I want to plan a Kobold Scaled Disciple Build from Level 1 to 20
You gain a +1 bonus to your caster level when casting spells included in the dragon domain* or subdomains. Your spontaneous divine spellcasting qualifies in place of arcane casting for the dragon disciple prestige class, and you may increase spellcasting in your spontaneous divine class as you progress in dragon disciple levels. Add the bonus spells gained from the blood of dragons ability to those you can cast as divine spells.
I planning on going Inquisitor
This way I get Greater Bane, as well as maintain BAB, and Saves
With 25 Point Buy My stats will be (With -4 STR +2 DEX -2 CON):
I am trying to build a front liner but I really need advice on what feats to take (And when) as well as
- Ravenor Hunter Revelation?
- Sanctified Slayer Talent?
That point buy is working directly against the kobold stat modifiers. I mean, it works out as the equivalent of 8-point buy on a human. As a kobold you pretty much have to be focused on spellcasting or be dex-based.
If you really want to go with those stats I guess go with the lunar or nature mystery and get a companion who will do the heavy lifting? Even as a dex-based character that's not a bad idea, actually.
A kobold dragon disciple with your plan doesn't get better than a dex-based kobold dragon disciple until about character level 16 at best IMO.
I can get 20 Strength by Level 8 if I really wanted too
Higher bonus to attack rolls with Weapon Finesse, then get a two-handed finesse weapon and shore up damage with Power Attack. With less BaB than a a Full Martial class, Furious Focus will help out a lot, though spells and Bane will help out too.
And to both of you
What do you think about
Maneuver Mastery (Ex): Select one type of combat maneuver. When performing the selected maneuver, you treat your oracle level as your base attack bonus when determining your CMB. At 7th level, you gain the Improved feat (such as Improved Trip) that grants you a bonus when performing that maneuver. At 11th level, you gain the Greater feat (such as Greater Trip) that grants you a bonus when performing that maneuver. You do not need to meet the prerequisites to receive these feats.
I'd still think a companion would more than double your effectiveness on the front line, and maneuver mastery comes from a mystery without a companion option. If you do go with it then dirty trick is a maneuver without hard size limitations, though you'll want to spend more feats than the revelation alone provides in order for it to be easy to use and effective.