paizo.com Recent Posts in Heightened Invisibilitypaizo.com Recent Posts in Heightened Invisibility2019-11-15T01:11:45Z2019-11-15T01:11:45ZRe: Forums: Advice: Heightened InvisibilityClaxonhttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#882020-06-01T12:01:08Z2020-06-01T12:01:08Z<div class="messageboard-quotee">glass wrote:</div><blockquote> <div class="messageboard-quotee">BlessedHeretic wrote:</div><blockquote> if they know where you are, they still suffer a DC11 flat check to target you. That's a 55% chance of failure. on top flat footing them against you, it's significant. </blockquote><p>Lots of people have said, correctly, that it is a 50% chance not 55, but nobody has specifically addressed this. An 11+ flat check succeeds on 11,12,13,14,15,16,17,18,19,20 and fails on 1,2,3,4,5,6,7,8,9, and 10. As you will see, each of those lists has 10 out of the possible 20 results. Thus 50%.
<p>DC10 would be 55%.</p>
<p>_
<br />
glass.</p>
<p></blockquote><p>It's really easy to make this mistake, even I do it sometimes when just quickly making statements.
<p>If it's DC 12, you fail on a 11. So to get your chance of success you can do something like (20-12+1)/20. Which is generalized as (20-X+1)/20 where X is the number you succeed on. It's really easy to forget to adjust the number by 1, to account for the fact that you succeed on that number because meeting the DC is success.</p>glass wrote:BlessedHeretic wrote: if they know where you are, they still suffer a DC11 flat check to target you. That's a 55% chance of failure. on top flat footing them against you, it's significant.
Lots of people have said, correctly, that it is a 50% chance not 55, but nobody has specifically addressed this. An 11+ flat check succeeds on 11,12,13,14,15,16,17,18,19,20 and fails on 1,2,3,4,5,6,7,8,9, and 10. As you will see, each of those lists has 10 out of the possible 20 results. Thus...Claxon2020-06-01T12:01:08ZRe: Forums: Advice: Heightened InvisibilityStaffan Johanssonhttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#872020-05-31T14:56:50Z2020-05-31T14:56:50Z<div class="messageboard-quotee">glass wrote:</div><blockquote> <div class="messageboard-quotee">BlessedHeretic wrote:</div><blockquote> if they know where you are, they still suffer a DC11 flat check to target you. That's a 55% chance of failure. on top flat footing them against you, it's significant. </blockquote><p>Lots of people have said, correctly, that it is a 50% chance not 55, but nobody has specifically addressed this. An 11+ flat check succeeds on 11,12,13,14,15,16,17,18,19,20 and fails on 1,2,3,4,5,6,7,8,9, and 10. As you will see, each of those lists has 10 out of the possible 20 results. Thus 50%.
<p>DC10 would be 55%.
<br />
</blockquote><p>You are technically correct.
<p>Which is the best kind of correct!</p>glass wrote:BlessedHeretic wrote: if they know where you are, they still suffer a DC11 flat check to target you. That's a 55% chance of failure. on top flat footing them against you, it's significant.
Lots of people have said, correctly, that it is a 50% chance not 55, but nobody has specifically addressed this. An 11+ flat check succeeds on 11,12,13,14,15,16,17,18,19,20 and fails on 1,2,3,4,5,6,7,8,9, and 10. As you will see, each of those lists has 10 out of the possible 20 results. Thus...Staffan Johansson2020-05-31T14:56:50ZRe: Forums: Advice: Heightened Invisibilityglasshttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#862020-05-31T14:57:01Z2020-05-31T11:14:14Z<div class="messageboard-quotee">BlessedHeretic wrote:</div><blockquote> if they know where you are, they still suffer a DC11 flat check to target you. That's a 55% chance of failure. on top flat footing them against you, it's significant. </blockquote><p>Lots of people have said, correctly, that it is a 50% chance not 55, but nobody has specifically addressed this. An 11+ flat check succeeds on 11,12,13,14,15,16,17,18,19,20 and fails on 1,2,3,4,5,6,7,8,9, and 10. As you will see, each of those lists has 10 out of the possible 20 results. Thus 50%.
<p>DC10 would be 55%.</p>
<p>_
<br />
glass.</p>BlessedHeretic wrote:if they know where you are, they still suffer a DC11 flat check to target you. That's a 55% chance of failure. on top flat footing them against you, it's significant.
Lots of people have said, correctly, that it is a 50% chance not 55, but nobody has specifically addressed this. An 11+ flat check succeeds on 11,12,13,14,15,16,17,18,19,20 and fails on 1,2,3,4,5,6,7,8,9, and 10. As you will see, each of those lists has 10 out of the possible 20 results. Thus 50%. DC10...glass2020-05-31T11:14:14ZRe: Forums: Advice: Heightened InvisibilitySuperBidihttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#852020-05-15T18:29:59Z2020-05-15T18:29:00Z<div class="messageboard-quotee">Atalius wrote:</div><blockquote> <div class="messageboard-quotee">SuperBidi wrote:</div><blockquote> <div class="messageboard-quotee">Atalius wrote:</div><blockquote> Sorry Captain I meant enemies that have True Seeing as a constant ability. </blockquote>Just heighten Invisibility to level 6 or 8 and you should go through non heightened True Seeing. </blockquote>Really? Then what is the point of Nondetection? I thought you needed to just heighten the Nondetection at the start of the day then pop the 4th level heightened Invisibility in combat? </blockquote><p>Different spells for different uses.
</p>
Another funny thing you can do is casting a 7th level Spell Immunity (True Seeing) on the enemy and then a Dispel Magic to remove his constant True Seeing.
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There are lots of nice combinations to remove annoying spells, they take a few casts, still (or Quickened Casting). But sometimes, this is what you really need to do.</p>Atalius wrote:SuperBidi wrote: Atalius wrote: Sorry Captain I meant enemies that have True Seeing as a constant ability.
Just heighten Invisibility to level 6 or 8 and you should go through non heightened True Seeing. Really? Then what is the point of Nondetection? I thought you needed to just heighten the Nondetection at the start of the day then pop the 4th level heightened Invisibility in combat? Different spells for different uses.
Another funny thing you can do is casting a 7th level...SuperBidi2020-05-15T18:29:00ZRe: Forums: Advice: Heightened InvisibilityCaptain Morganhttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#842020-05-15T17:44:58Z2020-05-15T17:44:58Z<p>Really, as an invisible bard you should probably be concerned about AoE stuff and that doesn't tend to care how hard you are to detect. Shadow Siphon would probably be a better use of your spell slots at that point and only uses a reaction.</p>Really, as an invisible bard you should probably be concerned about AoE stuff and that doesn't tend to care how hard you are to detect. Shadow Siphon would probably be a better use of your spell slots at that point and only uses a reaction.Captain Morgan2020-05-15T17:44:58ZRe: Forums: Advice: Heightened InvisibilitySirohttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#832020-05-15T17:32:27Z2020-05-15T17:32:27Z<p>I think the <a href="https://2e.aonprd.com/Rules.aspx?ID=371" target="_blank" rel="nofollow"> Counteract rules </a> may help you.</p>
<p>At base, ‘True Seeing’ is going to generally be at Level 6, meaning even on a failure, it’s still going to see through 5th level and lower illusions, and Level 7 and lower on a success. As to how much you want to invest in countering this, I will leave it to you (Specialization is good, overspecialization can lead to diminishing returns at the cost of other areas. You decide how far you need to go for the character you want to play.)</p>I think the Counteract rules may help you.
At base, ‘True Seeing’ is going to generally be at Level 6, meaning even on a failure, it’s still going to see through 5th level and lower illusions, and Level 7 and lower on a success. As to how much you want to invest in countering this, I will leave it to you (Specialization is good, overspecialization can lead to diminishing returns at the cost of other areas. You decide how far you need to go for the character you want to play.)Siro2020-05-15T17:32:27ZRe: Forums: Advice: Heightened InvisibilityThemetricsystemhttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#822020-05-15T16:57:53Z2020-05-15T16:57:53Z<p>I have to agree with CM here.</p>
<p>You're looking at investing WAY too much of your character resources in order get some tiny edge over an even smaller sub-section of creatures you could encounter, most of which won't even come into play until level 12 or so and among them, they still have abilities, senses, and methods to detect you if they REALLY wanted to.</p>
<p>Even beyond the spell slots, the wealth you'd be spending, the room in your spell rep, and the 3-9 actions wasted in a given Combat you'd need to pull this off you'd be better off literally just running away from combat and passing out potions to your teammates while you let them mop up the encounter without your help.</p>
<p>Heightened Invis on its own is more than enough, all the rest is overkill that will not help you nearly as much as you actively participating in the combat.</p>I have to agree with CM here.
You're looking at investing WAY too much of your character resources in order get some tiny edge over an even smaller sub-section of creatures you could encounter, most of which won't even come into play until level 12 or so and among them, they still have abilities, senses, and methods to detect you if they REALLY wanted to.
Even beyond the spell slots, the wealth you'd be spending, the room in your spell rep, and the 3-9 actions wasted in a given Combat you'd...Themetricsystem2020-05-15T16:57:53ZRe: Forums: Advice: Heightened InvisibilityHammerJackhttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#812020-05-15T17:07:38Z2020-05-15T16:57:14Z<p>Nondetection applies to more than just True Seeing. Even if you're only talking about the case if invisibility, nite that See Invisibility is not based on counteract mechanics and does not care what level you heightened invisibility to.</p>Nondetection applies to more than just True Seeing. Even if you're only talking about the case if invisibility, nite that See Invisibility is not based on counteract mechanics and does not care what level you heightened invisibility to.HammerJack2020-05-15T16:57:14ZRe: Forums: Advice: Heightened InvisibilityAtaliushttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#802020-05-15T16:45:43Z2020-05-15T16:45:43Z<div class="messageboard-quotee">SuperBidi wrote:</div><blockquote> <div class="messageboard-quotee">Atalius wrote:</div><blockquote> Sorry Captain I meant enemies that have True Seeing as a constant ability. </blockquote>Just heighten Invisibility to level 6 or 8 and you should go through non heightened True Seeing. </blockquote><p>Really? Then what is the point of Nondetection? I thought you needed to just heighten the Nondetection at the start of the day then pop the 4th level heightened Invisibility in combat?SuperBidi wrote:Atalius wrote: Sorry Captain I meant enemies that have True Seeing as a constant ability.
Just heighten Invisibility to level 6 or 8 and you should go through non heightened True Seeing. Really? Then what is the point of Nondetection? I thought you needed to just heighten the Nondetection at the start of the day then pop the 4th level heightened Invisibility in combat?Atalius2020-05-15T16:45:43ZRe: Forums: Advice: Heightened InvisibilitySuperBidihttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#792020-05-15T16:44:30Z2020-05-15T09:24:26Z<div class="messageboard-quotee">Atalius wrote:</div><blockquote> Sorry Captain I meant enemies that have True Seeing as a constant ability. </blockquote><p>Just heighten Invisibility to level 6 or 8 and you should go through non heightened True Seeing.Atalius wrote:Sorry Captain I meant enemies that have True Seeing as a constant ability.
Just heighten Invisibility to level 6 or 8 and you should go through non heightened True Seeing.SuperBidi2020-05-15T09:24:26ZRe: Forums: Advice: Heightened InvisibilityCaptain Morganhttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#782020-05-16T17:08:17Z2020-05-14T18:26:23Z<p>You're way too hung up on this specific combo working, my firend. You shouldn't be fighting an uphill battle to make your one one strategy always work. You should be preparing other strategies that are more adaptable. </p>
<p>Using Heightened Invisibility plus True Seeing costs you two turns. Two turns you probably weren't going to be attacked anyway because you weren't doing anything to hurt the enemy. You could have instead gave the rogue a Heroism and a Dirge of Doom with their Dread Striker for an effective +3 to hit, +2 to saves, and +1 to AC. The turn you spent casting a heightened nondetection can instead be a Dominate or Phantasmal Calamity. Nondetection is an exploration tool for avoiding notice in the first place, not an efficient in combat buff. </p>
<p>Also, consider how much aggro you are drawing in the first place. Most brute enemies are going to lash out at whatever hurts them most, which is literally any character in your party but you. A smarter foe might decide you are a squshy target who is making your whole party tougher, but you can pull back from them for the same effect as a trip: costing the enemy an action and potentially making them provoke an AoO. If you're being attacked in melee, it is probably because your strikers have failed to engage the enemy yet, which is most often on the first round of combat when you are ambushed. You won't have these spells up and running at that point. </p>
<p>PF2 is a game that rewards teamwork and tactical flexibility, and no one does that better than the bard. Trying to focus all your resources into just tripping or just being sneaky is a huge waste of potential. Instead, diversify your options and be prepared to pull them out as needed. Keep Heightened Invisibility a spell you cast on the rogue when they can't get a flank or afford to be hit. Move in and out of combat as the situation dictates. Use Non-detection out of combat when you have reason to see it coming instead of wasting turns trying to play catch up.</p>You're way too hung up on this specific combo working, my firend. You shouldn't be fighting an uphill battle to make your one one strategy always work. You should be preparing other strategies that are more adaptable.
Using Heightened Invisibility plus True Seeing costs you two turns. Two turns you probably weren't going to be attacked anyway because you weren't doing anything to hurt the enemy. You could have instead gave the rogue a Heroism and a Dirge of Doom with their Dread Striker for...Captain Morgan2020-05-14T18:26:23ZRe: Forums: Advice: Heightened InvisibilityStaffan Johanssonhttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#772020-05-14T16:09:11Z2020-05-14T16:09:11Z<div class="messageboard-quotee">Atalius wrote:</div><blockquote> I recently came across a spell, Spell Immunity. Would I be able to cast Spell Immunity against True Seeing to help prevent it? Or because it's a 4th level spell it would be difficult to counteract a 6tb level True Seeing? So would the play then be to basically heighten Spell Immunity to 5th level or 6th? But then couldn't one just do the same thing with Nondetection? Please help my friends. </blockquote><p>Spell Immunity would not work, because you are not the target of True Seeing or in its area. The caster is, and the spell then gives them the ability to see through illusions.Atalius wrote:I recently came across a spell, Spell Immunity. Would I be able to cast Spell Immunity against True Seeing to help prevent it? Or because it's a 4th level spell it would be difficult to counteract a 6tb level True Seeing? So would the play then be to basically heighten Spell Immunity to 5th level or 6th? But then couldn't one just do the same thing with Nondetection? Please help my friends.
Spell Immunity would not work, because you are not the target of True Seeing or in its...Staffan Johansson2020-05-14T16:09:11ZRe: Forums: Advice: Heightened InvisibilityAtaliushttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#762020-05-14T15:49:31Z2020-05-14T15:49:31Z<p>I recently came across a spell, Spell Immunity. Would I be able to cast Spell Immunity against True Seeing to help prevent it? Or because it's a 4th level spell it would be difficult to counteract a 6tb level True Seeing? So would the play then be to basically heighten Spell Immunity to 5th level or 6th? But then couldn't one just do the same thing with Nondetection? Please help my friends.</p>I recently came across a spell, Spell Immunity. Would I be able to cast Spell Immunity against True Seeing to help prevent it? Or because it's a 4th level spell it would be difficult to counteract a 6tb level True Seeing? So would the play then be to basically heighten Spell Immunity to 5th level or 6th? But then couldn't one just do the same thing with Nondetection? Please help my friends.Atalius2020-05-14T15:49:31ZRe: Forums: Advice: Heightened InvisibilityAtaliushttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#752020-04-06T14:36:22Z2020-04-06T14:35:51Z<p>Sorry Captain I meant enemies that have True Seeing as a constant ability.</p>Sorry Captain I meant enemies that have True Seeing as a constant ability.Atalius2020-04-06T14:35:51ZRe: Forums: Advice: Heightened InvisibilityCaptain Morganhttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#742020-04-06T13:35:25Z2020-04-06T13:35:25Z<div class="messageboard-quotee">Atalius wrote:</div><blockquote> The issue it seems with Heightened Invisibility you also need to keep Heightening Nondetection. Is there sort of a sweet spot for Nondetection where it can deal with Trueseeing? That seems to be my biggest issue. </blockquote><p>I don't think that is really true. Taking Seek actions and casting Trueseeing costs and enemy valuable actions in combat and they are a lot less likely to do that if they are also being attacked by threats they can see and immediately respond to, and that are probably dealing more direct damage to boot. If they do try to find you, you've effectively stunned them for however many actions they spend doing so.
<p>Nondetection is a lot more relevant when it comes to Avoiding Notice outside of combat. As a combat buff, unless you are fighting a whole legion of enemies (or they have See Invisibility as a constant innate spell or something) it is going to be pretty effective at preventing you from being targeted.</p>Atalius wrote:The issue it seems with Heightened Invisibility you also need to keep Heightening Nondetection. Is there sort of a sweet spot for Nondetection where it can deal with Trueseeing? That seems to be my biggest issue.
I don't think that is really true. Taking Seek actions and casting Trueseeing costs and enemy valuable actions in combat and they are a lot less likely to do that if they are also being attacked by threats they can see and immediately respond to, and that are probably...Captain Morgan2020-04-06T13:35:25ZRe: Forums: Advice: Heightened InvisibilityAtaliushttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#732020-04-05T19:05:08Z2020-04-05T19:05:08Z<p>The issue it seems with Heightened Invisibility you also need to keep Heightening Nondetection. Is there sort of a sweet spot for Nondetection where it can deal with Trueseeing? That seems to be my biggest issue.</p>The issue it seems with Heightened Invisibility you also need to keep Heightening Nondetection. Is there sort of a sweet spot for Nondetection where it can deal with Trueseeing? That seems to be my biggest issue.Atalius2020-04-05T19:05:08ZRe: Forums: Advice: Heightened InvisibilityAtaliushttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#722020-03-15T00:24:38Z2020-03-15T00:24:38Z<div class="messageboard-quotee">Aratorin wrote:</div><blockquote> Just something to think about. If your tank(s) are doing their job and you aren't getting attacked 6 times a round or something, Mirror Image will provide a better miss chance for you with less investment, as you stated that is the part you are getting the most benefit out of. </blockquote><p>Hmm, very interesting. I always use to think Mirror Image (pf2 version only) sucked, but for my situation I think you may be onto something here. The thing is one round of an enemy's attacks would basically do away with all my images. Heightened Invisibility covers me for the entire fight. It's actually a tough call.Aratorin wrote:Just something to think about. If your tank(s) are doing their job and you aren't getting attacked 6 times a round or something, Mirror Image will provide a better miss chance for you with less investment, as you stated that is the part you are getting the most benefit out of.
Hmm, very interesting. I always use to think Mirror Image (pf2 version only) sucked, but for my situation I think you may be onto something here. The thing is one round of an enemy's attacks would...Atalius2020-03-15T00:24:38ZRe: Forums: Advice: Heightened InvisibilityAratorinhttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#712020-03-15T00:05:35Z2020-03-14T23:57:14Z<p>Just something to think about. If your tank(s) are doing their job and you aren't getting attacked 6 times a round or something, Mirror Image will provide a better miss chance for you with less investment, as you stated that is the part you are getting the most benefit out of.</p>Just something to think about. If your tank(s) are doing their job and you aren't getting attacked 6 times a round or something, Mirror Image will provide a better miss chance for you with less investment, as you stated that is the part you are getting the most benefit out of.Aratorin2020-03-14T23:57:14ZRe: Forums: Advice: Heightened InvisibilityAtaliushttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#702020-03-14T22:32:30Z2020-03-14T22:32:30Z<p>Well, I tested it out today finally got heightened invisibility and realized something I should have much much earlier (although I can always retrain, currently Expert Stealth), I simply don't have enough actions to 'Sneak' every round to try to remain undetected it severely hampers me. I need to be able to cast, occasionally play a composition, and Trip my enemies in melee range all in one round, and Haste cannot help me for any one of those actions. So I guess the best thing to do is keep Stealth at Trained, don't bother increasing Stealth via armor runes like Shadow (unless I want it to help my initiative because I often am in Avoid Notice in exploration mode). It appears me its still excellent to grab Heightened Invisibility simply for the 50% miss chance if nothing else, as a front line Bard needs all the protection he can afford.</p>Well, I tested it out today finally got heightened invisibility and realized something I should have much much earlier (although I can always retrain, currently Expert Stealth), I simply don't have enough actions to 'Sneak' every round to try to remain undetected it severely hampers me. I need to be able to cast, occasionally play a composition, and Trip my enemies in melee range all in one round, and Haste cannot help me for any one of those actions. So I guess the best thing to do is keep...Atalius2020-03-14T22:32:30ZRe: Forums: Advice: Heightened InvisibilitySirohttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#692020-01-22T13:44:37Z2020-01-22T09:09:31Z<p>Minus the obvious of better Stealth mod and roll high (stuff you already know) there really isn’t a magic solution. Even the LV8 ‘Disappearance’ Spell, which renders the user invisible to all observers senes (precise and imprecise), states you can be found with the seek action. However, being under a Heroism spell does give you a bonus t skills, and that includes Stealth. Also, creatures which are Blinded auto-crit fall any Perception based checks involving sight, and a -4 pen to all Perception checks if sight was there only précise sense. (Blindness/in certain situations Darkness ect, can achieve this, along with just gorging out the things eyes) Fascinated creatures also take a -2 pen to Perception checks, and cannot use actions which has the ‘Concentrate’ trait, except against the thing they are fascinated with. ‘Seek’ has the concentrate trait, and there are spells on the Occult list (such as Hypnotic Pattern) which gets creatures fascinated on something other than you. Just note, the condition ends if you or an ally commits an hostile action against it.</p>
<p>The Seek action does offer some help in this regard. It’s an action to use it, in other words, and conscious choice. If you offer no reason for a creature to use the Seek action, then you should be ok. Of course there is going to be a lot of situations which are going to alert creatures to your presence. Point number two, penalties can be placed on there Seek action (up to DM) depending on the distance, so, in general, the further away you are, the better chance you have to remain undetected against Seek. Point number Three, if precision is needed in order to locate something, then they either have to choose to look in a 30-foot cone, or a 15-foot burst area in there line of sight, auto failing if the creature is not in it. To circle back around to the threads original topic, I would say most creatures that rely on sight would fall into this category trying to seek out an Invisible creature, as they would be trying find small details (ie small tuffs of dirt being lifted as the creature walks, small patch of grass being held down where they may be standing ect, at least if the creature is trying to be stealthy) to find them. At least that’s what I would respectful discuss with the DM, assuming there was not something that would make me easier to spot, and assuming I have not missed a rule (which is very possible.). Plus you can always Sneak to become undetected again.</p>
<p>There are definitely other options I have missed, but it’s getting late. Hopefully these start giving you some ideas.</p>Minus the obvious of better Stealth mod and roll high (stuff you already know) there really isn’t a magic solution. Even the LV8 ‘Disappearance’ Spell, which renders the user invisible to all observers senes (precise and imprecise), states you can be found with the seek action. However, being under a Heroism spell does give you a bonus t skills, and that includes Stealth. Also, creatures which are Blinded auto-crit fall any Perception based checks involving sight, and a -4 pen to all...Siro2020-01-22T09:09:31ZRe: Forums: Advice: Heightened InvisibilityAtaliushttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#682020-01-21T21:24:41Z2020-01-21T21:24:41Z<p>So with Nondetection it's only useful vs magic (detection, scrying, revelation), what's the best way to be undetectable or atleast very difficult to detect via just the Seek action which I imagine most of my enemies will use. How do I beat there Seek?</p>So with Nondetection it's only useful vs magic (detection, scrying, revelation), what's the best way to be undetectable or atleast very difficult to detect via just the Seek action which I imagine most of my enemies will use. How do I beat there Seek?Atalius2020-01-21T21:24:41ZRe: Forums: Advice: Heightened InvisibilitySirohttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#672020-01-15T14:22:31Z2020-01-15T02:52:58Z<p>I could not find a break down of languages, so I made a rough one myself, at least for the 1st Bestiary.</p>
<p><a href="https://paizo.com/threads/rzs42wmz?For-the-love-of-language-how-common-is-Common#1" target="_blank" rel="nofollow">For the love of language, how common is Common?</a></p>I could not find a break down of languages, so I made a rough one myself, at least for the 1st Bestiary.
For the love of language, how common is Common?Siro2020-01-15T02:52:58ZRe: Forums: Advice: Heightened InvisibilityAtaliushttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#662020-01-14T06:53:17Z2020-01-14T06:53:17Z<p>indeed, I am very curious because of things like Demoralize without Intimidating Glare and Command.</p>indeed, I am very curious because of things like Demoralize without Intimidating Glare and Command.Atalius2020-01-14T06:53:17ZRe: Forums: Advice: Heightened InvisibilitySirohttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#652020-01-14T05:09:28Z2020-01-14T05:09:28Z<p>That I do not know, although I think a fair bit of creatures which speak a language speak Common. Actually, when I was compiling the list of creature that have a from of permanent Invisibility, 19 out of the 21 creatures either knew Common, or had 'Tongues' always on. Note however, creatures that can cast spells, or have some control over magic, also tend to be at least somewhat smart, and/or have a reason to interact with other creatures, and so would have a reason to know Common, meaning that particular static is slightly bias to say the least. </p>
<p>But for now, I going to bed. I do believe there was someone compelling a list, but languages statics aren't going to be as pressing as Save, Resistance, AC, ect statics for most people anyways.</p>That I do not know, although I think a fair bit of creatures which speak a language speak Common. Actually, when I was compiling the list of creature that have a from of permanent Invisibility, 19 out of the 21 creatures either knew Common, or had 'Tongues' always on. Note however, creatures that can cast spells, or have some control over magic, also tend to be at least somewhat smart, and/or have a reason to interact with other creatures, and so would have a reason to know Common, meaning...Siro2020-01-14T05:09:28ZRe: Forums: Advice: Heightened InvisibilityAtaliushttps://paizo.com/threads/rzs42ugu&page=2?Heightened-Invisibility#642020-01-14T04:37:50Z2020-01-14T04:37:50Z<p>Very helpful advice thank you! Any idea what percentage of monsters roughly understand Common?</p>Very helpful advice thank you! Any idea what percentage of monsters roughly understand Common?Atalius2020-01-14T04:37:50Z