"Tinker" Fairies


Homebrew and House Rules


Hey all,

I've seen a few brews for different types of fairies and I'm trying to build one myself. My wife showed an interest in playing as long as she can be a "sexy fairy." I know that when she thinks fairies she thinks Tinker Bell so I'm trying to build something like that.

I'm using the PCgen system so what I have so far is:

Tinker Fairy
KEY:Fairy (Tinker)
SORTKEY:Fairy (Tinker)
SIZE:T

RACETYPE:Fey
TYPE:PC.Racetype
#RACESUBTYPE:xy
MOVE: Walk, 15, Fly, 30
#FACE:5
REACH:5
#BONUS:COMBAT|AC|xxy|TYPE=NaturalArmor
BONUS:STAT|STR| -4
BONUS:STAT|DEX| 2
BONUS:STAT|CON| -1
BONUS:STAT|INT| 1
BONUS:STAT|WIS| 1
BONUS:STAT|CHA| 4

#ABILITY:Internal|AUTOMATIC|Racial Traits ~ Fairy (Tinker)
LANGBONUS: ALL
AUTO:LANG|Common|
XTRASKILLPTSPERLVL:SkillPointBonus
STARTFEATS:1
FACT:IsPC | True

#inset data here
Racial Traits ~ Fairy (Tinker)
CATEGORY:Internal
ABILITY:Special ability|AUTOMATIC|TYPE=Fairy (Tinker)

I'm trying to come up with some unique racial traits as well. I know a lot of people want to put something in to allow the fairies to grow, and I could see that as an alternative, I was think of more something to possibly increase charisma instead.

::Possible::
Glammer: You have the ability to slightly glow. This causes you to put off a slight shimmer, granting a +2 to charisma based checks while having a -1 to stealth checks. This can be 2 times a day, lasting 15 min.

I've seen a few options concepts that have the ability to grant fly to allies a few times a day but I personally find that a bit over powered.

I'm looking for some feed back and maybe some help in building.


You know, in our modern mythology, there are fairies that live in machines and make electrical things go wrong. They're called gremlins. When people have some kind of randomish, minor problem in some electrical system, say if your Check Engine light sometimes turns itself on then off again, you'd say you have a gremlin in your car.


Bulabars are the tinkers of the fey


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I don't think the OP was using the term "tinker" literally. More just as a nod to the fey creature of Peter Pan fame.

For me, I keep such things as simple as possible, especially for new players.

+4 Charisma and a temporary Charisma boost seems redundant and clunky.

I'd make them small, -2 Str, -2 Con, +4 Dex, +2 Cha. Low-light vision, bonus to Perception and Acrobatics, can cast Dancing Lights and Ghost Sound at will, Glitterdust and Feather Fall 1/day. That's probably it.

what are the Fey like in your setting? I've always gone for something more traditional, like The Brothers Grimm or the stuff out of Arthurian Legend. Fairies are unknowable, alien, fickle and dangerous. Even in the sugar-coated Disney version, Tinkerbell was a malicious creature. I mean, she nearly killed a little girl out of jealousy.


Quixote wrote:
I don't think the OP was using the term "tinker" literally.

Oh, you mean "tinker" as in Tinkerbell, not tinker as in someone who fixes things.


Thats just, pixies or sprites.


Scott Wilhelm wrote:
Oh, you mean "tinker" as in Tinkerbell, not tinker as in someone who fixes things.

...yeah. Seems pretty clear from reading the actual post.


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Basically Tinkerbell and Peter Pan at the same time.


Quixote wrote:

I don't think the OP was using the term "tinker" literally. More just as a nod to the fey creature of Peter Pan fame.

For me, I keep such things as simple as possible, especially for new players.

+4 Charisma and a temporary Charisma boost seems redundant and clunky.

I'd make them small, -2 Str, -2 Con, +4 Dex, +2 Cha. Low-light vision, bonus to Perception and Acrobatics, can cast Dancing Lights and Ghost Sound at will, Glitterdust and Feather Fall 1/day. That's probably it.

what are the Fey like in your setting? I've always gone for something more traditional, like The Brothers Grimm or the stuff out of Arthurian Legend. Fairies are unknowable, alien, fickle and dangerous. Even in the sugar-coated Disney version, Tinkerbell was a malicious creature. I mean, she nearly killed a little girl out of jealousy.

They are pretty much as you describe. Tend to be tricksters with no real intention of being evil or mean but, if it happens, it happens.

I do like the Glitterdust and feather fall 1/day. I think that'll be a fun way to introduce her to spells.

Bloodrealm wrote:
Basically Tinkerbell and Peter Pan at the same time.

Thanks for this, was a great template for me to work with. I changed a few things from this to work in our world. I changed the size from D to T. The movement from fly of 50 to 30. I changed a few of the stats as well.

Atomie STR -4 DEX 6 CON 2 INT 0 WIS 4 CHA 8
mine -4 6 2 0 2 4

I'm also thinking about removing the starting feat "improved initiative." I don't know if I will replace it with anything, maybe "Fleet." Think that could be a fun little change.

What you guys think? As always, love getting your feed back.


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In traditional folklore, faeries are often depicted as quite terrifying; they're not necessarily willfully evil, but they're completely and utterly amoral. A faerie thinks nothing of stealing an infant from it's crib, or cursing a man to a lifetime of misery and suffering, or inflicting horrific anguish on everyone in town. They don't have a moral compass, or at least not one that mortals can understand. Like a young child, their lack of empathy gives them a potential for incredible cruelty.

Also, that wasn't really a template so much as a monster in it's own right, and way more powerful than your standard race. Great fly speed, diminutive size, decent array of spell-spell-like abilities...I mean, invisibility 3/day?

I'd do something like this:

Ability Score Modifiers: -2 Str, -2 Con, +4 Dex, +2 Cha

Size: Small

Type: Fey

Base Speed: 20ft.

Languages: Common, Sylvan

Immunities: +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: +2 racial bonus on Acrobatics and Perception checks.

Fey Magic: at will- dancing lights, ghost sound. 1/day- feather fall, glitterdust

Senses: low-light vision

I don't use the race builder or whatever, so I'm not sure if that's perfectly in line with the other standard races, but I don't think I'd have a problem with it.


That's really powerful for a player race.


Bloodrealm wrote:
That's really powerful for a player race.

Care to explain? Criticism without construction is of little use.

The base races have a 2:1 ability bonus-to-penalty ratio, where as the above is 3:2.

Beyond that, they're small elves. No immunity to sleep, +2 to Acrobatics instead of vs. SR, no Weapon Familiarity and some Spell-like abilities.


They're basically getting +cha for free.

Goblin gets the +4 dex, but loses out on 2 stats.

You've also got 1st level spells as spell likes...most races not viewed as particularly powerful are 0 levels


Ryan Freire wrote:

They're basically getting +cha for free.

Goblin gets the +4 dex, but loses out on 2 stats.

You've also got 1st level spells as spell likes...most races not viewed as particularly powerful are 0 levels

There are also 2 at-will 0-level spell-likes and a 2nd-level spell-like (Glitterdust is 2nd, not 1st).


Ryan Freire wrote:
They're basically getting +cha for free.

Hm. I'd have assumed that +4/-2 is better than +6/-4. I mean. It is, numerically. But sure, you could easily drop a +2 somewhere if that seems to fit better.

Quote:
You've also got 1st level spells as spell likes...most races not viewed as particularly powerful are 0 levels

I'm not sure I understand. Do you believe that the spell-spell-like abilities are too good for a player race? Or that 0-level spell-like abilities aren't good?


Bloodrealm wrote:
There are also 2 at-will 0-level spell-likes and a 2nd-level spell-like (Glitterdust is 2nd, not 1st).

Ah, yes. I meant glitterdust, sorry.

A 0-level spell at will feels more like a nifty, interesting thing a race can do, rather than something that lends to a race being "really powerful." And while 1st level spells have a fair amount of utility, I tried to find two that were more specific and less generally useful. Shield 1/day would be good. Obscuring Mist, Cure Light Wounds, Divine Favor or Grease. Feather Fall can be very useful indeed, the few times you end up needing it.

Still, you could easily capture the race's feel and tone with, say, just Dancing Lights.


The Disney Fairies movies from several years back added a lot of lore to tinker fairies. They’re basically the engineers of the fairy race. That series’ Tinkerbell is also a lot more level headed.

I’m not sure if a fairy would even be up to tiny size though. They are quite small.


Change shape: The tinker fairy can reduce its size at will (as reduce person) While shrunken, the fairy glows as if it were one of the globes of a dancing lights spell.

edit: Then drop the dex from +4 to +2. It will get the +4 from being shrunken, but trade off damage from weapon size and strength reduction.


Melkiador wrote:
That series’ Tinkerbell is also a lot more level headed.

That is unfortunate. I liked the nod to a darker, less Disney-esque history.


Quixote wrote:
Melkiador wrote:
That series’ Tinkerbell is also a lot more level headed.
That is unfortunate. I liked the nod to a darker, less Disney-esque history.

The Disney series is also a prequel and the fairies have been shown to be very impressionable. So the older hotheaded Tinkerbell may be the result of hanging out with Peter Pan too long.

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