Advice on a Slayer building into a Mortal Usher


Advice


My friend is starting up a Curse of the Crimson Throne campaign soon. I've never played through it before and in reading up on Korvosa I noticed the Gray District. This, combined with the Unhappy Childhood trait, gave me an idea for a character that would grow into an undead hunter/mage killer with some rogue sprinkled on top. I'm going to list below what ideas I have so far and would like help fleshing it out if anyone is interested.

The game is 20 point buy. My current, though definitely, not final stat array is:

STR: 16 DEX: 14 CON: 14 INT: 12 WIS: 12 CHA: 10

Race Stuff:
Tiefling

Variant Tiefling Heritage Demon (+2 Str, +2 Cha, -2 Int, +2 Disable Device, +2 Perception, Shatter replaces Darkness)
Soul Seer (Deathwatch at will as spell-like ability, replaces Fiendish Sorcery and spell-like ability)

I had another build in mind using a Tiefling's alternate racial trait to have oversized limbs but I noticed the Soul Seer trait and thought that would work thematically with the character.

Traits:
Unhappy Childhood Religious (+2 concentration checks)
Spirit Guide (+2 to knowledge religion and it is a class skill)

Right now my traits are mostly RP focused and don't really do much for the character. I can pick up an additional trait if I pick up a drawback.

Class-wise I'm planning on taking the ACF Spiritslayer because it provides some nice tools in its ease of access to blind-fighting, ability to ignore the +20 DC on perceptions checks vs invisibility, and ability to do precision damage to incorporeal creatures. Once I qualify for Mortal Usher, I was planning on sticking with it until I finished the prestige class. I'm thinking a one-level dip into Vampire Huner could offer some cool things but it would delay precision damage to incorporeal creatures by 2 levels. I also haven't talked to my DM about if he is allowing the class so that might just be a no go.

I've been kind of switching back and forth between using a one-handed weapon with a klar or going two-handed to maximize the free vital strike. Right now I'm currently planning on using a one-handed sword and being a mobile hitter that switches to two-weapon fighting when I can take a full-round attack and sneak attack. Basically, I run around using vital strike looking for an opportune moment. With the klar, the natural armor I get from Mortal Usher, and decent armor, I think I'm going to have some pretty decent AC. I also know Thunder and Fang is a thing but I'm not sure if I want to take it.

Feats I'm getting for free:
Blind-fight
Vital Strike
Improved Vital Strike

Feats and Slayer Talents I'm looking at:
Power Attack
Two-Weapon Fighting via Slayer Talent
Extra Slayer Talent
Accomplished sneak attacker
Painful Blow
Trapfinding Slayer Talent

Almost forgot. The party I'm playing with consists of a rogue focused on social stuff, a swashbuckler taking that rapier ACF (I think), cavalier going full cohort build, and a cleric focused on healing.

Any ideas would be appreciated.


If you want to do TWF, you need to go with the Twin Fang Style featline, it's built perfectly to work with Reaping Strike as all the actions it uses are equivalent to attack actions. This means that Reaping Strike freely triggers from them.

Issue here being that you really don't have any use for Vital Strike of course.

Another option is going with a light weapon and delving way down the Cloak and Dagger Style feats.


Thanks. I actually hadn't even thought to look at style feats. I'll take a look at both.

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