Bomb Alchemist House Rules


Homebrew and House Rules


So do people feel it would be broken to give the bomb Alchemist proficiencies in their alchemical weapons that scaled like full caster proficiencies at 7,15, 19

I find just find it weird than none of the alchemist offensive options scale past expert?

I was also thinking of a houserule that an alchist could spend two actions to make bombs that run on a basic save and assume the alchemist can hit a 5ft square.


Alchemist can probably use a boost.

Though note that bombs have a +1 item bonus higher than normal.


1 person marked this as a favorite.

You have to remember that they still do damage on a miss, so I won't give more than master and if that is give mutagen alchemist a way to get master with some weapons as well.


1 person marked this as a favorite.

Master seems fine for them... They already get +1 item bonus due to bombs/mutagens and are quite versatile. Giving them legendary seems too much.

Liberty's Edge

1 person marked this as a favorite.

I think this is an unbalanced idea.

Bombs are already the only weapons in the game that more/less "never miss" anyhow as others have noted.

As it stands they can already spend money they earn from adventuring and downtime to basically save up/bank what is effectively spell slots in the form of pre-made bombs.


Except their not spell slots they scale to slightly less damage than a two handed weapon splash in all. If they were equalivalent to spells in effect they would be far more impressive. They are fine not exceptional but functional its only the acurracy fall off in later levels that seems unessary for a class whose damage and control are rather mediocre.

Sovereign Court

I just added the increase to Master with Simple weapons, Unarmed attacks, and Bombs to the appropriately named "Alchemical Mastery" ability at 17th level.

Liberty's Edge

The tradeoff for having less accuracy is that accuracy doesn't really matter because... well they never fail to actually damage the target unless you choose a bomb which the target is resistant to.

In this way, they're significantly better than spells, esp since as I mentioned, you can easily hoard up to 10-20x as many of them on your person as any spellcaster has slots to cast with.

They don't need an accuracy buff IMO. If anything they need better critical specialization benefits but nothing in terms of to-hit.


Themetricsystem wrote:

The tradeoff for having less accuracy is that accuracy doesn't really matter because... well they never fail to actually damage the target unless you choose a bomb which the target is resistant to.

In this way, they're significantly better than spells, esp since as I mentioned, you can easily hoard up to 10-20x as many of them on your person as any spellcaster has slots to cast with.

They don't need an accuracy buff IMO. If anything they need better critical specialization benefits but nothing in terms of to-hit.

How much damage do you think bombs do when they miss? They do 1. Not 1 persistent or 1 plus effects, just one. At level 3 they do 2. At level 11(!) they do 3.

Also, spend money to craft bombs in Downtime? That seems like an immense waste of money. You're looking at 1.5 gold per bomb minimum, plus bulk issues. It'd be no different than a wizard crafting scrolls for 2g each, except better because 1st level spells exceed bombs in almost every way.

Community / Forums / Pathfinder / Pathfinder Second Edition / Homebrew and House Rules / Bomb Alchemist House Rules All Messageboards

Want to post a reply? Sign in.