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Couldn’t help but notice that the Vanguard from from 8 HP & SP per level in the play test to 7 in the final release.
I know it’s only a max of a 20pt difference (that’s at max level) but it still bums me out. I was hoping to get an actual Starfinder class equivalent to d12 classes like barbarian. Anyone know a reason for this nerf on what is basically made out to be the dedicated tank of Starfinder?
Also, swapping Physical Science for Stealth as a class skill on a vanguard? Wtf?
Probably just a tweak because they're durable enough anyway, and the extra hp/sp per level was unnecessary. My playtest version vanguard spent a total of 2 resolve on regaining stamina over the course of an AP book. Signal of Screams 1 isn't the heaviest combat adventure, but that's still a bit absurd.
As for physical science, it makes sense as a class skill with the flavor of the class, and with physical science being the associated skill for at least one aspect.