Titan Mauler 2.0


Homebrew and House Rules


After looking at a few things like size progression and the Giant Instinct Signature. I feel the below changes pull Titan Mauler back in line with the other Instinct Signature. Fixing what I personally see as a big fail in the Giant instinct Signature. That is hard-coding Clumsy into the Instinct Signature ability, this really s!@%s me to tears it’s a fairly harsh restriction. I mean it’s an INSTINCT SIGNATURE ability not a feat you can decide to take or not. If you are wielding a large weapon add (-1 AC, -1 Reflex save, -1 Ranged to hit, -1 to Acrobatics, Stealth, and Thievery + any other Dexterity-based checks and DCs). There will be instances where you can’t even wield a large weapon in a given space, or you can’t grow to a larger size or even be disarmed and have no weapon at all making your SIGNATURE instinct completely useless – where is the balance or fun in that?

Looking at the other instinct Signature abilities, none of them are linked to a negative let alone one as bad as Clumsy, they all say when you rage you get X additional damage and you gain some other secondary benefit. The closest damage related instinct I see is Dragon, it adds a base damage of +4 no matter what weapon you are using, and adds a second damage type (where it’s down side?). Then you look at Dragons special feat selections, each and every one of them adds befits without additional penalties; Breath weapon once per rage, Fly for length of rage and Turning into an actual Dragon that even scales with your PC level for goodness sake.

Below are two ideas one keeps to the bog standard +2 damage concept that scales with your feat selection while the other follows the more traditional idea of weapon die increase but adds Clumsy back into the mix to offset that additional damage from striking runes, note in both cases the removal of the +6 additional damage increase to rage from this change. Also changes in some wording that affects both ideas.

Items and Sizes – Current (Extract) - In most cases, Small or Medium creatures can wield a Large weapon, though it’s unwieldy, giving them the clumsy 1 condition, and the larger size is canceled by the difficulty of swinging the weapon, so it grants no special benefit.

Items and Sizes – Change (Extract) - In most cases, Small or Medium creatures can wield a Large weapon, though it’s unwieldy, giving them the clumsy 1 condition, and the larger size is cancelled by the difficulty of swinging the weapon, so it grants no special benefit or damage.

<<ADD sentence>>
A size Large weapon grants a +2 Item bonus to damage, size Huge grants +4 and size Gargantuan grants +6.

<<OR – Alt damage die option>>
For size Large weapons increases the damage die by 1 step, size Huge increasing die size by 2 steps and size Gargantuan increasing die size by 3 steps, in all cases this is to a maximum of d12.

Titan Mauler (Giant Instinct)- You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. When wielding such a weapon in combat, gain its increase in damage due to size also you do not gain the Clumsy 1 condition (page 618) because of the weapon’s unwieldy size. You can still acquire the Clumsy condition by other means. You gain access to this larger weapon, of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size (page 295).

Specialization Ability (Giant Instinct)
Increase the damage from Rage when using a larger weapon from 2 to 6; if you have greater weapon specialization, increase it from 6 to 14.

Giant's Stature Single Action Feat 6 (Barbarian)
Barbarian Instinct Polymorph Primal Rage Transmutation / Prerequisites giant instinct / Requirements: You are Medium or smaller.

You grow to incredible size. While raging you become size Large, increasing your reach by 5 feet. Your equipment grows with you. See Items and Sizes (page X) for improved weapon damage.
NOTE – If you use the Alternative damage die size option add the sentence: You also gaining the Clumsy 1 condition (page 618) until you stop raging.

Titan's Stature Feat 12 (Barbarian)
Barbarian Instinct Polymorph Transmutation / Prerequisites giant instinct, Giant’s Stature

You grow to even greater size. When using Giant’s Stature, you can choose instead to become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging. Your equipment grows with you. See Items and Sizes (page X) for improved weapon damage.
NOTE – If you use the Alternative damage die size option add the sentence: You also gaining the Clumsy 1 condition (page 618) until you stop raging.

+++++ Background rules +++++
Item bonuses - are granted by some item that you are wearing or using, either mundane or magical. For example, armor gives you an item bonus to AC, while expanded alchemist’s tools grant you an item bonus to Crafting checks when making alchemical items.

Clumsy - Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.

Enlarge Spell 2 – Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is clumsy 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature.

Heightened (4th) The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature's reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature.

Increasing Die Size - When an effect calls on you to increase the size of your weapon damage dice, instead of using its normal weapon damage dice, use the next larger die, as listed below (so if you were using a d4, you’d use a d6, and so on). If you are already using a d12, the size is already at its maximum. You can’t increase your weapon damage die size more than once.
1d4 ➞ 1d6 ➞ 1d8 ➞ 1d10 ➞ 1d12


Opps (don't see an edit button) - Just realised - Specialization Ability (Giant Instinct) should read:

Increase the damage from Rage from 2 to 6; if you have greater weapon specialization, increase it from 6 to 14.

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