“Stay in the Saddle”


Rules Discussion

Liberty's Edge

If mounted characters fall unconscious do they fall off their mounts? In 1E there was a percentile roll based on the sort of saddle you were using, and if you fell to the ground you took damage. Saddles don’t even seem to exist in 2E, though.


Unconscious: "When you gain this condition, you fall prone.."

Prone: "You’re lying on the ground."

So yes. But no damage.


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I will not dispute whether unconsciousness, by itself, makes you fall off a willing mount. Since there is no check to make for riding, I would guess not.

There is, obviously, a way to fall off an unwilling mount - the Buck reaction [Bestiary p.342], against which which you take a -4 status penalty to the reflex save if you are unconscious [CRB p.622], in addition to the -2 circumstance penalty to reflex saves for being mounted [CRB p.478].

The explanation of Buck says this:

Bestiary p.342 wrote:
The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.

This, to me, suggests that, if do you manage to fall off a mount, whether willing or not, falling damage applies, because there was a fall.

CRB p.463, Falling wrote:
When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land.

This fall could, in some circumstances, be more than 5 feet (e.g. due to the size of the mount, or being in aerial combat).


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I would like to see a saddle tie or for lack of a better word, seatbelt, added that keeps you in your saddle. it was a real thing. and honestly, if my players asked, I'd let them tie themselves in with the rider that they have to take an interact action to tie on and one to dismount.


I can follow logsig reasoning.

About saddles with seatbelts, i simply think they removed anything meant to avoid mechanics.

Saddles ( to avoid dismounting stuff )
Weaponchain ( to avoid disarm )

Spells ( freedom of movement, death ward, mind Blank, etc... ) to avoid immunity to effects. Though these spells were simply modified.

And so on.
And personally, I like this way.

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