The Fall of Plaguestone - discussion


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MAPS: FoP I Kingmaker

Hi all

Dot in and start the inevitable discussions about chargen and so on here. I will set up a gameplay thread shortly.

Once I have an idea of numbers I will look at whether to include anyone else. I am trying to persuade one of my former tabletop group onto these forums - please be nice to her if she does show up :)

As I said in the other thread, this module comes with 5 new backgrounds which tie in to the start of the game. Ideally you will pick one of these rather than from the CRB, but if none of them appeals then let me know as I'm fairly relaxed about this and I'm sure we can cook something up that will work. Also ideally, you would each pick a different background so there's some variety, but again I am relaxed about this.

Lesser Scion:

You are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor title, it affords you no lands or wealth, but it has garnered you a small amount of respect and deference in your travels.

When play begins, you are riding in a caravan bound for Almas, where a cousin has promised to allow you to stay with them for a month.

Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You are trained in the Diplomacy skill and the Heraldry Lore skill. You gain the Hobnobber skill feat.

Lost and Alone:

You were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb luck that you are alive at all, but the memories of that fateful day haunt your dreams.

When play begins, you have boarded a caravan heading toward a new town, having worn out your welcome at the taverns and inns of Elidir.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost. You are trained in the Intimidate skill and the Warfare Lore skill. You gain the Intimidating Glare skill feat.

Missionary:

You received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, you are always on the lookout for new places in need of your deity’s teachings and guidance.

When play begins, you are riding along in a caravan making your waythrough sparsely populated regions of Isger, spreading the news of your faith to those who will listen.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost. You are trained in the Diplomacy and Scribing Lore skills. You gain the Group Impression skill feat.

Refugee:

The fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you have managed to survive and are making your way south in search of a better life.

When play begins, you are riding along in a caravan taking you to what might be either a new home in Andoran or simply another waypoint in your journey.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free
ability boost. You are trained in the Survival skill and the Hunting Lore skill. You gain the Forager skill feat.

Teamster:

You left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job and a better life. Last week, you were hired by the Bort Bargith’s company in Elidir. You don’t know anyone from the company just yet, but most of its members seem to be honest merchants and traders.

Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You are trained in the Nature skill and the Mercantile Lore skill. You gain the Train Animal skill feat.

I will put more information up in a bit.


Would it be possible to play a follower of the Redeemer Queen? :)


Male Half-elf Fighter 1 | HP 20/20 | AC 17 | Fort +7 Ref +6 Will +3 | Perc +5 | Hero 2/3 | Reactions: Attack of Opportunity, Shield Block

Here's a half-elf fighter. His profile isn't fleshed out yet. I'll probably go with the 'Lost and Alone' background.


MAPS: FoP I Kingmaker
Brainiac wrote:
Would it be possible to play a follower of the Redeemer Queen? :)

Not sure who that is? Can't find anything in Archives of Nethys


Cult of the Redeemer Queen

As of the new edition, Nocticula has officially ascended as a new goddess. There's a 2 page spread about it in the last issue of Tyrant's Grasp. I can send you the relevant pages.


MAPS: FoP I Kingmaker

Hmm, intriguing, but I'm going to say what I said to Itzi which is CRB materials only for now. I'm still getting to grips with the new game so not looking to throw any more curveballs than needed.


Got it, no worries. I'll probably still take the missionary background and play a religious character. Just have to pick a different deity.


Female Elf Cleric 1 | HP: 13/13 | AC: 16 | F: +2, R: +6, W: +9| Scribing Lore +5, Per +7, Religion +7| Speed 30 ft | Focus 1/1| 1st: 1/2 | Divine Font 0/2 | Appearance | Active Conditions: None

Okay, here's the preliminary character sheet for my elf cleric of Calistria. I built it using Pathbuilder 2E app. Please look it over to see if it looks okay. Everything should be there except prepared spells.


MAPS: FoP I Kingmaker

Looks ok to me, but I would still class myself as (U) at this game rather than (T) so I may have missed something.


No worries, we are all learning together!


I'm looking at the bard, but I'm having a hard time figuring out what exactly they're supposed to do. Once I figure out what it is *I* want my bard to do, I'll come back to you all.


Bard:
CLASS BARD
RACE HUMAN
HERITAGE VERSATILE (gain one general feat)
BACKGROUND LESSER SCION (+2 CHA & DEX, Hobnobber feat, trained in diplomacy+heraldry lore)

HP 9
[T] Fort +4 [T] Ref +5 [E] Will +5
SPEED 25

STR 10
DEX 14
CON 12
INT 14
WIS 10
CHA 18

FEATS
Heritage Intimidating Glare (visual instead of auditory, no -4)
Ancestry Bardic Lore (Trained in all Lore)
Bard Lingering Composition
Background Hobnobber

SKILLS
[E] Perception
[T] Occultism
[T] Performance
[T] Diplomacy
[T] Thievery
[T] Deception
[T] Intimidation
[T] Acrobatics
[T] Stealth
[T] Society
[T] Bardic Lore
[T] Heraldry Lore

SPELLS
Compositions: Lingering Composition (1 focus, DC 15 Performance to make the performance last 3 rounds, 4 on a crit success, no focus cost if fail), Inspire Courage (1 action, 60ft emanation, +1 status to attack, damage and saves vs fear)
0: (5) Telekinetic Projectile, Forbidding Ward, Daze, Dancing Lights, Join Pasts
1: (2) Soothe, Phantom Pain, Magic Weapon

SPECIAL
Muse Maestro (the long-dead poet Patrè Polo)

Giuseffe D'Azzo is a gloomy poet who, after finding out he's not going to inherit a single penny, figured it would be best to set into the world armed with poetry and the knowledge the end will come for us all no matter what. Think an overly serious and prickly artiste from a noir movie, who loves nothing more than to smoke a cigarette on stage as the audience waits for him to start his performance. The joke being, of course, that *this* is the performance. Nobody understands true art these days.

Crunch-wise he is a support bot who can aid another on lore checks when out of combat and orate depressing and poignant poetry when in combat to make sure his companions finish the job sooner rather than later because there's no way they're going to die like *this*.


MAPS: FoP I Kingmaker

Gameplay thread is now open for dotting in


MAPS: FoP I Kingmaker

OK, looks like I haven't succeeded in persuading any of my old group of the delights of PbP (although I live in hope).

I think we need at least one more person. Any thoughts?


*dips toe in water*

Hello?


Female Elf Cleric 1 | HP: 13/13 | AC: 16 | F: +2, R: +6, W: +9| Scribing Lore +5, Per +7, Religion +7| Speed 30 ft | Focus 1/1| 1st: 1/2 | Divine Font 0/2 | Appearance | Active Conditions: None

*waves*

Come on in! The water's fine! :D


MAPS: FoP I Kingmaker

Huh. I'm actually impressed. You've managed to be late even to a virtual tabletop :p

(I'm really glad you decided to join us. It'll be good to catch up)

Anyway, to answer the questions from your email: this thread that I linked you to is the "Discussion" thread. Here we discuss character build, questions about the rules, weather, life, other things that aren't directly related to the game.

If you scroll up, you'll see a bunch of tabs: Campaign Info, Gameplay, Recruitment, Players, Characters.

Ignore everything for now except Gameplay. If you post in there, the campaign will show up on your page and you will be able to keep track of it.

There is a format for posting in gameplay. Thankfully you aren't the first n00b I've coached through this so I'm linking you to my earlier explanation (click here).

In answer to your questions about how dice rolling is handled, click here.


Male Medium Human Bard 1 | HP: 17/17 | AC: 16/16 | F: +4, R: +5, W: +5| Lore +5, Per +5, Occult/Society +7| Speed 25ft | Focus 2/2| 1st: 2/2 | Active Conditions:

Ola! We have cookies and bad dice rolls here.


Female Elf Cleric 1 | HP: 13/13 | AC: 16 | F: +2, R: +6, W: +9| Scribing Lore +5, Per +7, Religion +7| Speed 30 ft | Focus 1/1| 1st: 1/2 | Divine Font 0/2 | Appearance | Active Conditions: None

Just watch out for the manticores!


Male Medium Human Bard 1 | HP: 17/17 | AC: 16/16 | F: +4, R: +5, W: +5| Lore +5, Per +5, Occult/Society +7| Speed 25ft | Focus 2/2| 1st: 2/2 | Active Conditions:

*triggered*


MAPS: FoP I Kingmaker

I'm never going to hear the end of that one.


Taking a quick late lunch before I head back to the lab, where I'll be most the rest of today and tomorrow. So if you don't hear from me, that's why - I haven't suddenly run off.

Thanks for the welcome! Looking forward to creating another character to be devoured/mangled/irreparably maimed in your usual manner, James. (OK, that's not entirely fair but...) It looks like you have a cleric, bard and fighter so maybe another melee character? I've been wanting to play a paladin of Abadar for a while now so this seems like a good opportunity.

Thanks for the primer on how you play this online. Creating characters/avatars and so on seems like something that's best explained in-person - James, are you free for a Skype call Saturday morning to talk me through it?


MAPS: FoP I Kingmaker

@Sarah: No problem - although if you could use my 'stage name' that would be great ;)

@Giuseffe: It's not clear how your Heritage feat is Intimidating Glare, or how your Ancestry feat is Bardic Lore. Could you instead put e.g. General Training (Intimidating Glare)? It just makes it easier for me to spot what choices you have made. Also, it looks like you have 1 too many languages and not enough hit points - you get hitpoints from your Ancestry as well as your Class in PF2.

@Everyone: Given that this is a stand-alone adventure I don't need reams of background or personality description, but a few lines would be helpful in setting up the hook for this adventure.


Male Medium Human Bard 1 | HP: 17/17 | AC: 16/16 | F: +4, R: +5, W: +5| Lore +5, Per +5, Occult/Society +7| Speed 25ft | Focus 2/2| 1st: 2/2 | Active Conditions:

Sure. Apparently I made a booboo as most of the Bard feats are locked behind Muse choices and it isn't until level 2 that Giu can pick up Multifarious Muse to gain Bardic Lore. Bardic Lore is tied to the Enigma muse.

I'll have to think about what feat I'll select instead.

And a Champion sounds good to me! Having two dedicated melee combatants in a group of four surely won't hurt.


MAPS: FoP I Kingmaker

So how are we doing? Is a start early next week too ambitious?


Female Elf Cleric 1 | HP: 13/13 | AC: 16 | F: +2, R: +6, W: +9| Scribing Lore +5, Per +7, Religion +7| Speed 30 ft | Focus 1/1| 1st: 1/2 | Divine Font 0/2 | Appearance | Active Conditions: None

I will write up a backstory tomorrow morning, then I will be ready to begin!


MAPS: FoP I Kingmaker

Good stuff. I've talked Sarah through creating additional aliases so she should be with us soon(ish).

Giuseffe, Dar - how goes progress?


Female Medium Human Paladin 1 | HP: 20 | AC: 18* | F: +7, R: +5, W: +5| Speed 20ft | Focus 1 | Active Conditions: none

OK, think I'm good to go. Thanks WW for your help :)

(can I quickly just check that you are planning to run this as-written? This isn't one of your weird, same-name-but-nothing-alike adventures, right?)


MAPS: FoP I Kingmaker

Yes, this will be run as written, with maybe a few of the encounters removed to make play run that bit faster.


Female Elf Cleric 1 | HP: 13/13 | AC: 16 | F: +2, R: +6, W: +9| Scribing Lore +5, Per +7, Religion +7| Speed 30 ft | Focus 1/1| 1st: 1/2 | Divine Font 0/2 | Appearance | Active Conditions: None

Brief Backstory:
Shaumatiel grew up in Kyonin, raised in the temple of Calistria in the capital city of Iadara. The young elf's passions burned bright, and she chafed at the elves' isolationist attitude towards the rest of the world at large. Everything changed recently with the Whispering Tyrant's escape from Gallowspire. Concerned about the looming menace, Queen Edasseril has reversed her nation's policy, now sending out emisarries into neighboring nations to foster alliances. Shaumatiel jumped at the chance to serve as a missionary for the church, eager to spread Calistria's faith to other cultures.


Male Medium Human Bard 1 | HP: 17/17 | AC: 16/16 | F: +4, R: +5, W: +5| Lore +5, Per +5, Occult/Society +7| Speed 25ft | Focus 2/2| 1st: 2/2 | Active Conditions:
Quote:
This isn't one of your weird, same-name-but-nothing-alike adventures, right?

*chuckles*


Male Medium Human Bard 1 | HP: 17/17 | AC: 16/16 | F: +4, R: +5, W: +5| Lore +5, Per +5, Occult/Society +7| Speed 25ft | Focus 2/2| 1st: 2/2 | Active Conditions:

Giuseffe is the third son of a Chelish nobody. Sure, the man rocks the title of baron, but the Goblinblood Wars made sure that what lands he rules aren't worth a damn. Being the third son, Giuseffe had every excuse available to him to move abroad and study the classics: poetry, string instruments, the harpsichord, and alcohol tolerance. It is the latter which delayed his graduation for quite some time, but after a solid eight years abroad - traveling from one Chelish city to the other - Giuseffe returned home only to find out he now hates the hovel he's from even more than he already did.

Armed with nothing more than crushed dreams, a dull rapier, and a handful of esoteric occult knowledge, he has set out to make a name for himself. And if that is to fail, at least he will have enough stories to sell to ensure he can drown himself in an ocean of booze.

Style-wise, he borrows heavily from 'cool' noir artistes: black is not just fashionable, it *is* fashion, and one must not show too much excitement. A visible lack of excitement is the very definition of cool.

This may or may not be subject to change when I wake up tomorrow and give it another proper go.


Male Half-elf Fighter 1 | HP 20/20 | AC 17 | Fort +7 Ref +6 Will +3 | Perc +5 | Hero 2/3 | Reactions: Attack of Opportunity, Shield Block

Yeah, color me less than impressed with how much info HLO doesn't put into its statblocks. I'll have to spend some time tomorrow to fill out Dar's profile with some real information - as well as his backstory.


MAPS: FoP I Kingmaker

@Shaumatiel - that background works for me :)

@Giuseffe - background likewise looks good. Still need your gear and Offence/Defence (see Dar Iono or Fliss profiles to see what I mean.

@Dar Iono - I hear you. Never seen the point of HL, the output it provides is fairly sh*tty to my eye. Writing it out longhand is a pain but at least you get the information in the order you wanted it rather than what The Machine decides to give you.

@Everyone - please can you put any Reactions you may have into your stat-line? It will help me remember to account for them in combat, possibly.


Female Medium Human Paladin 1 | HP: 20 | AC: 18* | F: +7, R: +5, W: +5| Speed 20ft | Focus 1 | Active Conditions: none

Do we want to try and tie backstories together at all?


Female Elf Cleric 1 | HP: 13/13 | AC: 16 | F: +2, R: +6, W: +9| Scribing Lore +5, Per +7, Religion +7| Speed 30 ft | Focus 1/1| 1st: 1/2 | Divine Font 0/2 | Appearance | Active Conditions: None

Dar and Shaumatiel might know each other, but I don't think she would have had previous ties with either Fliss or Giuseffe.

Updating stat line, and will transcribe full character sheet into profile later today.


MAPS: FoP I Kingmaker

@Fliss - fair question, but for this game, the answer is a definite no.

You'll have had a few days on the road before the adventure proper begins, so you will have had some time to get acquainted; but it's better if none of you start off knowing each other.


Male Medium Human Bard 1 | HP: 17/17 | AC: 16/16 | F: +4, R: +5, W: +5| Lore +5, Per +5, Occult/Society +7| Speed 25ft | Focus 2/2| 1st: 2/2 | Active Conditions:

I'll try to do all that later today. I just got home from the chiropractor and I'm absolutely knackered.


MAPS: FoP I Kingmaker

Ow - I am wincing in sympathy. Hope you are ok!


Male Medium Human Bard 1 | HP: 17/17 | AC: 16/16 | F: +4, R: +5, W: +5| Lore +5, Per +5, Occult/Society +7| Speed 25ft | Focus 2/2| 1st: 2/2 | Active Conditions:

It actually doesn't hurt. It's the part after, where your body tries to adjust to its new reality and your muscles try to settle back in, that just drains you completely. But thank you!


Male Half-elf Fighter 1 | HP 20/20 | AC 17 | Fort +7 Ref +6 Will +3 | Perc +5 | Hero 2/3 | Reactions: Attack of Opportunity, Shield Block

All right. Dar's profile is complete for the most part. I haven't fleshed out his background past 'Lost and Alone', but I'll build on that as we go. :)


MAPS: FoP I Kingmaker

That's fine, although I may take that and run with it as an "in" to the game :)

@Giuseffe: you can fill out your equipment and other minor details (offence/defence usw) as we go. I'm planning to make a start on this in the next couple of days.


Male Medium Human Bard 1 | HP: 17/17 | AC: 16/16 | F: +4, R: +5, W: +5| Lore +5, Per +5, Occult/Society +7| Speed 25ft | Focus 2/2| 1st: 2/2 | Active Conditions:

Filled those bad boys in. Giuseffe will primarily rely on spellcasting in combat so I doubt his rapier will ever be used, but who knows!


MAPS: FoP I Kingmaker

Sorry for the delay! Game has now started :)


Female Medium Human Paladin 1 | HP: 20 | AC: 18* | F: +7, R: +5, W: +5| Speed 20ft | Focus 1 | Active Conditions: none

Aha! Been waiting for the cherry to pop

(too much?)


MAPS: FoP I Kingmaker

Need a post from Giuseffe before I move on.


Male Medium Human Bard 1 | HP: 17/17 | AC: 16/16 | F: +4, R: +5, W: +5| Lore +5, Per +5, Occult/Society +7| Speed 25ft | Focus 2/2| 1st: 2/2 | Active Conditions:

The ray of sunshine just checked in.


MAPS: FoP I Kingmaker

@Fliss: please will you put in a stat-line like the others have done? Happy to Skype you if you want me to talk you through it :)


Male Medium Human Bard 1 | HP: 17/17 | AC: 16/16 | F: +4, R: +5, W: +5| Lore +5, Per +5, Occult/Society +7| Speed 25ft | Focus 2/2| 1st: 2/2 | Active Conditions:

Profile > edit > put this in the 'race' field:

Male Medium Human Bard 1 | HP: 17/17 | AC: 16/16 | F: +4, R: +5, W: +5| Lore +5, Per +5, Occult/Society +7| Speed 25ft | Focus 2/2| 1st: 2/2 | Active Conditions: none

Just change the bits to reflect your character, and tada! :D


Female Elf Cleric 1 | HP: 13/13 | AC: 16 | F: +2, R: +6, W: +9| Scribing Lore +5, Per +7, Religion +7| Speed 30 ft | Focus 1/1| 1st: 1/2 | Divine Font 0/2 | Appearance | Active Conditions: None

Dar, remember my magic weapon spell gives you a +1 on attacks and an extra weapon damage die!

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