Favorite support character?


Pathfinder First Edition General Discussion


As above, what is the favorite support character you've played, or a favorite concept for a support character?

J


A Kobold Cleric focused on Aid Another and Dazing Channel. I had the Adopted trait for Helpful, and the Bodyguard feat. Spent probably 50% of my actions on Aid Another.

It was awesome.


Geisha seems funny. I get the idea that a Geisha can do all the Bard Stuff anywhere within line of sight of the party. They can just stay home, pretty much.

I like the idea of dipping into Flame Dancer Bard. You give everyone the ability to see through Fire and Smoke. Then you get yourself an Eversmoking Bottle, now everyone is Blind except for your allies.

An Alchemist with the Alchemal Allocation Extract can use any potion without consuming it. That effectively puts every single spell of every single class from levels 1-3 on the Alchemist's Spell list! As long as it can be made into a potion. If that Alchemist takes Infusion, then that means every character in the party can use Alchemal Allocation, so now every spell of every class from levels 1-3 is on every character's spell list!

Silver Crusade

Magda is my favorite. She's an Evangelist Cleric.

Silver Crusade

My Half-orc Heavens Spirit Speaker for the Past Shaman.


Human Skald (Sunsinger) VMC Paladin (reach with Longspear)
Combat Reflexes, Lingering Song, Selective Channel, Purifying Channel, Extra Channel
Loads of Masterpieces and spells know due to favored class bonuses
Able to buff summons and had great in combat healing potential

Iron Gods was one hell of a fun ride with this character.

Sovereign Court

Half-elf Ninja 2/Shaman (Witch Doctor) X.
Mauler familiar (king crab) as a mount (undersized mount feat). Can pinch and constrict medium sized enemies.
Vanishing Trick and Ki Channel. Basically always invisible during combat.
Gallons of Tea of Transference for unlimited(just by gold) channel energy and lower/mid level spells per day. Basically unlimited spells of 2 levels lower than the highest you can cast.
Cherry picked spell list(mostly buffs) from Shaman, Wizard (arcane enlightenment) and Cleric (half-elf FCB).
Selective Channel + Purifying Channel to heal and still deal damage.


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How about the healiest healer that ever healed?

Kitsune Double Life Spirit Guide Oracle

Spoiler:
At 1st level, worship Pharasma, take the life mystery and channel revelation. Take the wrecking mysticism curse, and the fey foundling feat for extra healing.

At 2nd level, get bonus magical tail feats instead of bonus mystery spells.

At 3rd level, grab the life spirit and life link hex, replacing the lost revelation from the archetype, picking up selective channel.

At 4th level, gain back all the bonus mystery spells you traded for magical tail feats. The life mystery and life spirit lists are identical.

At 5th level, pick up the fateful channel feat, letting all your allies roll twice each time you channel energy.

Then at 7th level, gain a second channel pool from life spirit, along with quick channel to let you burn those rounds fast and hard.

This support build's focus is being a hit point dynamo, constantly tossing out channel energy bursts which also give allies rerolls on their attacks, saves or skills. It utilises a few great synergies in the archetype to gain more than it loses, adding bonus racial feats without losing anything compared to the base class.

The build is strongest from 5th level onward, with 7th level doubling the effective channels per day for the build. It plays well as a summoner outside of the role of healer, since the channel bursts can also benefit summoned monster allies and grant them rerolls without any extra resources spent.

Sovereign Court

JDLPF wrote:
How about the healiest healer that ever healed?

So you missed the Ninja/Shaman's near limitless channels per day by level 5 then...


Firebug wrote:
JDLPF wrote:
How about the healiest healer that ever healed?
So you missed the Ninja/Shaman's near limitless channels per day by level 5 then...

I did! The trick of cycling ki into channel using consumables and back into more ki using the ki channel feat is clever, but I think I prefer having a 9th level casting class and avoiding a 2 level dip.


the spirit guide oracle getting Arcane Enlightenment for arcane spells was ruled not to work.
as it gives a shaman spells he can prepare but oracle cast from list of spells known.

Sovereign Court

zza ni wrote:

the spirit guide oracle getting Arcane Enlightenment for arcane spells was ruled not to work.

as it gives a shaman spells he can prepare but oracle cast from list of spells known.

While its important to keep that in mind... which build was even discussing that in this thread?

The only Spirit Guide was double life.

As far as the level dip goes, its manageable. Sure you lose 2 caster levels but there is a trait for that. You gain slower access, but still get 9th level spells at 19. The benefit of 2 levels of ninja is being able to swift action vanish, some bonus acrobatics (ki pool features), small amount of sneak attack and poison use. Most of those aren't terribly useful for support type characters, but the vanish certainly is.

Even if we ignore Ki Channel/Tea, my shaman also has 2 channel pools, one from Life and one from Witch Doctor. The Amulet of Spirits(Life) on a shaman/oracle actually increases the Life spirits effects by 2 levels. So it brings up the primary channel pool back to full effect. Witch Doctor's specific pool is level -3 (and another -2 from level dip) so typically I only use that to jump start recycling if I have used all my main pool or with quick channel to throw out another few dice.

I would strongly recommend on your double life build that you work in Purifying Channel since you are going to be using it in combat anyway to start off the double rolling. I was originally going to go with Fortune + Chant on my Shaman, but GMs get annoyed fast when you attempt to chant between combats.


The Ki Channel with Tea of Transference combo feels like the sort of thing Paizo would have nerfed sooner than later, if they were still doing FAQs. I also feel like more than few GMs would try to throw a book at you if you came to the table with that combo.

Sovereign Court

My local PFS venture people brought it up on their super secret forums a few years ago and they decided that since it requires at least 2 levels out of a full caster, gold, and only gives back spells 2 levels lower that it was reasonably balanced. Since then there is an Oracle archetype(Shigenjo) that gives Ki pool innately, but I don't think its been revisited.

For low level play, its not a big deal because the level dip is a huge hit. And at level 7 you start getting back 1st level spells... at a cost more expensive than wands (12.5g per charge vs 40g) when a full caster is getting 4th level spells and you only have 3rd.
At high level play it can get bonkers because 40g per spell to get back a 6th or 7th level slot is nothing(even more so if you picked minor/major creation as one of your arcane enlightenment spells)... but it takes time to drink tea. So sure you can spam those spells, but not back to back or frankly even during the same combat.

Mid levels is kind of a sweet spot. You don't have quite as high of spells as a full caster, but you can dish out the low level utility spells as needed for a moderate cost. Granted, dropping 2k(effectively a 'wand' of tea, 50 charges) an adventure on just tea adds up. But how is that really different than buying half a dozen Cure Light Wounds wands every adventure for normal fighter types at high levels.


PCScipio wrote:
My Half-orc Heavens Spirit Speaker for the Past Shaman.

My favorite is my half-orc heavens shaman, too, but Nar-Lok has no archetype. He often uses his hexes (heaven's leap, slumber, healing) at least as often as his spells. He usually takes Healing as his wandering spirit, and now that he's high enough level to cast breath of life, usually has one prepped in addition to the spirit magic access. He has also used his favored class bonuses to learn useful cleric spells like align weapon, prayer, and blessing of fervor, which makes him even more versatile at buffing the party.

Nar-Lok lacks the skill points and Int to contribute many Knowledge checks, but his spirit animal (a wyrmling nightmare dragon, gained through a PFS Chronicle sheet) has the sage archetype, and can frequently hold her own with the skill-based PCs.

Nar-Lok hardly ever uses weapons anymore; he literally only carries one just in case he's close enough to an enemy to offer flanking. If he has to resort to a weapon attack on his own turn, something has gone horribly, horribly wrong!

He recently hit 12th level, and played his first Seeker scenario this weekend. He shined in his support role there, too.

Spoilers for The Rasping Rebirth:
When the remnant of Deskari offered its power to the PCs in order to defeat Koth'Vaul, Nar-Lok was the one PC who refused. (After a recent visit to Hell, he's justifiably paranoid about risking his soul, thank you!) Of all the PCs, he was the one that could most safely do without the extra power, because he pretty much just had hexes, buffs, and healing spells left by then. He also managed to contribute to the planar influence checks just fine without help, and his dragon did all the heavy lifting on the sealing ritual afterward.


I'm playing a Restorer Druid right now with Druidic Herbalism as his divine bond, just hit 7th level. Being able to create potions of any spell I can cast in 1 minute is nuts. Every day I end with spells turns into 5 free potions.

I'm stocking the entire party with potions of: water breathing, resist energy, lesser restoration, cure moderate (at full level), remove disease, and neutralize poison. Also stocking the Wizard with Channel the Gift potions.

Major downside is that druids do not get Restoration. So my future plans to counter that are to take a 1 level dip into Loremaster at 9th and spend the 9th and 11th level feats on Secret of Magical Discipline. It means delaying my Wildshape by 1 level but who cares? This will let my 9th level caster cherry pick every spell list for the best spells. And that means being able to create 1 or 2 potions from those lists every day. Honestly, this is the ultimate utility caster feat.

Also this particular set up will be able to cast Blood Money + Any spell. Base Str 14, Wild Shape to huge animal for +6, and cast Bull Strength for +4. That means being able to Blood Money up to 11k in material components and lesser restoration away the str damage. Free raise dead, cyclic reincarnation, greater restoration, and even true resurrection. Just no free Wishes. Miracles will have to do.

Add on a Ring of Spell Storing and load it up with Blood Money for extra fun.


Firebug wrote:

My local PFS venture people brought it up on their super secret forums a few years ago and they decided that since it requires at least 2 levels out of a full caster, gold, and only gives back spells 2 levels lower that it was reasonably balanced. Since then there is an Oracle archetype(Shigenjo) that gives Ki pool innately, but I don't think its been revisited.

For low level play, its not a big deal because the level dip is a huge hit. And at level 7 you start getting back 1st level spells... at a cost more expensive than wands (12.5g per charge vs 40g) when a full caster is getting 4th level spells and you only have 3rd.
At high level play it can get bonkers because 40g per spell to get back a 6th or 7th level slot is nothing(even more so if you picked minor/major creation as one of your arcane enlightenment spells)... but it takes time to drink tea. So sure you can spam those spells, but not back to back or frankly even during the same combat.

Mid levels is kind of a sweet spot. You don't have quite as high of spells as a full caster, but you can dish out the low level utility spells as needed for a moderate cost. Granted, dropping 2k(effectively a 'wand' of tea, 50 charges) an adventure on just tea adds up. But how is that really different than buying half a dozen Cure Light Wounds wands every adventure for normal fighter types at high levels.

Well, the feat Perfect Style gives you a ki pool and resist 5 fire, acid, or electricity. You start at 2 ki, get a third at 9th, a fourth at 13th, and a fifth at 17th. No class dipping needed. The Tea of transference can convert these to spells. The spell Replenish Ki can restore 2 ki. The Amulet of Hidden Strength can give you 2 ki once per day. And finally, the Ki Mat lets you regain up to 1 ki per hour.

This is a trick any caster can use to gain lots of extra spells at a low cost. I will definitively consider this for my next feat. Far cheaper than Pearls of Power.

The big question is which resistance to select.

/cevah

Sovereign Court

Dwarves' Iron Within also gives 1 ki pool that does stack with other ki pool sources, unlike Perfect Style. Perfect Style is interesting though. From what I can see you would have to spend the swift to activate the style for the energy resistance... and the ki pool since its all under the benefits section? I would probably go acid, though most casters who would care to use it probably have resist energy on their list anyway.

With just Replenish Ki and 6th level spells as your highest, you can go infinite without having Ki Channel. Good find.


Add on the Bronze gong or Meditation crystal, and you can convert channels into ki,

The one part that worries me is that the Tea of transference states: "You must have the ki pool class feature ..." not just a "ki pool". The GM could rule it does not work. That leaves you needing at least two levels in a class that gets ki.

/cevah


I have a Cryptid Scholar Investigator that's able to boost her the ac of her allies to absurd degrees with aid another, opportune advise, shield, and barkskin. Firing on full cylinders it turns someone that doesn't invest in defense into something even the boss has trouble to hit, and gods forbid it's paired with a paladin.

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