A suggestion to rebalance Minor Magic


Rules Discussion


With errata round 1, Minor Magic now says, “Your key spellcasting ability is Charisma, and you’re trained in spell attack rolls and DCs for the tradition of your chosen cantrips.”
The opinion has been held by many players since launch that Minor Magic feels unfortunately badly off compared to any spellcaster class's multiclass archetype dedication, which is a feat of the same level but that grants the same number of cantrips in addition to the ability to use scrolls and wands of all spell levels, usually two trained skills, and the potential to later scale with feats to master spell proficiency and the ability to cast up to 8th-level spells from not only slots but staves.
Even taking into consideration multiclass archetypes' ability score prerequisites and special requirements that must be met taking a second archetype, I can't help but feel that these requirements seem like surprisingly disproportionately inexpensive costs for such great gain over Minor Magic, especially considering the great number of characters who would've already wanted a 14 or higher in their spellcasting ability regardless and/or characters who had no interest in taking a second archetype anyway.

I feel that giving Minor Magic one other advantage over multiclass dedication would be invaluable for game balance, the magical trickster's thematic strength, and making the feat feel good to players to take, and that there is a perfectly elegant way to do so: A future errata could change Minor Magic's spell proficiency to scale at the same rate as the character's rogue class DC, exactly as monk ki spell proficiency and champion devotion spell proficiency already do with characters' monk and champion class DC proficiency.
The feat is, after all, a rogue class feat, and a player should get to feel like their rogue isn't bad at doing rogue things, especially for making the choice to stay a full-blooded rogue rather than multiclass. Magical trickstering has been an iconic rogue thing for decades in D&D/PF and for centuries in many of the stories that inspire our games, and I feel that 19th-level master spell proficiency shouldn't step on full casters' toes too much if a "d10 Hit Die" class like monk can buy 17th-level master spell proficiency with only a 1st-level feat.

As an aside, of minor consequence to balance but merely a little confusing to me is the addition of Charisma's implication that all rogues' cantrips are somehow innate to them, rather than learned through study, as PF1 rogues' Intelligence-based Minor Magic and Major Magic spells were. I wonder if anyone other than me had been hoping that, since Minor Magic allows you to choose any tradition, the errata might turn out to allow you to choose any key ability for your spellcasting, as the Trick Magic Item feat does; after all, PF1's wealth of classes and archetypes allowed spellcasting of any of the four magical traditions to use any of the three mental abilities.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

As things stand, Minor Magic is the rogue class feat for rogues who don't have a 14 in their desired casting stat. Or for rogues who want to take a different MC Dedication, for whatever reason.

I suspect it is unlikely that it will get a boost of any kind. It's kind of niche, but still a valuable feat in some circumstances.


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Using the rogue's proficiency in rogue DC for Minor Magic sounds reasonable to me.

Sovereign Court

Fuzzy-Wuzzy wrote:
Using the rogue's proficiency in rogue DC for Minor Magic sounds reasonable to me.

That's what I've done.


In my opinion, there should be Lesser, Greater and Major magic feats with higher level spells and better proficiencies. Minor Magic would be balanced as it will be a prerequisites for better feats.


SuperBidi wrote:
In my opinion, there should be Lesser, Greater and Major magic feats with higher level spells and better proficiencies.

Oh, you can absolutely expect there will be at least one such feat in future Rulebooks; Minor Magic is named after a PF1 rogue talent that was a prerequisite for the rogue talent Major Magic, which gave you a 1st-level spell 2/day and was a prerequisite for the talent Dispelling Attack.

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