So How Awesome Is Illusory Creature?


Advice


At 4th level, it has +10 to hit (assuming 18 Int), and AC 20, and deals 1d4+4 damage. Compared to acid arrow (+10 to hit, 3d8 A +1d6 persistent), it does less damage on the initial cast, but has a good chance of dealing more over time with it's two actions a round. Plus a canny wizard can counter pick the illusion to match the weaknesses of the target. Plus the flanking ability is cool.

Though a question that just came to me, can it use Demoralize or Feint?


I assume it is untrained in those skills, so yes, but it's bonus to those skills would only be...0? It doesn't even have ability score.

Maybe the answer is just flatly no?

We don't have enough information to come up with the values it would need in order to perform those actions.


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Best thing about this spell is that bards get it. So many fun monster songs on my phone to bust out whenever I want to summon anything in the game. Not to mention the option of making an illusory duplicate of yourself to sing a quick duet while stabbing your foes to death. Its pretty solid, though it is easy to remove from play so it plausibly won't last long enough to do more than Acid Arrow.


Yeah, the fact that a successful attack or a failed save ends the spell means this probably only lasts for 1 round when engaged by someone.

Liberty's Edge

It has a little combat utility, which is nice, but I feel like it could really shine out of combat.


Paradozen wrote:
Best thing about this spell is that bards get it. So many fun monster songs on my phone to bust out whenever I want to summon anything in the game. Not to mention the option of making an illusory duplicate of yourself to sing a quick duet while stabbing your foes to death. Its pretty solid, though it is easy to remove from play so it plausibly won't last long enough to do more than Acid Arrow.

Actually, that's something I hadn't thought of. With the combination of 4th level Invisibility and Illusory Creature, you get pretty much everything that comes with the 6th level Mislead spell, if not more. You could have a couple duplicates of yourself at the same time, even. Some hilarious possibilities indeed!

Even without Invisibility you could use this spell as sort of an improved version of Mirror Image.


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Yeah, the AC isn't super hard, but every attack on it is an attack that isn't on a PC


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One other advantage which should be pointed out is, its a spell which grows with you {unlike other 'Summon Spells'}. While heightening does give a boost in damage and size, the other stats {AC, Hit, Saves, and technically Bonus damage assuming you are generally increasing your main casting stat) grows with your spell casting, meaning even the lower level stuff can still be of use in battle. {As others have mentioned, take a hit, do pretty respectable damage even if cast at lower levels if you can take advantage of weaknesses, provide flanking ect.) Just remember if they figure out its an illusion, foes its damaged get back some HP.

But the main strength I find is the flexibility, both because the caster can choose what from it will take {Stay Puft Marshmallow Man) and because the caster can keep it up for 10 mins before coming exhausted, and has a really good range to it. There is nearly limitless shenanigans someone can do with it, both in side and outside of battle {Getting chased by the guards, summon a 'Dragon' over the city and suddenly your less interesting. You need a date for the prom, but people find unlikable and repulsive, make a friend that is less judgmental. Need some clout when your Str 8 Wizard enters into a seedy bar/ ally/ knitting circle, have an instant body guard.) Also gets better with certain metamagics, such as ones that conceal the casting {so its easier to use at a moments notice in more social settings} and at higher levels 'Effortless Concentration' so you don't have to stare at it every 6 seconds, freeing you actions up to cast even more Illusory Stay Puff Marshmallow Men.


If it weren't limited to non-lethal damage I'd almost say it was too powerful. Definitely looking forward to trying it out.


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Nonlethal is a plus for me. I don't plan to use illusions on constructs in the first place, and I always prefer making the choice of whether or not the enemy lives after the fight rather than in the fight. They may have information, or need to be freed to send a message, or not need to die. If they do need to die you can stab them to death after you knock them out, but if they need to not die you can't stab them to life after you kill them.


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Nonlethal only matters if it's the last hit


One question I have is: If you create a illusory archer, can it make ranged attacks with its bow (with the range of the bow)? The spell description doesn't seem to limit strikes to melee and even gives the example of a seemingly wielded weapon.


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masda_gib wrote:
One question I have is: If you create a illusory archer, can it make ranged attacks with its bow (with the range of the bow)? The spell description doesn't seem to limit strikes to melee and even gives the example of a seemingly wielded weapon.

I don't see why not, as long as both the illusory archer and its target are within 500 ft of the caster.


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mrspaghetti wrote:
If it weren't limited to non-lethal damage I'd almost say it was too powerful.

Nonlethal doesn't really mean anything outside the small number of enemies immune to it. Damage is still damage.

Liberty's Edge

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Squiggit wrote:
Nonlethal doesn't really mean anything outside the small number of enemies immune to it. Damage is still damage.

Setting aside immunity, if nonlethal is the damage that brings the enemy to 0 hp, it means they don't die. That arguably makes it "better" than lethal damage because it's much easier to kill an unconscious foe than it is to bring back a dead one.


I have noticed that the damage lines up nicely with that of Daze.
I've also noticed that Summon Fey gives you access to the Sprite at level 1.
They have Colorspray, which is awesome, and Daze as well.

A "real" summoned Sprite could really sell an Illusionary Creature Sprite.
Their ability to turn invisible and their tinyness means there will always be an excuse for them to vanish and reappear.


So is there any reason an illusory creature couldn't cast an illusory lightning bolt, for example? I'd think that would work, though it would likely allow a disbelieve check for damage disparity.


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It doesn't actually make a creature. The illusion doesn't get any of the creature's powers. It's only listed attack is the ability to Strike (though others have noted, it doesn't specify melee strikes). It's a second level spell that can make an image of a lich, so it certainly shouldn't give all the abilities of a lich.


Obviously, and no one suggested that or anything remotely close to it.

But as long as any attack it makes only does "1d4 plus your spellcasting ability modifier", what's the difference if it's an illusory spell, melee weapon, breath weapon or ranged weapon? It's not real, so it doesn't have to follow the rules of a real lightning bolt, etc. You could just roll an attack roll per the illusory creature spell rather than requiring a save. Not sure how I'd handle the whole area effect thing, but certainly if it affected only one creature I don't see why it would be an issue.


mrspaghetti wrote:
So is there any reason an illusory creature couldn't cast an illusory lightning bolt, for example? I'd think that would work, though it would likely allow a disbelieve check for damage disparity.

There is, in fact, nothing stopping this. I've theorized about creating an archer with elemental enchanted arrows in a prior thread. As long as your attack is believable for the amount of damage you're doing, go nuts and have fun hitting literally any weakness imaginable with a single spell.

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