Fearal Combat Training & Brawlers Flurry


Rules Questions


How do they interact act and what should a full round of combat look like for my lizard man
Brawler?


RAW; they don't interact, FCT only helps for a Monk's Flurry of Blows, not Brawler's Flurry.


Derklord wrote:
RAW; they don't interact, FCT only helps for a Monk's Flurry of Blows, not Brawler's Flurry.

I see could raw

Choose to use brawler flurry with unarmed strikes

Or use my 3 two natural attacks instead?


Correct. Of course, there's also the option of making a regular (full) attack with your weapon/unarmed strike, and the natural attacks as secondary attacks.

I strongly suggest a different class for a natural weapons build.


I'm thinking Derklord is correct.

Feral Combat Training lets you apply to 1 Natural Attack Feats that have Improved Unarmed Strike as a Prerequisite.

Brawler's Flurry effectively gives you 2 Weapon fighting, which is a Feat, but it does not have IUS as a prereq.

But,

Brawler's Flurry is only useable with a small list of weapons, and Unarmed Strike is right on top.

And,

Brawler's Flurry is only available to level 2 Brawlers, and level 1 Brawlers get Improved Unarmed Strike.

So, that is an argument you could make to your GM to let you apply Brawler's Flurry apply to your Claws through Feral Combat Training.

But, per RAW, no.

Also, I'm not sure why you'd want to do this in the first place. If I wanted to use Brawler's Flurry, I'd go ahead and use one of the listed weapons. If I wanted to use Natural Attacks, I'd do other things that give you much more Damage per Round than Brawler's Flurry. Be a Tengu with Claws, a level in White Haired Witch, 2 levels in Barbarian with a Gore Attack, and now you have 5 Attacks/round that all do 1d6 for starters and go up with levels in Warpriest. And you don't take a -2 on your attacks that 2wf and Brawler's Flurry inflicts on you. More attacks, more accuracy, more damage. Also, didn't I see on another thread where you were thinking of being a Warpriest, anyway?

Or just be a Brawler.


Scott Wilhelm wrote:

Brawler's Flurry is only useable with a small list of weapons, and Unarmed Strike is right on top.

And,

Brawler's Flurry is only available to level 2 Brawlers, and level 1 Brawlers get Improved Unarmed Strike.

So, that is an argument you could make to your GM to let you apply Brawler's Flurry apply to your Claws through Feral Combat Training.

That sounds rather far fetched. However, broadening out FCT's special section to apply to any kind of flurry sounds not unreasonable. Apart from very select corner cases (like Cave Druid into Carnivorous Crystal), that use of FCT is very weak anyway, so it shouldn't be any problem balance wise.

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