I was thinking this ancestry was really funny.
Any thoughts on how to maximize the idea of being an super tough little goblin?
Monk came to mind but I wasn't sure if attributes and being small were too much of an issue...
Sorcerer seems most compatible with Goblin but then seems like the concept doesn't work as well...
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Being small is not a mechanical issue for a melee this edition. Small weapons do the same amount of damage and goblins don't get a strength penalty, so you'll be as effective as a front-liner of any other ancestry.
Wisdom flaw on monk is not nearly as detrimental as in 1e, because you don't get WIS to AC anymore. In fact, unless you get a few specific ki powers it's safe to ignore WIS for the most part.
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A melee-focused ranger (key ability Dex, decent Str, Flurry edge, Twin Takedown with dogslicers) also works pretty well; good AC, two attacks with one action vs. selected prey, and tough.
A barbarian with Adopted Ancestry (Dwarf), Mountain's Stoutness, Toughness, and Unbreakable-er Goblin can have quite a few hp. Along with the Bouncy Goblin, Quick Jump, Powerful Leap, Wall Jump, and Cloud Jump feats, you can (literally) bounce all over the place (Daffy Duck impressions optional).