what is a poppet?

I know what a poppet valve is (like in a paintball marker), but not the little doll thing that the feats seems to be referring to.

These are poppets. They were little more than children's toys, but are sometimes associated with witchcraft in folk lore.


VoodistMonk wrote:

what is a poppet?

Monster Entry at Nethys gives a good explanation. You can think of it as nightmare fuel for Russian Fairy tales. Or just an early level assistant.


Ok, redid the feats. Haven't looked at the PrC, yet, though. The feats towards the end are pretty irrelevant, honestly, but whatever. This is just the Kingdom's Engineer/Blacksmith/Crafter.

Old Age Half-Orc
False Priest Sorcerer
Impossible Bloodline

Traits:
Spark of Creation
Holy Tattoo

Feats:
1(bonus). False Focus
1. Magical Aptitude
3(bonus). Craft Wondrous Item
3. Scribe Scroll
5. Craft Wand
7(bonus). Craft Magic Arms & Armor
7. Forge Ring
9. Craft Rod
11. Craft Staff
13(bonus).Craft Construct
13. Leadership
15. Cooperative Crafting
17. Skill Focus (Sellcraft)
19(bonus). Skill Focus (Know:Engineer)
19. Skill Focus (UMD)


By the by, three levels of Pathfinder savant let you use your own caster level for scrolls. You'd probably want Prestigious Spellcaster to make up the lost caster level, though, and your bloodline would fall behind. You'd get a couple of cross-class spells for your trouble, though. You could even pick cure spells just to further the false priest narrative.


blahpers wrote:
By the by, three levels of Pathfinder savant let you use your own caster level for scrolls. You'd probably want Prestigious Spellcaster to make up the lost caster level, though, and your bloodline would fall behind. You'd get a couple of cross-class spells for your trouble, though. You could even pick cure spells just to further the false priest narrative.

Thanks for showing me this.

Honestly, that Prestige Class is worth taking in its entirety for this guy... the Impossible Bloodline is only being used for its 3rd level ability, and False Priest is done at level 9.

I think it is better suited than the CypherMage, despite losing a level of spellcasting... which can be made up for with a couple feats.

False Priest (Impossible)-10/Pathfinder Savant-10

I would lose the bonus feats at 13 & 19, but oh well.


Magic crafting does not require you to cast the spell. You must have it prepared, have it as a spell known, or supply it in another way (such as via a magic item like a scroll). Your ability of False Channel does not make the scroll into a spell known or prepared. Thus, you will consume the scroll. Mnemonic Vestments have the same problem. Pages of spell knowledge work just fine.

/cevah


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I would also look into giving this character the Voices of Solid Things (Spellcraft) trait. Having Spellcraft checks based on Cha rather than Int is a big boost for a sorcerer who crafts items. You could also take Magical Aptitude in place of on of the Skill Focus (Craft) feats as Spellcraft is one of the skills that this feat boosts.

As soon as possible, you should construct items that boost your charisma and/or your Spellcraft checks. The basic idea is to get your Spellcraft check as high as possible.

You can also bypass many item crafting requirements by adding +5 to the DC per bypassed requirement -- that is one reason that you want your Spellcraft bonus to be as high as possible, along with being able to speed up your crafting if you can get the bonus high enough.

Another option to consider is acquiring a familiar with the Valet archetype, as it gives you the benefits of the Cooperative Crafting feat without you having to worry about whether your partner is picking up all of the right feats and skills. The best way to get that is to take the Skill Focus (Knowledge (whatever)) and Eldritch Heritage (Arcane) feats.

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