Darkness effects and ambient light


Rules Discussion


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The darkness trait says the following:

Darkness effects extinguish non-magical light in the area, and can counteract less powerful magical light. You must usually target light magic with your darkness magic directly to counteract the light, but some darkness spells automatically attempt to counteract light.

For spells with a duration, like darkness, this make sense. You cast the spell, and the sun's natural rays can't penetrate the area for the duration, torches don't shed light, etc.

But what about instantaneous effects, such as eclipse burst? Does it somehow nullify the sunlight in the area leaving behind a pocket of darkness? Does it extinguish fires, such as those on torches? Or perhaps only the light is suppressed, but not the burning flame?

How exactly are instaneous darkness effects supposed to interact with mundane and ambient lighting?


AFAICT the only interesting/relevant interaction of eclipse burst with light is

eclipse burst wrote:
If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.

Any light that's not magical is just very briefly gone as F/X, such that a bystander who's paying close attention sees a brief "globe of darkness." Any light that is magical it tries to counteract. And that's it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Fuzzy-Wuzzy wrote:

AFAICT the only interesting/relevant interaction of eclipse burst with light is

eclipse burst wrote:
If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.
Any light that's not magical is just very briefly gone as F/X, such that a bystander who's paying close attention sees a brief "globe of darkness." Any light that is magical it tries to counteract. And that's it.

Yeah, but it's a darkness effect. Are you saying that the part of the darkness trait that says "Darkness effects extinguish non-magical light in the area" should pretty much be ignored?


I guess I'm saying "extinguish" was a poor choice of words and should be "obscure"---which Webster actually gives as a meaning for "extinguish," so maybe I'm just saying that taking that meaning over "quench" is mandatory.


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Seeing as eclipse burst deals cold and negative damage, and it being a darkness effect, I absolutely will rule that it extiguishes torches within the burst radius.
In this instance it actually makes more 'sense' than darkness extinguishing a non-magical torch.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Franz Lunzer wrote:

Seeing as eclipse burst deals cold and negative damage, and it being a darkness effect, I absolutely will rule that it extiguishes torches within the burst radius.

In this instance it actually makes more 'sense' than darkness extinguishing a non-magical torch.

I'd rule the same in the case of eclipse burst. Not sure I would with darkness though. I imagine that spell merely masks the light of the flame for its duration, and doesn't actually snuff anything out.


Fuzzy-Wuzzy wrote:
I guess I'm saying "extinguish" was a poor choice of words and should be "obscure"---which Webster actually gives as a meaning for "extinguish," so maybe I'm just saying that taking that meaning over "quench" is mandatory.

I think the same.

After Eclipse ends his effect, everything else is supposed to return the way it was.

It is darkness vs light, not a breeze or a gust of wind.

However

Quote:
Creatures and objects in the area must attempt a Reflex save.

And The results are

Quote:

Critical Success The creature or object is unaffected.

Success The creature or object takes half damage.
Failure The creature or object takes full damage.
Critical Failure The creature or object takes double damage. If it's a creature, it becomes blinded by the darkness for an unlimited duration.

A torch, as any other font of light, will probably be obliteratd.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
K1 wrote:
A torch, as any other font of light, will probably be obliteratd.

Does it make a difference if its attended in P2E?


Ravingdork wrote:
K1 wrote:
A torch, as any other font of light, will probably be obliteratd.
Does it make a difference if its attended in P2E?

I'd say it does make a difference.

Going by Items and Hitpoints (pretty much the only point I could find where 'attended objects' are discussed) and the (deliberate) lack of sunder, you should not be able to damage an attended object (other than through sabotage?).

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