PSA:. Lost Omens Character Guide is up on Archive of Nethys


Pathfinder Second Edition General Discussion


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I think my first player character will wind up being a Hobgoblin bomber alchemist in Fall of Plaguestone, probably with the Ranger dedication.


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A group of hobgoblin paladins, with formation training and polearms...


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Mellored wrote:
A group of hobgoblin paladins, with formation training and polearms...

Formation of leshy monks flurrying seedpods... [if we ever get errata on the range]


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Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

My first characters using the new rules:

Argo Eight-Eyes, the Ash Flower (CN male frilled lizardfolk prisoner monk 9)

Hagor, Exile and fireborn mercenary warlord (LN male smokeworker hobgbolin warrior sorcerer 7)


graystone wrote:
Mellored wrote:
A group of hobgoblin paladins, with formation training and polearms...
Formation of leshy monks flurrying seedpods... [if we ever get errata on the range]

In a youtube/twitch Mark suggested 10 feet, but was clear this wasn’t final, just what he guessed it was going to end up being.

Looking at the other thrown weapons it’s fairly clearly either going to be ten or twenty feet.


Pathfinder Lost Omens, Rulebook Subscriber

I'm totally stoked to make a Hobgoblin Fighter flavored as some kind of exiled prince or General, with a Blademaster bent to the features.


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I want to build a gourd leshy barbarian with reaching vines who wields a scythe. I am not sure if I want dragon instinct so they can eventually spit fire, the spirit instinct for ghostiness, or giant instinct for big bad pumpkin.

All I know is that they shall be called ... The Slaughtermelon.


Ramanujan wrote:
graystone wrote:
Mellored wrote:
A group of hobgoblin paladins, with formation training and polearms...
Formation of leshy monks flurrying seedpods... [if we ever get errata on the range]

In a youtube/twitch Mark suggested 10 feet, but was clear this wasn’t final, just what he guessed it was going to end up being.

Looking at the other thrown weapons it’s

'monster' leshy can fire seeds/pods 30', so is it 10', 20' or 30'? Who knows... All I know is that it's NOT "fairly clearly either going to be ten or twenty feet." :P


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I was thinking (and hoping) it was going to be 30.


I thought there was going to be a "Fell Gnome" heritage, but I don't see it on AoN. Did that not make it into the book?


PossibleCabbage wrote:
I thought there was going to be a "Fell Gnome" heritage, but I don't see it on AoN. Did that not make it into the book?

There's a description and picture of Fell Gnomes, but no actual mechanics behind them.


Pathfinder Lost Omens Subscriber
PossibleCabbage wrote:
I thought there was going to be a "Fell Gnome" heritage, but I don't see it on AoN. Did that not make it into the book?

the book details a bunch for ancestry fluff but doesn't give heritages for all of them. although I don't think Fell gnomes need a new heritage, it just explains that some gnomes absorb the same primal energies as normal gnomes but from more sinister sources that they're they tend to become more of a Gallows humor gnome.

actually looking into it it says this

Quote:
Fell gnomes often have the umbral gnome or wellspring gnome (occult) heritage, though the sensate gnome and chameleon gnome heritages are also common.

I think we're seeing that many "ethnicities"(for lack of a better word) use the same heritages as their base.


Most throw weapons are 20, so I would go with that. Especially since they do not need to be drawn.

Only javelin is 30' and you need to draw it, or get returning.


Mellored wrote:

Most throw weapons are 20, so I would go with that. Especially since they do not need to be drawn.

Only javelin is 30' and you need to draw it, or get returning.

No reload/draw isn't exactly all a bonus as it locks you out of things like hunted shot and no returning also means no other ranged runes/Specific Magic Weapons either as you aren't enchanting it as a ranged weapon but a natural weapon [as melee weapons of the brawling group with light Bulk for these purposes] with Handwraps of Mighty Blows. It's not too big a deal now but the more new feats, runes and magic weapons that come out, the more it's going to matter.

Also note, that as an unarmed attack it doesn't count as a weapon for most things: "unarmed attacks aren’t weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so." IMO, comparing it to a normal thrown weapon isn't very compelling as for a lot of things, it just isn't treated as one.


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I like the 2h shield stance, but I feel like an extra perk like shove, because the missing main hand weapon, would have been appreciated.

Trading maneuvers, agile, finesse, etc.. for 2 hardness and a 2h with 1d8 dmg doesn't seem really balanced at all.


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This book has a lot of different things I kinda want to build characters around. Like the Fungus Leshy or Vournoi elves whom I want to play for the art and lore. Or Scalding Spit or Serrating or Everstand Stance or Mask Familiar or the Scrollmaster archetype which have near mechanics I want to base a character around.


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Ramanujan wrote:
graystone wrote:
Mellored wrote:
A group of hobgoblin paladins, with formation training and polearms...
Formation of leshy monks flurrying seedpods... [if we ever get errata on the range]

In a youtube/twitch Mark suggested 10 feet, but was clear this wasn’t final, just what he guessed it was going to end up being.

Looking at the other thrown weapons it’s fairly clearly either going to be ten or twenty feet.

Other feat-locked ranged unarmed attacks have 30' ranges, rather than 10' or 20'. Both Wild Winds Gust and Scalding Spit attacks are ranged unarmed attacks with 30' range. So maybe leshy seedpods will resemble those and the bestiary entry and have 30' range instead of mimicking manufactured thrown weapons.

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