Opt testing / Play testing an NPC before having players face it


How many of you do this when building custom NPC’s. I’m toying with the idea as I don’t want to accidentally TPK my party over a cool idea.

Those that have; how did you do it?

I always analyze any encounter I design against the characters I will run them against. To me this is just good GMing. What I do is figure out how long it will take the players to beat the NPC. Then I look at how long it would take the NPC to beat the players. I run both sets of number with and without buffs. This gives me an idea of how tough the fight will actually be. As long as the players have a reasonable chance to beat the encounter it is usually good. This does not guarantee the party will win, because there are a lot of things that cannot be planed. But it help to spot when I have poorly designed encounter.

What is an easy encounter for one party may be a TPK for another even if they are the same level.

Because we use roll20 and as the GM I have access to thier character sheets I might just have the “characters” roll attacks. To see how often they are hitting, how often they are overcoming DR, etc

I do like your idea on reverse testing the monster too

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