Pro100Andr |
I want to share my build and hear your opinions about it. The main idea of the build is to be armed with one sword, to beat hard but rarely, and if necessary, stand up in good defense
Human Slayer(20 rp) 12lvl
Str 20
Dex 14
Con 10
Int 10
Wis 8
Cha 16
Thaits: Proficiency with Bastard Sword and to make Diplomacy class skill
1lvl Dirty Fighting, Weapon Focus( Bastard sword)
2lvl RCS Two handed Weapon: Shield of Swing
3lvl Swordplay Style
4lvl Slayer talent Jaguars Grace
5lvl Improved Feint
6lvl RCS Two handed Weapon: Power Attack
7lvl Swordplay Upset
8lvl Blood Reader
9lvl Swordplay Deflection
10lvl Swallow Reversal
11lvl Focused Target
12lvl RCS Two handed Weapon: Great Cleave
At 12level i will have 3 attack (+14/+9/+4) 1d10+13, and in defensive combat 10+2(dex)+4(armor)+3(defencive combat)+4(if i will parry)
so, what are you think?
Wonderstell |
Traits: Proficiency with Bastard Sword and to make Diplomacy class skill
I'm guessing you're talking about Heirloom Weapon for the proficiency? It's been erratad to not work on Exotic weapons.
But considering that you can use a Bastard Sword two-handed as a martial weapon you don't really need proficiency. And if you want it later on you can buy a Cracked White Opalescent Pyramid Ioun Stone which would give you proficiency for 1,500 gp.====
Human Slayer(20 rp) 12lvl
Str 18 (+1 at lv 8 and 12)
Dex 14
Con 10
Int 10
Wis 8
Cha 15 (+1 at lv 4)
You've fallen into the biggest trap a martial character could ever fall into. Not dumping charisma. Now before you say anything about bluff, there are multiple ways to use Wisdom or Intelligence in place of Charisma. I'd recommend the Clever Wordplay trait for diplomacy as your first trait, and Cunning Liar as your second trait. Diplomacy can be taken as a Class skill through the Alternate Racial Trait "Fey Toughts" in place of Skilled.
Then we have the risky choice to dump the ability scores that affect Will and Fortitude saves, in addition to your actual HP. Neither of those should be lower than a 12 as a rule of thumb.
Str 17 (+1 at lv4, 8 and 12)
Dex 14
Con 14
Int 14
Wis 12
Cha 7
Compared to your previous spread (and Racial Traits), this lineup would give you the equivalent of five feats:
+2 to Fortitude (Great Fortitude)
+2 to Will (Iron Will)
+2 HP/Level (Toughness x2)
+1 Skill Rank/Level (Cunning)
Then for skills, you'd gain +2 bonus to all Intelligence and Wisdom based skills, but a -5 penalty to all charisma based skills except Bluff and Diplomacy.
***
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Dirty Fighting
Improved Feint isn't actually a Combat Maneuver, so you'd need to take Combat Expertise to qualify for Improved Feint.
2lvl RCS Two handed Weapon: Shield of Swing
Poor choice of your ability to cheat prerequisites, and a very poor feat overall. Look into Unhindering Shield or Shield Brace instead.
Pro100Andr |
Pro100Andr wrote:Traits: Proficiency with Bastard Sword and to make Diplomacy class skillI'm guessing you're talking about Heirloom Weapon for the proficiency? It's been erratad to not work on Exotic weapons.
But considering that you can use a Bastard Sword two-handed as a martial weapon you don't really need proficiency. And if you want it later on you can buy a Cracked White Opalescent Pyramid Ioun Stone which would give you proficiency for 1,500 gp.====
** spoiler omitted **
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Pro100Andr wrote:Dirty FightingImproved Feint isn't actually a Combat Maneuver, so you'd need...
A dirty fighting was taken instead of the combat experience due to lack of Intelligence, and dirty fighting counts as combat experiance for feats
Also i forgot another +4 to AC from Shield of Swings
Wonderstell |
This feat counts as having Dex 13, Int 13, Combat Expertise, and Improved Unarmed Strike for the purposes of meeting the prerequisites of the various improved combat maneuver feats, as well as feats that require those improved combat maneuver feats as prerequisites.
Feint isn't a combat maneuver. Dirty Fighting only counts as combat expertise for the purpose of combat maneuvers.
Secret Wizard |
Here's a better set up:
LV1. Power Attack, Weapon Focus: Your preferred weapon
LV2. Ranger Combat Style: Underhanded – Combat Expertise (this makes it so you don't need 13 INT to qualify for any Combat Expertise feats)
LV3. Swordplay Style
LV4. Combat Trick: Improved Feint
LV5. Swordplay Upset
LV6. Trapfinding, Ranger Combat Style: Dodge (higher AC = more Swordplay Upset triggers)
LV7. Swordplay Deflection
LV8. Unbalancing Trick
LV9. Combat Reflexes
Pro100Andr |
Here's a better set up:
LV1. Power Attack, Weapon Focus: Your preferred weapon
LV2. Ranger Combat Style: Underhanded – Combat Expertise (this makes it so you don't need 13 INT to qualify for any Combat Expertise feats)
LV3. Swordplay Style
LV4. Combat Trick: Improved Feint
LV5. Swordplay Upset
LV6. Trapfinding, Ranger Combat Style: Dodge (higher AC = more Swordplay Upset triggers)
LV7. Swordplay Deflection
LV8. Unbalancing Trick
LV9. Combat Reflexes
Ow, thanks, its good alternative
Pro100Andr |
Here's a better set up:
LV1. Power Attack, Weapon Focus: Your preferred weapon
LV2. Ranger Combat Style: Underhanded – Combat Expertise (this makes it so you don't need 13 INT to qualify for any Combat Expertise feats)
LV3. Swordplay Style
LV4. Combat Trick: Improved Feint
LV5. Swordplay Upset
LV6. Trapfinding, Ranger Combat Style: Dodge (higher AC = more Swordplay Upset triggers)
LV7. Swordplay Deflection
LV8. Unbalancing Trick
LV9. Combat Reflexes
what do you recommend for damage besides a power attack? Maybe furios focus?