Question on Haunts...


Rules Questions

Scarab Sages

Getting ready to run Haunting of Harrowstone...for arguments sake, let's say I don't have a PC that can do positive energy damage. Aside from the specific items, is there any way to damage a haunt? If not, I have a feeling it will be a short lived campaign...

Thanks...


Holy water should work I think.
Otherwise impress apon them that running is an option (forward or backward). Otherwise I'm not sure.

What's the party look like?

Silver Crusade

The PCs should be able to do positive energy damage with Cure Light Wounds, I think.


There's also Disrupt Undead. 1d6 positive energy Ray as a cantrip, for Sorcerer/Wizard/Arcanist/Inquisitor/Magus (and weirdly not available to divine casters aside from Inquisitor).

The Exchange

MrCharisma wrote:
There's also Disrupt Undead. 1d6 positive energy Ray as a cantrip, for Sorcerer/Wizard/Arcanist/Inquisitor/Magus (and weirdly not available to divine casters aside from Inquisitor).

Having played it with a wizard, that is what I did. If it moves, I zapped it. Got to the point he zapped everything including new PCs that walked into a room. Cure lights worked too. Also, don't you Gerry access to haunt siphons in that one?

Radiant Oath

Having run it myself as my first Adventure Path, I've always been very fond of haunts... and cognizant of the difficulty in fighting them. Fortunately, my first-ever time writing for Paizo (Pathfinder Player Companion: Haunted Heroes' Handbook) was the perfect opportunity to address this. ^_^

Scarab Sages

Isabelle. I'd love to see that. The link doesn't work for me for some reason


Patman wrote:
Isabelle. I'd love to see that. The link doesn't work for me for some reason

Here you go.

Silver Crusade Contributor

Yeah, the Paizo site seems to do that sometimes. -_-

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