I'm preparing a game in which undead and necromancers will play a fairly prominent role, and I'm curious what rules and resources might exist for co-operative undead creation? Spells like animate dead and create undead, and creatures like Bestiary 4's necrocraft, tend to refer to a single caster as the creator and controller of the undead in question; that's a good baseline, and it's the most directly useful approach when considering what a PC or solitary NPC might be able to achieve, but what I'm looking for here are ways in which multiple casters can pool their resources to create stronger creatures.
Part of this is that I feel "simple" animated dead (skeletons, zombies, necrocrafts) lag in effectiveness behind the difficulty or requirements of creating them as you get into the higher levels of the game (e.g. a Colossal necrocraft might be big and horrifying, but at CR 11, I don't know how significantly it can contribute to an encounter with the 18th-level CR 17 necromancer that created it) but another part is simply that providing ways for necromancers to work co-operatively to create stronger undead helps to explain why organisations of necromancers exist by giving them another reason to work together and a clear advantage to pooling their resources rather than working individually.
Can anyone point me to a good set of relevant rules or resources in published Pathfinder material on this topic?
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The coven hex can be used to raise a witch’s caster level up. A single high level witch with the plague patron and a bunch of lower level followers that take the coven hex would allow the main witch to cast the spells at a higher level thereby increasing the effect. The followers can even be first level.