Scott Wilhelm |
I'm thinking Derklord is correct.
Feral Combat Training lets you apply to 1 Natural Attack Feats that have Improved Unarmed Strike as a Prerequisite.
Brawler's Flurry effectively gives you 2 Weapon fighting, which is a Feat, but it does not have IUS as a prereq.
But,
Brawler's Flurry is only useable with a small list of weapons, and Unarmed Strike is right on top.
And,
Brawler's Flurry is only available to level 2 Brawlers, and level 1 Brawlers get Improved Unarmed Strike.
So, that is an argument you could make to your GM to let you apply Brawler's Flurry apply to your Claws through Feral Combat Training.
But, per RAW, no.
Also, I'm not sure why you'd want to do this in the first place. If I wanted to use Brawler's Flurry, I'd go ahead and use one of the listed weapons. If I wanted to use Natural Attacks, I'd do other things that give you much more Damage per Round than Brawler's Flurry. Be a Tengu with Claws, a level in White Haired Witch, 2 levels in Barbarian with a Gore Attack, and now you have 5 Attacks/round that all do 1d6 for starters and go up with levels in Warpriest. And you don't take a -2 on your attacks that 2wf and Brawler's Flurry inflicts on you. More attacks, more accuracy, more damage. Also, didn't I see on another thread where you were thinking of being a Warpriest, anyway?
Or just be a Brawler.
Derklord |
Brawler's Flurry is only useable with a small list of weapons, and Unarmed Strike is right on top.
And,
Brawler's Flurry is only available to level 2 Brawlers, and level 1 Brawlers get Improved Unarmed Strike.
So, that is an argument you could make to your GM to let you apply Brawler's Flurry apply to your Claws through Feral Combat Training.
That sounds rather far fetched. However, broadening out FCT's special section to apply to any kind of flurry sounds not unreasonable. Apart from very select corner cases (like Cave Druid into Carnivorous Crystal), that use of FCT is very weak anyway, so it shouldn't be any problem balance wise.