paizo.com Recent Posts in The finale of Diaspora Strain **spoilers**paizo.com Recent Posts in The finale of Diaspora Strain **spoilers**2019-10-10T18:57:27Z2019-10-10T18:57:27ZRe: Forums: Signal of Screams: The finale of Diaspora Strain **spoilers**Akumamajinhttps://paizo.com/threads/rzs42sub?The-finale-of-Diaspora-Strain-spoilers#22023-09-19T20:28:16Z2020-05-02T22:07:23Z<p>Hello Casper,</p>
<p>sorry, this might be way too late for you, but maybe it will help other people, when they finally hit the finale of this really great adventure.</p>
<p>So, I thought too, that the corrupted guest were quite bland in their current state and kinda a missed oppertunity, so I did a quick hotfix when my players arrived at the scene with the Dr. Rhissona Avran. When they entered the workshop, to investigate Romis message, things got quite messy, there was blood everywhere and several dismembered limbs on the floor: Rhissona hat augmented this guests with very crude and very painful grafted weapons as replacement for their severed limbs. I didn´t change much, and only gave them the bleeding critical and each a different damage type (B, P or S), but added a lot to the feel of the guest. </p>
<p>The big thing was giving them the abilities of a 3 Lvl Mythics of the Mindbreaker connection. The Share Pain feature allowed them to reflect a little bit of damage each time they were hit ... not much, but enough to give them a creepy feeling and later instill the fear in my players, that mowing down 50+ of them will surly be a TPK. As spells I gave them Reflective Armor and one Mind Thrust. </p>
<p>I calculated the abilities as if they had a Wisdom Modifier of +1, so they were pretty low, but in numbers they would quickly overwhelm my players with the pain that they dished out themselves .. very thematic and quite scary. So I hope that they will not try to slaughter everyone on the station, but to ecape asap when the time comes to leave.</p>
<p>On the same itch I rewrote Kane Zaphol as a lvl 9 Soldier with the Silent Slayer fighting style, allowing him to disappear into the shadows every other round and then charge the players again amidst a few new Corrupted guests. I know that this makes Kane much, much stronger then he was before, but really, he seemed like a pretty pushover, and his Silent Slayer persona is again meant to wittle the players down, darting in and out of combat, instead of going headfirst at the whole group the players also must not kill him to escape, so they could just try to escape, while the shadows constantly hold dangers to them. </p>
<p>My players party is pretty strong, and most of the enemies don't want to kill them, but subdue them so that they can experience their pain, so I guess that they will escape. Also, I think that the boundless sunroom was underutilized in the escape sequence. I plan for there being some pretty ugly and scary looking shadow walls or whatever on the stair cases, but the boundless sunroom will be their means of escape from the lower levels, as sort of a bastion of light and hope before the last leg towards the ship.</p>
<p>There are so many little ways in which you can tweak this adventure to make it really awesome, but well, I do this with all AP or published adventures, in order to own them, so to speak.</p>Hello Casper,
sorry, this might be way too late for you, but maybe it will help other people, when they finally hit the finale of this really great adventure.
So, I thought too, that the corrupted guest were quite bland in their current state and kinda a missed oppertunity, so I did a quick hotfix when my players arrived at the scene with the Dr. Rhissona Avran. When they entered the workshop, to investigate Romis message, things got quite messy, there was blood everywhere and several...Akumamajin2020-05-02T22:07:23ZForums: Signal of Screams: The finale of Diaspora Strain **spoilers**Starfinder Casperhttps://paizo.com/threads/rzs42sub?The-finale-of-Diaspora-Strain-spoilers#12019-10-10T18:57:27Z2019-10-10T18:57:27Z<p>My table is at the finale of book 1 and so far it’s been a total flop. What reads as a final exciting chase to their starship with a multitude of corrupted guests chasing after them is playing out as a the players murdering 50+ guests without breaking a sweat. The stats for the corrupted guests are so low they literally can not touch the two front line melee PCs and even the technomancer has some dr that leaves them doing no more than a point or two of damage. This has left the players to being content to just stand there and kill everything coming at them, even when I have left a path open to escape and and urge them to do so. I started giving the guests names and doing little flashbacks on how the PCs met the guest earlier to drive the point in that these are unfortunate innocent victims and that got me a player switching to non lethal damage. Other than throwing away the corrupted guest stat block and finding some very deadly monster out of the various archives to take its place, I really don’t know how to make this final flight of escape a truly terrifying experience befitting the first half of the book.</p>My table is at the finale of book 1 and so far it’s been a total flop. What reads as a final exciting chase to their starship with a multitude of corrupted guests chasing after them is playing out as a the players murdering 50+ guests without breaking a sweat. The stats for the corrupted guests are so low they literally can not touch the two front line melee PCs and even the technomancer has some dr that leaves them doing no more than a point or two of damage. This has left the players to...Starfinder Casper2019-10-10T18:57:27Z