Attack of Opportunity


Rules Discussion


Say your a medium size creature and the monster is also a medium sized creature, if the monster is Commanded to flee (via Command spell) does that mean when the enemy runs away would it trigger the medium sized Fighters AOO (no reach weapon)? Or is the first movement out of range safe?

Second question could the enemy choose to Step away or would he have to run away using a Stride if the Command is to flee.


For the first ... yes. (Edit: Yes, it gets tagged.)

Core rulebook wrote:
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.

Second: based on the Fleeing condition, I think it could choose to Step first IF it had a reason to think it'd grant the attack. Since not everyone has those anymore ...

Sovereign Court

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Second question:

The Command spell with the command "flee" causes the Fleeing condition;

CRB p. 620 wrote:

Fleeing

You’re forced to run away due to fear or some other
compulsion. On your turn, you must spend each of your
actions trying to escape the source of the fleeing condition
as expediently as possible (such as by using move actions
to flee, or opening doors barring your escape). The source
is usually the effect or caster that gave you the condition,
though some effects might define something else as the
source. You can’t Delay or Ready while fleeing.

I don't think that allows Step, since Stride would get you away farther, and getting away as far and as fast as possible is what you're aiming for.


Ascalaphus wrote:

Second question:

The Command spell with the command "flee" causes the Fleeing condition;

CRB p. 620 wrote:

Fleeing

You’re forced to run away due to fear or some other
compulsion. On your turn, you must spend each of your
actions trying to escape the source of the fleeing condition
as expediently as possible (such as by using move actions
to flee, or opening doors barring your escape). The source
is usually the effect or caster that gave you the condition,
though some effects might define something else as the
source. You can’t Delay or Ready while fleeing.
I don't think that allows Step, since Stride would get you away farther, and getting away as far and as fast as possible is what you're aiming for.

I'd agree in most cases. I'd allow the Step action IF AND ONLY IF the affected creature KNOWS their foe has AoO available. Granted, they might learn it very quickly, but without that knowledge they'd beat feat out of there. This isn't PF1 where Willie the Wizard can get a cheap shot in with a staff bonk anymore.

Of course, this is me interpreting expediently as 'I know if I'm not careful this first step I'm DEAD'. And you can't tell if that guy clanking in full plate has AoO or not. So you're right for almost all cases anyway.

Yay, agreement!


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Although it says "Your forced to run..." That would tell me you can't step even if you know the player has an AOO, because the target is Commanded to do so, he is given a command and thus becomes like a puppet to that request (approach you, run away (as if it had the fleeing condition), release what it's holding, drop prone, or stand in place). So no matter even if the enemy knows you possess an AOO it is irrelevant, thus is the power of the spell.

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