Why don’t Themes give a +2 instead of a +1?


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Its definitely a trap, you can get a theme with a bleh ability because you thought you needed the bonus when it doesn't do anythiing at all.


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thejeff wrote:
Metaphysician wrote:
thejeff wrote:
I'd almost rather just not have the bonus. It seems like a trap to me. "My character needs to be smart, so I'll take the theme that gives intelligence." Then you figure out levels later that the +1 never had any mechanical effect at all.
It, by definition, can't be a trap, since the player isn't *losing* anything they could have had. Instead of that +1 Intelligence, which barely matters, they lose out on. . . +1 something else, that *also* would have barely mattered. The only possible loss are the other Theme abilities, except that those, by and large, are *also* tangential to munchkin efficiency.

We may have different definitions of trap.

Losing a better fit for concept because they thought the stat bonus mattered is a trap to me.

If they are prioritizing single ability score points enough to mistakenly think theme makes a huge difference in power, than they were never going to pick to fit a character concept, in the first place. Or, a munchkin is not going to magically build for concept just because its explained that one particular munchkinism doesn't actually work. Thus, I feel no regret.


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Metaphysician wrote:
thejeff wrote:

We may have different definitions of trap.

Losing a better fit for concept because they thought the stat bonus mattered is a trap to me.

If they are prioritizing single ability score points enough to mistakenly think theme makes a huge difference in power, than they were never going to pick to fit a character concept, in the first place. Or, a munchkin is not going to magically build for concept just because its explained that one particular munchkinism doesn't actually work. Thus, I feel no regret.

That's not necessarily true. When I talk to new players and explain ability scores to them and how they work, they catch on to that pretty quick. And maybe they at first want to be a priest, but they see that it gives a bonus to Wisdom. They think "I'm a soldier, so is putting this point into wisdom the best choice?"

Now, I would tell them, "Select the priest if you want it, the point doesn't matter." Followed by explaining why the point doesn't matter. But I know that I am not the only person introducing people to the game, and some may not point that our to their players.

Their concern is rarely "I want the best stat." It's often "I don't want to be a hindrance to the group." Both of these thought processes, however, lead to the same result of over-valuing that one point.

That mindset you have would work with experienced players, but I would dread sending a new player to your table when you belive they are prioritizing for no reason other than "munchkinism".

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