Knights of the Inner Sea (FAQ / Errata)


Pathfinder Player Companion

Grand Lodge

Went looking for the errata thread to this book to add something but it seems as though one was never created.

Inside Front Cover - Absolute Loyalty trait

In the last sentence of this trait, change "that this feat" to "take this trait."

Grand Lodge

Pg. 20 - Squire feat

In the prerequisites, change "Character level 4th" to "Character level 3rd".

Note that this change makes it impossible for a squire to be at least 3 levels lower when taking this feat as early as possible, like the feat says. To get around this, a squire needs to be at least 2 levels lower than the PC if taking the feat at 3rd level, and then 3 levels lower when the PC reaches 4th level and thereafter.

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Pg. 20 - Gunner Squire archetype

In the second paragraph, the one detailing deeds, in the first sentence, change "following. two deeds" to "following two deeds."

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Pg. 21 - Herald Squire archetype

As of Ultimate Intrigue, the new Weapon Bearer feat essentially introduces a new variant Leadership feat that provides a cohort that is meant to serve the role this archetype with the Squire feat also tries to achieve. It's arguable this archetype and Squire do a better job, providing more options. There are some similarities between the two, but many differences.

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Pg. 21 - Weapon Bearer Squire archetype

As of Ultimate Intrigue, the new Page feat essentially introduces a new variant Leadership feat that provides a cohort that is meant to serve the role this archetype with the Squire feat also tries to achieve. It's arguable this archetype and Squire do a better job, providing more options. There are some similarities between the two, but many differences.

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Pg. 25 - Order of the Penitent (cont.)

In the paragraph at the top of this page, the one detailing skills added by this order, first sentence, change "Sense Motive (Wis)" to "Sleight of Hand (Dex)".

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Pg. 26 - Knightly Codes and Traits

Within the block of text beneath the header introducing this section of the book, third sentence, change "this trait counts against a character's maximum number of feats as normal" to "this trait counts against a character's maximum number of traits as normal."

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Pg. 28 - Carry companion spell

In the Target information for this spell, change it from "one willing creature touched" to "one willing animal or magical beast touched."

Note that the developers have acknowledged that this will prevent some improved familiars from being targeted. This is intentional.

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Pg. 28 - Keep watch spell

All enchantment spells have a subschool and are mind-affecting. Change the school information to "enchantment (compulsion) [mind-affecting]".

Also note that this spell's target information says "one creature touched per 2 levels". Since this is a 1st-level spell, this means that 1st-level characters by RAW wouldn't be able to target ANYTHING with this spell. As a house rule, you may want to add "(minimum 1 creature)" to the target information of this spell.

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Pg. 29 - Serren's swift girding spell

In the components line for this spell, change "M" to "F". The targeted armor would be destroyed in the process of casting the spell if it were a material component.

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Pg. 30 - Knight-captain's lance

Change the price and cost for this magic item to "10,310 gp" and "5,310 gp", respectively. Also, change the weight to "10 lbs."

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Pg. 30 - War lance

Change the price and cost for this magic item to "22,710 gp" and "11,510 gp", respectively. Also, change the weight to "13 lbs."

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Inside Back Cover - Lastwall jasper

The Lastwall jasper grants a trait called Water-Trained that grants them a +2 trait bonus on Swim checks and makes Swim a class skill for them. It's worth noting that as animals, Lastwall jaspers would automatically have Swim as a class skill anyway.

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Pg. 28 - Clarion call spell

All illusion spells belong to one of five subschools. Based on the description, the figment subschool makes the most sense for this spell.

Sovereign Court

This is great, thank you

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