Class DC


Rules Discussion


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What is this, exactly? The CRB says it has to do with "certain class abilities". Which ones? I note that of the spell casting classes, only Druid is Trained in Class DC, and that one never goes above Trained. I suppose for most spell casters spell DC replaces Class DC, but what Druid ability would use Class DC? And what about other classes? I'm just not seeing it, I guess.


Druids having a class DC is likely an error, since none of the other casters have it and I don't think that Druids use it for anything.

Class DC is used for pretty much anything that has a saving throw but isn't a spell, such as some Monk abilities or Alchemists who pay a feat to use it with their items. I'm not sure how many abilities there are in total that use it.


Class DC is 10 + level + key stat (usually the one chosen for the class's stat bonus) + proficiency (if any).

The class abilities which use a Class DC mention that in their descriptions. Making a list would be onerous, but it's pretty much all those non-magical things which force an opponent to save. Some weapon Critical Specialization effects reference this, meaning full casters would be poor with those effects should they ever find a way to acquire that.

I'm not certain what a Druid uses their Class DC for, though it's likely tied to Wild Shape abilities, or potential ones, like if they gain Trample. Other casters presumably will not be gaining such abilities or will default to their Spell DCs explicitly. Otherwise it just won't be that good of an ability, right?

What about other classes? What aren't you seeing?
Class DC is the default mechanic for when you apply a non-spell effect w/ a save, like Stunning Fist.
And when you MCD into a martial class, you gain Trained in its Class DC. Unfortunately this doesn't scale up that I see, so maybe avoid MCDs for gaining Stunning Fist (et al) if going into higher levels.


It may be for future things. Just in case.

Ranger, for instance, has only 1 feat that uses it.


There are a few others. A quick check brought me to Thrash, a Barbarian feat at 8. Enemies get a basic Fort save against 'your class DC'. I'd also assume that something like Quaking Stomp would involve it, duplicating the Earthquake spell.


Qaianna wrote:
There are a few others. A quick check brought me to Thrash, a Barbarian feat at 8. Enemies get a basic Fort save against 'your class DC'. I'd also assume that something like Quaking Stomp would involve it, duplicating the Earthquake spell.

Dragon barbs also use it for their breath weapon.


some weapon critical specializations use class DC, including brawling.
i believe all unarmed attacks are brawling, so that seems relevant to druid wildshape/etc...
although Druids don't have anything granting crit specialization AFAIK, and not advancing beyond trained seems odd.

i also noticed that none of multiclasses that give you class DC for that class advanced beyond Trained,
when it seems like advancing to Expert at some point would be reasonable when norm for base class is Master...?


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Class DC is not 10+level+key stat+proficiency bonus. It is 10+key stat+proficiency bonus. The last of those includes level if and only if the proficiency level is Trained or higher.

I did a quick search of the CRB for "Class DC" and found a number of class feats and two critical specialization effects that call upon it. Achemist has 3 feats, Barbarian 2, Monk 2, Ranger 2, Rogue 2. Rogue also calls upon it for the 19th level Rogue ability "Master Strike". Found nothing under Champion, Druid, or Fighter.

I also note that the pre-generated characters in "Torment And Legacy", the introductory adventure, have no mention of Class DC at all. At first I thought this was an oversight, but it looks to me like Class DC does not come into play for any class until minimum 2nd level (unless somehow somebody gets critical specialization effects for brawling or sling weapons at first level) and more likely at least fifth level.

Not sure there's room in the design space for multiclass archetypes to advance to expert in their class dc. Especially for those base classes that don't get Master until level 19.

Hm. "Dragon barbs also use it for their breath weapon". I think I missed that one. :-)

Or maybe not. I went back and looked, and didn't see that there's a reference to Class DC for those breath weapons.


Ed Reppert wrote:

Class DC is not 10+level+key stat+proficiency bonus. It is 10+key stat+proficiency bonus. The last of those includes level if and only if the proficiency level is Trained or higher.

I did a quick search of the CRB for "Class DC" and found a number of class feats and two critical specialization effects that call upon it. Achemist has 3 feats, Barbarian 2, Monk 2, Ranger 2, Rogue 2. Rogue also calls upon it for the 19th level Rogue ability "Master Strike". Found nothing under Champion, Druid, or Fighter.

I also note that the pre-generated characters in "Torment And Legacy", the introductory adventure, have no mention of Class DC at all. At first I thought this was an oversight, but it looks to me like Class DC does not come into play for any class until minimum 2nd level (unless somehow somebody gets critical specialization effects for brawling or sling weapons at first level) and more likely at least fifth level.

Not sure there's room in the design space for multiclass archetypes to advance to expert in their class dc. Especially for those base classes that don't get Master until level 19.

Hm. "Dragon barbs also use it for their breath weapon". I think I missed that one. :-)

Or maybe not. I went back and looked, and didn't see that there's a reference to Class DC for those breath weapons.

This might be an inference. What's the DC for their Quaking Stomp?


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Good question.


Ed Reppert wrote:
Good question.

Indeed. The class DC is the best I can come up with for this, as it's *something* to base off of. Especially since while the ability in question has results like the Earthquake spell..it's not even a focus spell. Piss off a 20th level barbarian and she can spend her turn reducing a LOT of property values even if you assume it's not heightened (since it's not a focus spell, you get the wimpy spell level eight version instead of the spell level ten heighten).

And there is a save in the spell to avoid dropping into the 40' fissures or taking damage from a collapsing building (the buildings get flat checks tho). Reflex, by the way.

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Class DC All Messageboards

Want to post a reply? Sign in.