[PFS] Inquisitor of sarenrae


Advice


i'm going to create a character for pfs, for the first time. im planning a dex based inquisitor with dervish dance, and sarenrae's blade of mercy and enforcer feats grants me some good stuff with nonlethal damage.

option 1: human (heart of the fey) inquisitor of sarenrae

stats:
str:8
dex:17+2(stat bonus)
con:14
int:13
wis:14
cha:7
saving throws:
fort:4
ref:4+1(heart of the fey)=5
will:4+1(heart of the fey)=5
traits:
fate's favored
blade of mercy
inquisitor domain: heresy inquisition
skills:
bluff:6
intimidate:7
knowledge(religion):5
perception:6
perform(dance):-1
sense motive:7
stealth:8
Feats: weapon finesse(1)
enforcer (human bonus feat)

Option 2: half orc(sacred tattoo) inquisitor of sarenrae

stats:
str:8
dex:17+2(stat bonus)
con:14
int:13
wis:14
cha:7
saving throws:
fort:6
ref:6
will:6
traits:
fate's favored
blade of mercy
inquisitor domain: heresy inquisition
skills:
bluff:6
intimidate:9
knowledge(religion):5
perception:6
perform(dance):-1
sense motive:7
stealth:8
Feats: weapon finesse(1)

im really inbetween of human and half orc. im open for any advice. Also the main thing concerns me of how should i build it furthermore. Thanks guys already...


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Highly recommend against that point buy.

Stunting STR prevents you from carrying useful items like a crossbow/shortbow, and good armor like chain mail.

Further, there is no need to dump CHA aggressively, you still get mileage out of it.

That being said:

I think you should consider Sanctified Slayer as an archetype, because it gives you access to the Menacing Combat Style, which means you'll be able to combine Enforcer's ability to intimidate with Shatter Defenses!

Also:

Don't do the Fate's Favored + Tattoo cheese, it's boring and people will think you are lame.

Here's what I'd do for a Human:

S10 D16+2 C14 I10 W15 CH8

For traits, pick up Blade of Mercy + Armor Expert

Slap a chain shirt and a scimitar, get a good crossbow, and you'd be good.

I don't think Heart of the Fey is that good honestly, for Inquisitors. I think it's best for Fighters. I think you'll get more mileage of Imposter-Wary for more skills and a bonus against illusions!

Silver Crusade

Hah Secret Wizard beat me to it. STR 8 seems like maybe a good idea until you try to account for encumbrance. Then it seems like a really bad idea. I confess to calling out several DEX-based PFS builds this way when I was GMing. I normally just scan each PC and move on to the game. No one wants to waste time fiddling with encumbrance during table time. But a few times I'd read the character sheet, note the 7 STR PC wearing plate armor, shield, and another 120 lbs of gear, and say something. It felt icky to do as a GM, because it made the PC unplayable and spoiled someone's fun. Yet not doing so is unfair to the other players, who meticulously calculated encumbrance and were strong enough to carry their gear.

I admit that I sometimes overlooked some egregious encumbrance problems just to move the game along. A few times I did call people on it. It particularly bugs me when I see multiple polearms stored in a backpack. Opinions?

Grand Lodge

Just in case of I'd add a masterwork backpack, Muscle of the Society and or/muleback cord. Even at 10 it might be difficult. Some concepts will attract encumbrance checking more than not (hey wizards)

At 10 strength without anything else, a normal chain shirt would already put the character in a dangerous position at the start

Ant Haul would solve a lot of problems, but I don't know if the class has access to it or not (I'd gamble no). If the backpack isn't a bag of holding or else, storing a polearm is dubious, and several of them, even more so. Outside strictly the encumbrance, magda and secret already covered it. I'm thinking if I need to say something else, but I don't think so yet.


Don’t forget that until you get Dervish Dance you cannot use weapon finesse with the scimitar. That means if you dump STR for your first two levels you are taking a penalty to hit and damage using the scimitar. You also probably will not have the funds for any encumbrance reducing items. Dumping STR is really not a good idea. Surviving until you get to third level and can pick up dervish dance may be a problem. At best the rest of the party is going to have to carry you for two levels.


Early on with STR 10, as long as your attack is good, you can rely on the damage of Blade of Mercy + a dagger + a damaging Judgement + damage from a spell.

That's basically the basis of crossbow Inquisitors!


I understand why you took the heresy inquisition, but it seem like a heavy price to burn your inquisition/domain on skills when there some game changing one to choose (hello travel domain freedom of movement + teleport)


Sibyl wrote:
I understand why you took the heresy inquisition, but it seem like a heavy price to burn your inquisition/domain on skills when there some game changing one to choose (hello travel domain freedom of movement + teleport)

Thematically heresy is kind of an odd one for Sarenrae to begin with given that she has both quasi pacifist redeemers (blooming light) as well as militant near warmongers (the dawnflowers that want to overthrow taldor) in her church

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