Can magic vestament be cast on any article of clothing?


Pathfinder First Edition General Discussion


I would think so, as isn't a robe or suit technically just armor with an ac bonus of +0? By that same token, can you cast (greater) magic weapon on any item you could use as an improvised weapon.


Magic Vestament says that 'an outfit of regular clothing counts as armor' so any of the outfits would work. Beyond that, it would be a GM call, for example I don't know that if all your character has was a loincloth magic vestment would work.

Magic Weapon requires that the target be a weapon, not just something that you improvise to use as one.


Yeah, magic weapon definitely doesn't work on improvised weapons.

As for whether or not any clothing works for Magic Vestment depends on your GM. As Dave notes any of the outfits would certainly count, and since (most) clothing of different kinds doesn't have any mechanical effect I think most GMs would allow Magic Vestment on any clothing.


Why not use Magic Weapon on improvised weapons? If a grain flail is used as a weapon, it's a nunchaku. Many polearms are farm implements. Yes, weapons get developed more, but what makes them integrally different from anything else picked up for self-defense?


1 person marked this as a favorite.

The spell specifies weapons, improvised weapons aren't "weapons".

It's why we have things like:
https://www.d20pfsrd.com/magic-items/wondrous-items/e-g/gloves-of-improvise d-might/
https://www.d20pfsrd.com/feats/combat-feats/improvised-weapon-mastery-comba t/
https://www.d20pfsrd.com/traits/combat-traits/surprise-weapon/
https://www.d20pfsrd.com/feats/combat-feats/shikigami-style-combat-style/

This is not an exhuastive list, but illustrates that improvised weapons get their own love, just not the same things as regular weapons.


3 people marked this as a favorite.

I'd allow a +5 Man-kini at my table, simply for the cry-laughing that would ensue ;)


1 person marked this as a favorite.

Heh. Dropping really nice items with really embarrassing characteristics is one of my favorite GM pastimes.


Claxon wrote:

The spell specifies weapons, improvised weapons aren't "weapons".

It's why we have things like:
https://www.d20pfsrd.com/magic-items/wondrous-items/e-g/gloves-of-improvise d-might/
https://www.d20pfsrd.com/feats/combat-feats/improvised-weapon-mastery-comba t/
https://www.d20pfsrd.com/traits/combat-traits/surprise-weapon/
https://www.d20pfsrd.com/feats/combat-feats/shikigami-style-combat-style/

This is not an exhuastive list, but illustrates that improvised weapons get their own love, just not the same things as regular weapons.

In looking at the text, it says nothing that rules out weapons that are improvised, just those that are natural. I'd argue that improvised weapons are in fact weapons - it's even in the name.


1 person marked this as a favorite.
Improvised Weapons wrote:

Improvised Weapons

Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

A weapon is anything that is crafted to be specifically used for combat. Swords, Axes, Mauls, Whips, w/e. Everything else that isn't crafted specifically for combat is an improvised weapon. Chairs, beer steins, plates, silverware, curtain rods, books, etc.

Magic Weapon wrote:

Magic Weapon

School transmutation; Level antipaladin 1, bloodrager 1, cleric/oracle 1, inquisitor 1, magus 1, paladin 1, shaman 1, sorcerer/wizard 1; Domain war 1; Elemental School metal 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Target weapon touched
Duration 1 min./level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.

You can’t cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.

This spell is specifically for a weapon. It even works on a Monk's Unarmed Strike because that's also considered a weapon.


1 person marked this as a favorite.

That raises the question of purposefully crafting otherwise "normal" looking items with the express purpose of using them for combat. Sorta like the Gnomish Battle Ladder.

+4 Flaming Folding Steel Chair


1 person marked this as a favorite.
ShroudedInLight wrote:

That raises the question of purposefully crafting otherwise "normal" looking items with the express purpose of using them for combat. Sorta like the Gnomish Battle Ladder.

+4 Flaming Folding Steel Chair

If it's crafted for combat, then it's a weapon, doesn't matter what it looks like :)

If it appears on the weapon list, or if you make your own weapon with the Weapon Creation rules, then it's a weapon. Anything else is an improvised weapon.


Ryze Kuja wrote:
Improvised Weapons wrote:

Improvised Weapons

Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

A weapon is anything that is crafted to be specifically used for combat. Swords, Axes, Mauls, Whips, w/e. Everything else that isn't crafted specifically for combat is an improvised weapon. Chairs, beer steins, plates, silverware, curtain rods, books, etc.

Magic Weapon wrote:

Magic Weapon

School transmutation; Level antipaladin 1, bloodrager 1, cleric/oracle 1, inquisitor 1, magus 1, paladin 1, shaman 1, sorcerer/wizard 1; Domain war 1; Elemental School metal 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Target weapon touched
Duration 1 min./level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.

You can’t cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.

This spell is specifically for a weapon. It even works on a Monk's Unarmed Strike because that's also considered a weapon.

And again, it doesn't rule out improvised weapons. Without an official ruling, I'd allow it, and might anyhow, since I'm not running PFS...not that I expect it to come up - but I had a character who used it.


I believe there is official clarification some place that improvised weapons don't count as weapons, but I'm not sure I can find it quickly.

Anyone else know where to look?


Ryze Kuja wrote:
This spell is specifically for a weapon. It even works on a Monk's Unarmed Strike because that's also considered a weapon.

What happens if you cast it on a bunch of arrows, and then stab someone with an arrow? Arrows are a valid target so it seems like that should work.


Lucy_Valentine wrote:
Arrows are a valid target so it seems like that should work.

No, they aren't. The target section of Magic Weapon says "weapon touched", that does not include ammunition. Indeed, Greater Magic Weapon, which can affect ammunition, has an altered target section ("one weapon or 50 projectiles"), exactly for that reason.


Derklord wrote:
Lucy_Valentine wrote:
Arrows are a valid target so it seems like that should work.
No, they aren't. The target section of Magic Weapon says "weapon touched", that does not include ammunition. Indeed, Greater Magic Weapon, which can affect ammunition, has an altered target section ("one weapon or 50 projectiles"), exactly for that reason.

Alternatively, that could be interpreted to be about the number instead of ammunition not being a weapon. Like, Magic Weapon can only effect one arrow, but Greater Magic Weapon can affect up to 50 arrows.


Claxon wrote:

I believe there is official clarification some place that improvised weapons don't count as weapons, but I'm not sure I can find it quickly.

Anyone else know where to look?

The closest thing I've found to an official stance on the topic by the rules design team is inferred from the longspear FAQ:

1. When using a +1 flaming longspear as an improvised weapon, it doesn't benefit from any of the longspear's enhancements.
2. But enhancements add effects to weapons!
3. Ergo, when using a +1 flaming longspear as an improvised weapon, it isn't a weapon for at least some purposes.

Unfortunately, as further demonstrated by the spells as weapons faq, the term "weapon" is almost hopelessly overloaded in Pathfinder. Sometimes it means "manufactured weapon". Sometimes it means "manufactured or natural weapon". Sometimes it means "thing you make an attack roll with, including scorching ray". And it falls to us to figure out what is meant for a given instance.


Derklord wrote:
No, they aren't. The target section of Magic Weapon says "weapon touched", that does not include ammunition. Indeed, Greater Magic Weapon,

Oh, I thought we were talking about GMW.

Aanyway, I can GMW a bunch of arrows, and then use an adamantine one as an improvised dagger, right?


I would interpret the longspear FAQ above as precluding gaining any magical benefit from using a greater magic weapon'd arrow as an improvised weapon.


blahpers wrote:
I would interpret the longspear FAQ above as precluding gaining any magical benefit from using a greater magic weapon'd arrow as an improvised weapon.

I wouldn't. You wouldn't be using the blunt end of the arrow.


EldonGuyre wrote:
Ryze Kuja wrote:
Improvised Weapons wrote:

Improvised Weapons

Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

A weapon is anything that is crafted to be specifically used for combat. Swords, Axes, Mauls, Whips, w/e. Everything else that isn't crafted specifically for combat is an improvised weapon. Chairs, beer steins, plates, silverware, curtain rods, books, etc.

Magic Weapon wrote:

Magic Weapon

School transmutation; Level antipaladin 1, bloodrager 1, cleric/oracle 1, inquisitor 1, magus 1, paladin 1, shaman 1, sorcerer/wizard 1; Domain war 1; Elemental School metal 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Target weapon touched
Duration 1 min./level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.

You can’t cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.

This spell is specifically for a weapon. It even works on a Monk's Unarmed Strike because that's also considered a weapon.
And again, it doesn't rule out improvised weapons. Without an official ruling, I'd allow...

It says it right there in the description of an Improvised Weapon: "Sometimes objects not crafted to be weapons nonetheless see use in combat."


Dave Justus wrote:

Magic Vestament says that 'an outfit of regular clothing counts as armor' so any of the outfits would work. Beyond that, it would be a GM call, for example I don't know that if all your character has was a loincloth magic vestment would work.

Magic Weapon requires that the target be a weapon, not just something that you improvise to use as one.

Improvised Weapons are a subset of weapons.

Anything that works with weapons in general will work with improvised weapons unless there is a specific exception.


Volkard Abendroth wrote:
Dave Justus wrote:

Magic Vestament says that 'an outfit of regular clothing counts as armor' so any of the outfits would work. Beyond that, it would be a GM call, for example I don't know that if all your character has was a loincloth magic vestment would work.

Magic Weapon requires that the target be a weapon, not just something that you improvise to use as one.

Improvised Weapons are a subset of weapons.

Anything that works with weapons in general will work with improvised weapons unless there is a specific exception.

If only.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Can magic vestament be cast on any article of clothing? All Messageboards

Want to post a reply? Sign in.