Jeff Morse |
MrCharisma wrote:
There's also Disrupt Undead. 1d6 positive energy Ray as a cantrip, for Sorcerer/Wizard/Arcanist/Inquisitor/Magus (and weirdly not available to divine casters aside from Inquisitor).
Having played it with a wizard, that is what I did. If it moves, I zapped it. Got to the point he zapped everything including new PCs that walked into a room. Cure lights worked too. Also, don't you Gerry access to haunt siphons in that one?
Isabelle Thorne |
Having run it myself as my first Adventure Path, I've always been very fond of haunts... and cognizant of the difficulty in fighting them. Fortunately, my first-ever time writing for Paizo (Pathfinder Player Companion: Haunted Heroes' Handbook) was the perfect opportunity to address this. ^_^
willuwontu |