Ways to move 10ft and keep full-round action


Advice


What are the way to move 10ft and keep you full round action? There was an old thread, but since then I am sure many other ways were made/found.

From what know:
Step Up + Following Step
Abjuring Step spell
Ranger Skirmisher archetype Surprise Shift ability
Critical hit with Snake Sidewind (not very reliable)
Level 3 Drunken Master Monk

If someone knows 3.5 feats/spells that can do that, like Press the Advantage, that would be appreciated too.


Full round actions, or full attacks?

Also what's the end goal here?

I know Outslug Sprint is an option, and so is an Unchained Monk's Flying Kick style strike, but I'm not sure if that's exactly what you need.


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Means of swift action movement include the wizard conjuration/teleportation school power of shift (also available to arcanists) and a batrachian helm.

Being mounted will let you move and take a full round action, though to get a melee full attack you'll need mounted skirmisher or some sort of pounce ability. There are several kinds of the latter.

Pounce also works unmounted of course.

The contingent action spell can get you a single extra action which could be a move action. Contingent scroll or contingency can get you use of a spell to move you.

If you can get a friend to move you there are spells like telekinetic charge and (possibly, this idea irritates some people a great deal) the use of combat maneuvers like bull rush or reposition.

The dimensional agility line of feats may suit you.

Some archetypes have their own move+full attack options; mobile fighter or dawnflower dervish (fighter), dervish dancer (bard) that I know of. These generally require 11+ levels in the archetype.

For D&D 3.5 effects you'd be better to ask on giantitp's forums.

BTW, drunken master monk doesn't get any special movement options aside from a reliable source of ki. They can't move and full attack.


Secret Wizard wrote:

Full round actions, or full attacks?

Also what's the end goal here?

I know Outslug Sprint is an option, and so is an Unchained Monk's Flying Kick style strike, but I'm not sure if that's exactly what you need.

Its to make ranged full attack.


Oh. Being mounted is easiest then. If the mount is moving about at a single move action or less (which can easily be 60') then you won't even need a feat to reduce the attack penalty.

Silver Crusade

@OP: Here's a way to move 10' and keep your Full Round Action, starting at 1st level. Works especially well for Whirlwind Attack, which is a Full Round Action. My current low level cleric, Vicente, does this all the time. It's a "virtual 5' step" but that ought to be good enough for what you have in mind. Coupled with a reach weapon your PC can Full Attack a foe who starts the round 30' away. There. Done.


Battle Dancer Brawler gives great mobility starting at level 2, with some restrictions on how you can move. Basically the same movement as Jabbing Dancer but you don't need to move adjacent to an enemy and can still use your 5-foot step.
So that's 15 ft of movement from level 2 while full-attacking, which increases by 5 ft for every attack you gain after that.

DarkPhoenixx wrote:
Secret Wizard wrote:
Also what's the end goal here?
Its to make ranged full attack.

I'm gonna second the mount recommendation.


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The easiest way: Take a 5 ft step and the end of a round, then take a 5 ft step at the start of the next round. Granted, you can't take another 5 ft step until the third round; it's not a 10 ft move between every full attack.

Action breakdown:
R1- Full attack, 5 ft step
R2- 5 ft step, full attack
R3- Full attack, 5 ft step
R4- 5 ft step, full attack
etc.


Stand on your friend's floating disk and let them do the moving.

Stand on a conveyor belt.

Jump off a very tall cliff.

Be in a current (e.g., a river).


DarkPhoenixx wrote:
Secret Wizard wrote:

Full round actions, or full attacks?

Also what's the end goal here?

I know Outslug Sprint is an option, and so is an Unchained Monk's Flying Kick style strike, but I'm not sure if that's exactly what you need.

Its to make ranged full attack.

Depends on the build then.

Far Strike Monk (https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Monk%20Far%20Strike%20M onk) gets the ability to make up to 3 attacks while using Shot on the Run.

Unfolding Wind Rush (https://aonprd.com/FeatDisplay.aspx?ItemName=Unfolding%20Wind%20Rush) is also an option for thrown builds.

For archery builds... mounts or Dimensional Assault?


Mount seems like the most logical way, but the idea is for a sniper-assassin character who is supposed to run on roofs and shower people with crossbow bolts, so it would be a bit weird XD Maybe I can get giant gecko as a mount or something.

Falling from building is not something I thought about, getting feather fall as rogue talent can work, just hope not to land in the middle of guard patrol. Is there a parachute cloak that allow gliding without having to hold the corners?

Well, maybe I will just settle for Vital Strike chain, I guess its more suitable for "one shot - one kill" sniper kind of things.


avr wrote:
Means of swift action movement include the wizard conjuration/teleportation school power of shift (also available to arcanists) and a batrachian helm.

Just a quick note, the Shift power works like Dimension Door, meaning you can't take actions after you use it, per the Dimension Door rules.

There's also a single move action per day using the Quick Runner's Shirt


If you literally want to jump from roof to roof & D&D 3.5 material is on the table, then something I just remembered is the sudden leap maneuver from Tome of Battle. It lets you jump as a swift action; 10' would be a DC 20 acrobatics check given a standing start. You can get it with a feat for use once per 5 minutes, or a level in warblade (Tome of Battle class) could get you it once every other round (with full attacks allowed both rounds).


DarkPhoenixx wrote:

Mount seems like the most logical way, but the idea is for a sniper-assassin character who is supposed to run on roofs and shower people with crossbow bolts, so it would be a bit weird XD Maybe I can get giant gecko as a mount or something.

Falling from building is not something I thought about, getting feather fall as rogue talent can work, just hope not to land in the middle of guard patrol. Is there a parachute cloak that allow gliding without having to hold the corners?

Well, maybe I will just settle for Vital Strike chain, I guess its more suitable for "one shot - one kill" sniper kind of things.

If you go the mount route, I would suggest picking up a dragonfly mount, it has perfect maneuverability and gets a fly speed of 80, making it less awkward than most, while giving substantial maneuverability.


Get a broom of flying.

If you're allowing Psionics, Psychic Warriors get an ability called Hustle that allows them to get an additional Movement action in the round for 5pp.


Get an Improved Familiar.

Ratling Familiars can DimDoor you. Dimension Door ends the round for the caster, but if you are just the passenger, you can then take all your actions.


Accelerate (words of power) works. Experimental Spellcaster (feat) gets access to it.


DarkPhoenixx wrote:

Mount seems like the most logical way, but the idea is for a sniper-assassin character who is supposed to run on roofs and shower people with crossbow bolts, so it would be a bit weird XD Maybe I can get giant gecko as a mount or something.

Falling from building is not something I thought about, getting feather fall as rogue talent can work, just hope not to land in the middle of guard patrol. Is there a parachute cloak that allow gliding without having to hold the corners?

Well, maybe I will just settle for Vital Strike chain, I guess its more suitable for "one shot - one kill" sniper kind of things.

Crossbows are not the best weapons for this, as they are loud and clunky...

I seriously recommend Far-Strike Monk for this build though. The Shot on the Run features are exactly what you want, and FSM is one of the best stealth rangers out there.


Secret Wizard wrote:

Crossbows are not the best weapons for this, as they are loud and clunky...

I seriously recommend Far-Strike Monk for this build though. The Shot on the Run features are exactly what you want, and FSM is one of the best stealth rangers out there.

Its more for flavor, and I can stripe Assassin's Sight on it (at least until have money for sniper's goggles)

LordKailas wrote:
If you go the mount route, I would suggest picking up a dragonfly mount, it has perfect maneuverability and gets a fly speed of 80, making it less awkward than most, while giving substantial maneuverability.

She is a human, is there anything as good as dragonfly but for medium characters? (i mentioned gecko and forgot its medium too XD)


The undersized mount feat helps. A roc can work without that feat from 7th level, but flying into walls can be a problem with a big, fast, not especially maneuverable bird.


Magic Carpets would work too I think.

Boots enchanted with Skate (to an extent).

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