Wonderstell |
You could use the "Craft Skills and DCs" table for some example DCs.
Item : Craft DC
Very simple item (wooden spoon) : 5
Typical item (iron pot) : 10
High-quality item (bell) : 15
Complex or superior item (lock) : 20
This is actually one of the few times where the crafting system isn't incredibly slow, since a normal cup of coffee costs only 1 copper and would take less than five minutes to make even for an inexperienced character (assuming one day's work is 8 hours).
So either Profession or Craft, but if they're playing the Alchemist class they'll probably go for the alternative using the Int bonus.
Quixote |
Craft (coffee) or Profession (barrista) would be the most technically accurate.
I had a player who wanted to run a dwarven brewmaster. I just let him use Craft (alchemy) for his beer, ale, wine, spirits and cordials. Given that he wanted to be The Best at something that had little mechanical impact, I didn't want to penalize him. Plus, we came up with enough pseudo-magical effects for his finest brews that Craft (alchemy) was more accurate in the end, anyway.
Toxic "Slag" Madhammer |
Craft (coffee) or Profession (barrista) would be the most technically accurate.
I had a player who wanted to run a dwarven brewmaster. I just let him use Craft (alchemy) for his beer, ale, wine, spirits and cordials. Given that he wanted to be The Best at something that had little mechanical impact, I didn't want to penalize him. Plus, we came up with enough pseudo-magical effects for his finest brews that Craft (alchemy) was more accurate in the end, anyway.
Did he discover/find the Dwarven Magic Ales from the Alchemy Manual splat book? my Dwarven Brewmaster Alchemist totally enjoys handing these (and other beer related items) out to the rest of the party. And I actually use the "Throw Anything" ability from the Alchemist to throw beer steins as a weapon...
Quixote |
He did not, unfortunately. I usually turn my nose up at most supplements, but that one does sound pretty great.
The brewmaster was actually back in our 3.5 days, so he was an adept-turned PC class. I'm sure he'd have been remade as an alchemist if we'd have made the switch by then (+58 to craft at level 14 would meant some pretty amazing whiskey).
Quixote |
Craft is for physical products, Profession is for services and the like.
Edibles are a weird one. You're making a physical product, but it seems like running the joint is as much a part of being an inn-keeper or whatever as being able to pull a tankard of ale, make a cup of coffee or fry up some ham and eggs. Feels more like Profession.
But then, if you're just sitting around a campfire and want to make an awesome breakfast...the food is literally the only measure of your skill, so that's Craft.