Gun Advice for Gun Chemist


Advice


If I asked this before , I do apologize , this week has been very annoying >.>

I want to prepare a Gun chemist for an a Future rp and I am unsure of what type of Gun (Early fire arm) Would work best for my Gun chemist.

I want to take Advantage of there ability with alchemy cartridges

I am just not sure what type of gun would work best for me.

Sovereign Court

I mentioned this recently on Giant in the Playground forums and I notice a similar name on the OP, but personally I like the Paddle-foot Pistol.
It can load shot(and 20' cone, not 15') as well as bullets, has a capacity of 4, average range increment of 20', and doesn't require a free hand to switch barrels (unlike a pepperbox). However, it has a max range of 3 increments, d6 instead of d8 damage dice, and x3 crit instead of x4.

You can either worry about reloading or not. Gun Chemist gets you rapid reload at 6 for free, and with Alchemical Cartridges you can drop your reload speed by 2 steps. This gets 1h firearms as a free action reload. Now, if you were level dipping into Gunslinger for Musket Master 3 for treating a musket as a 1h firearm for reloading, you want a musket. If not, then any 2h firearm is going to be a move action reload at best. There are a few ways to get swift action reload 1/round but making a full attack starts to reach its limit without free action reloading. Alternatively, you can weapon enchant Shadowshooting, but that has its own issues.

However, an alternative that I like is to pick up the Explosive Missile discovery. This allows you to reload your gun as part of the standard action to fire the missile. It is restricted to 1h firearms and bow/crossbow however. Gun Chemist's "Alchemical ordnance is treated like an alchemist’s bomb for the purpose of discoveries, though such discoveries ignore any effects associated with a bomb’s splash damage or radius unless the gun chemist also applies the exploding bullet discovery." So basically, you can use explosive missile, just no splash damage. It does limit you to a standard action attack, but you can apply your ordnance twice, once as a free action and once as the standard action missile. Depending on your GM, Explosive Missile may allow you to reload the whole cartridge of a Dragoon Pistol since it only comes in clips of 3.


Paddlefoot pistol is easily the best 1 handed early firearm for a gunchemist.

You can have different shots loaded in different tubes, to take advantage of various alch ammo.

Also strictly speaking (unless they changed it since I last built mine). Gunchemist's explosive ordienence count as bombs for discoveriers. Explosive missle is a discovery.
So you can use both, with one standard action.
for 1 explosive ordience, 1 explosive missle, bullet damage.

This combo will not work with the Pellet usage. Which. is a valuable combo-pellet+ordience for a rather strong scatter attack. So you should probably still have a method for r eloading normally.

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