paizo.com Recent Posts in What is the point of Nails?paizo.com Recent Posts in What is the point of Nails?2019-12-16T21:13:57Z2019-12-16T21:13:57ZRe: Forums: Witch Playtest: What is the point of Nails?Lightning Ravenhttps://paizo.com/threads/rzs42u34?What-is-the-point-of-Nails#82019-11-08T21:06:14Z2019-11-08T21:06:14Z<div class="messageboard-quotee">shroudb wrote:</div><blockquote> <div class="messageboard-quotee">Lightning Raven wrote:</div><blockquote> <div class="messageboard-quotee">Tweezer wrote:</div><blockquote> <div class="messageboard-quotee">Xenocrat wrote:</div><blockquote> You free up your gloves slot if you want to wear something else, but more importantly you can combine a Strike with a hex at melee range if for some reason you wanted to. Spellstrike of a sort. </blockquote><p>Maybe I haven't read up on it enough, but didn't they go away with the "slots" idead, meaning you could potentially wear a pair of gloves along with handwraps, as long as you invest both.
<p>Apoarently I should get used to reading the entire Feat description before I post. I completely missed the spellstrike component </blockquote>The imperative rule is that common sense and logic should apply, so two gloves is entirely within reason if your GM thinks it's fine. Otherwise, I think wearing two pairs of gloves might fall under the category of restrictions. </blockquote><p>there is actually pretty clear rule text covering this. No need for GM arbitation. Each worn item clearly states if it's Usage: Worn (you can have as many as you want) or Usage: Worn X (you can only have 1 X)
<div class="messageboard-quotee">Quote:</div><blockquote><p>An item that needs to be worn to function lists “worn”
</p>
as its usage. This is followed by another word if the
<br />
character is limited to only one of that type of item. For
<br />
instance, a character can wear any number of rings, so the
<br />
entry for a ring would list only “worn.” However, if the
<br />
Usage entry were “worn cloak,” then a character couldn’t
<br />
wear another cloak on top of that one.</blockquote></blockquote><p>I was going off from one of Paizo's streams, but it's great to have it laid out clearly. Saves from a lot of unnecessary argument.shroudb wrote:Lightning Raven wrote: Tweezer wrote: Xenocrat wrote: You free up your gloves slot if you want to wear something else, but more importantly you can combine a Strike with a hex at melee range if for some reason you wanted to. Spellstrike of a sort.
Maybe I haven't read up on it enough, but didn't they go away with the "slots" idead, meaning you could potentially wear a pair of gloves along with handwraps, as long as you invest both. Apoarently I should get used to reading the...Lightning Raven2019-11-08T21:06:14ZRe: Forums: Witch Playtest: What is the point of Nails?shroudbhttps://paizo.com/threads/rzs42u34?What-is-the-point-of-Nails#72019-11-08T20:07:15Z2019-11-08T20:05:37Z<div class="messageboard-quotee">Lightning Raven wrote:</div><blockquote> <div class="messageboard-quotee">Tweezer wrote:</div><blockquote> <div class="messageboard-quotee">Xenocrat wrote:</div><blockquote> You free up your gloves slot if you want to wear something else, but more importantly you can combine a Strike with a hex at melee range if for some reason you wanted to. Spellstrike of a sort. </blockquote><p>Maybe I haven't read up on it enough, but didn't they go away with the "slots" idead, meaning you could potentially wear a pair of gloves along with handwraps, as long as you invest both.
<p>Apoarently I should get used to reading the entire Feat description before I post. I completely missed the spellstrike component </blockquote>The imperative rule is that common sense and logic should apply, so two gloves is entirely within reason if your GM thinks it's fine. Otherwise, I think wearing two pairs of gloves might fall under the category of restrictions. </blockquote><p>there is actually pretty clear rule text covering this. No need for GM arbitation. Each worn item clearly states if it's Usage: Worn (you can have as many as you want) or Usage: Worn X (you can only have 1 X)
<div class="messageboard-quotee">Quote:</div><blockquote><p>An item that needs to be worn to function lists “worn”
</p>
as its usage. This is followed by another word if the
<br />
character is limited to only one of that type of item. For
<br />
instance, a character can wear any number of rings, so the
<br />
entry for a ring would list only “worn.” However, if the
<br />
Usage entry were “worn cloak,” then a character couldn’t
<br />
wear another cloak on top of that one.</blockquote><p>Lightning Raven wrote:Tweezer wrote: Xenocrat wrote: You free up your gloves slot if you want to wear something else, but more importantly you can combine a Strike with a hex at melee range if for some reason you wanted to. Spellstrike of a sort.
Maybe I haven't read up on it enough, but didn't they go away with the "slots" idead, meaning you could potentially wear a pair of gloves along with handwraps, as long as you invest both. Apoarently I should get used to reading the entire Feat...shroudb2019-11-08T20:05:37ZRe: Forums: Witch Playtest: What is the point of Nails?Lightning Ravenhttps://paizo.com/threads/rzs42u34?What-is-the-point-of-Nails#62019-11-08T19:04:16Z2019-11-08T19:04:16Z<div class="messageboard-quotee">Tweezer wrote:</div><blockquote> <div class="messageboard-quotee">Xenocrat wrote:</div><blockquote> You free up your gloves slot if you want to wear something else, but more importantly you can combine a Strike with a hex at melee range if for some reason you wanted to. Spellstrike of a sort. </blockquote><p>Maybe I haven't read up on it enough, but didn't they go away with the "slots" idead, meaning you could potentially wear a pair of gloves along with handwraps, as long as you invest both.
<p>Apoarently I should get used to reading the entire Feat description before I post. I completely missed the spellstrike component </blockquote><p>The imperative rule is that common sense and logic should apply, so two gloves is entirely within reason if your GM thinks it's fine. Otherwise, I think wearing two pairs of gloves might fall under the category of restrictions.Tweezer wrote:Xenocrat wrote: You free up your gloves slot if you want to wear something else, but more importantly you can combine a Strike with a hex at melee range if for some reason you wanted to. Spellstrike of a sort.
Maybe I haven't read up on it enough, but didn't they go away with the "slots" idead, meaning you could potentially wear a pair of gloves along with handwraps, as long as you invest both. Apoarently I should get used to reading the entire Feat description before I post. I...Lightning Raven2019-11-08T19:04:16ZRe: Forums: Witch Playtest: What is the point of Nails?Tender Tendrilshttps://paizo.com/threads/rzs42u34?What-is-the-point-of-Nails#52019-11-08T05:15:30Z2019-11-08T05:15:30Z<p>A feat also doesn't cost you money and you are guaranteed to have access to the feat - depending on the campaign, you might never find handwraps in a dungeon or in a shop, or the nails can tide you over until you do (at which point you can switch to the handwraps and retrain out of the nails)</p>A feat also doesn't cost you money and you are guaranteed to have access to the feat - depending on the campaign, you might never find handwraps in a dungeon or in a shop, or the nails can tide you over until you do (at which point you can switch to the handwraps and retrain out of the nails)Tender Tendrils2019-11-08T05:15:30ZRe: Forums: Witch Playtest: What is the point of Nails?shroudbhttps://paizo.com/threads/rzs42u34?What-is-the-point-of-Nails#42019-11-07T21:35:41Z2019-11-07T21:35:41Z<div class="messageboard-quotee">Tweezer wrote:</div><blockquote> <div class="messageboard-quotee">Xenocrat wrote:</div><blockquote> You free up your gloves slot if you want to wear something else, but more importantly you can combine a Strike with a hex at melee range if for some reason you wanted to. Spellstrike of a sort. </blockquote><p>Maybe I haven't read up on it enough, but didn't they go away with the "slots" idead, meaning you could potentially wear a pair of gloves along with handwraps, as long as you invest both.
<p>Apoarently I should get used to reading the entire Feat description before I post. I completely missed the spellstrike component </blockquote><p>yes and no.
<p>you can wear multiple magical items, as long as there's "physical space" for them.</p>
<p>in order to show those "physical spaces" they specify in the usage if it's "worn" or "worn x". You can't repeat a "x".</p>
<p>So, while you can wear as many rings as you want (usage: worn), you can't wear 2 hats or 2 gloves.</p>
<p>Handwraps are "Usage: worn gloves", so you can't combine them, as an example, with healer's gloves, which are also "Usage: worn gloves".</p>Tweezer wrote:Xenocrat wrote: You free up your gloves slot if you want to wear something else, but more importantly you can combine a Strike with a hex at melee range if for some reason you wanted to. Spellstrike of a sort.
Maybe I haven't read up on it enough, but didn't they go away with the "slots" idead, meaning you could potentially wear a pair of gloves along with handwraps, as long as you invest both. Apoarently I should get used to reading the entire Feat description before I post. I...shroudb2019-11-07T21:35:41ZRe: Forums: Witch Playtest: What is the point of Nails?Tweezerhttps://paizo.com/threads/rzs42u34?What-is-the-point-of-Nails#32019-11-07T21:19:12Z2019-11-07T21:03:35Z<div class="messageboard-quotee">Xenocrat wrote:</div><blockquote> You free up your gloves slot if you want to wear something else, but more importantly you can combine a Strike with a hex at melee range if for some reason you wanted to. Spellstrike of a sort. </blockquote><p>Maybe I haven't read up on it enough, but didn't they go away with the "slots" idead, meaning you could potentially wear a pair of gloves along with handwraps, as long as you invest both.
<p>Apoarently I should get used to reading the entire Feat description before I post. I completely missed the spellstrike component</p>Xenocrat wrote:You free up your gloves slot if you want to wear something else, but more importantly you can combine a Strike with a hex at melee range if for some reason you wanted to. Spellstrike of a sort.
Maybe I haven't read up on it enough, but didn't they go away with the "slots" idead, meaning you could potentially wear a pair of gloves along with handwraps, as long as you invest both. Apoarently I should get used to reading the entire Feat description before I post. I completely...Tweezer2019-11-07T21:03:35ZRe: Forums: Witch Playtest: What is the point of Nails?Xenocrathttps://paizo.com/threads/rzs42u34?What-is-the-point-of-Nails#22019-11-07T20:51:54Z2019-11-07T20:51:54Z<p>You free up your gloves slot if you want to wear something else, but more importantly you can combine a Strike with a hex at melee range if for some reason you wanted to. Spellstrike of a sort.</p>You free up your gloves slot if you want to wear something else, but more importantly you can combine a Strike with a hex at melee range if for some reason you wanted to. Spellstrike of a sort.Xenocrat2019-11-07T20:51:54ZForums: Witch Playtest: What is the point of Nails?Tweezerhttps://paizo.com/threads/rzs42u34?What-is-the-point-of-Nails#12019-11-07T20:17:45Z2019-11-07T20:17:45Z<p>Aside from scratching your hindside.</p>
<p>In all seriousness, though, the fourth level witch Feat reads:</p>
<p>"You can etch your claws with runes with the same cost and restrictions as etching runes onto handwraps of mighty blows; runes etched onto your claws apply to both hands but not to other unarmed attacks."</p>
<p>My question is, what is the point? </p>
<p>As far as I understood Handwraps of Mighty Blows, runes scratched into them affect any unarmed attack, including the Goblin Bite, Feral Claws, Lizard's Tail and any roundhouse kick a monk might do, so it would stand to reason they would also affect the witches claws. </p>
<p>I do get the flavor choice of etching runes on your Nails, but I have a hard time understanding Why it won't be allowed to transfer to a Dragon kick for a Witch/Monk multiclass? </p>
<p>... or maybe I misunderstood Handwraps in the first place, in which case I would love to be corrected.</p>Aside from scratching your hindside.
In all seriousness, though, the fourth level witch Feat reads:
"You can etch your claws with runes with the same cost and restrictions as etching runes onto handwraps of mighty blows; runes etched onto your claws apply to both hands but not to other unarmed attacks."
My question is, what is the point?
As far as I understood Handwraps of Mighty Blows, runes scratched into them affect any unarmed attack, including the Goblin Bite, Feral Claws, Lizard's...Tweezer2019-11-07T20:17:45Z