Best ways to summon as a standard action?


Advice


Specifically I'm asking for the wizard class, not interested in being a master summoner.

J


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There's a feat, academae graduate, though its use can leave you fatigued. If you can get an aligned aura - say via the Magaambyan arcanist prestige class - then sacred summons works. The blackfire adept prestige class works on the other side of the alignment spectrum and gives you sacred summons for free.

Those are from best to worst IMO but it's your call which you'd like best.


If you don't mind going Arcanist instead of Wizard, the Occultist archetype gives standard action summoning through your Arcane Reservoir.


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Pact Wizard (FF) also meets the aura prerequisite for sacred summons.


The occultist is great at low levels, but you will get very few level appropriate summons at later levels...


Evilserran wrote:
The occultist is great at low levels, but you will get very few level appropriate summons at later levels...

Depends how you do it. There are at least 2 ways of replenishing your reservoir:

1) Fiendish Proboscis abuse
2) Consume Magic Items (generally + Scribe scroll, but you can make do off of found wands generally)
Also, Consume Spells allows you to make something close to a Druids spontaneous casting of SNA X, converting your spell slots into reservoir points...


Evilserran wrote:
The occultist is great at low levels, but you will get very few level appropriate summons at later levels...

I take your point that your reservoir can be lacking at later levels, but you're still a strong spellcaster in general and you still get SOME arcane standard action summons, which is what the OP was asking about. I was playing a Monster Tactician in CoCT because I thought we would need some extra melee support on top of summoning, but I somewhat regret not playing an Occultist instead...


VMC cleric or paladin will give you an aura for sacred summons.


Magaambyan arcanist prestige class is a decent way to do it, but you're waiting awhile for your aura.


baggageboy wrote:
VMC cleric or paladin will give you an aura for sacred summons.

I ocassionally forget these exist and am pleasantly reminded at times. Thanks!


A single level of Cleric also gets you an Aura. It also gets you a few extra low level spells, and access to being able to use wands, and staves of cleric spells without UMD. Scrolls might need rolls to cast properly, but easier than UMD. Add in domain stuff, and you could get a familiar, bonus speed, or other neat things. While your channel is weak, it is there to top off or for emergency stabilization of someone.

/cevah


The feat Tattoo Attunement is also a way to get standard action summons. In addition it leads the way in stealing OTHER peoples summons and making them your own. Given that it will require will saves, it's safe to say most will fail.

Heavier feat investment than other options but one is a crafting feat so a wizard has that option built in.

Spoiler:
Prerequisites: Inscribe Magical TattooISM or Varisian TattooISWG; Spellcraft 5 ranks.

Benefit: As a standard action, you can touch a single creature that you’ve summoned, instantly transforming it into a magical tattoo on your body. This tattoo takes up one magic item slot if the summoned creature is Medium or smaller, and one additional adjacent slot for each size category larger than Medium (see page 16 of Pathfinder Campaign Setting: Inner Sea Magic for rules on magical tattoos). You can have only one such tattoo at a time.

While in tattoo form, the summoned creature can’t take actions and doesn’t need to eat, sleep, or breathe; it retains the remaining duration of the summoning spell used to conjure it. The creature can stay in tattoo form for a number of hours equal to your caster level. If the creature is still in tattoo form at the end of that time, the tattoo disappears, the creature is sent back to the plane from which it was summoned, and the remaining duration of the summon is wasted. As a standard action that provokes attacks of opportunity, you can cause the creature to change from a tattoo back into creature form, and appear in a square adjacent to you. The remaining duration of the spell is then expended as normal. The creature is staggered for 1 round after emerging from tattoo form. This is a supernatural ability.


"In addition it leads the way in stealing OTHER peoples summons and making them your own. "

How do you do that bit?


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Lucy_Valentine wrote:

"In addition it leads the way in stealing OTHER peoples summons and making them your own. "

How do you do that bit?

With the feat tattoo conversion. You touch the summoned creature, make it a tattoo, then later on roll to have control over it.

Works great when used to take the creature away, you kill the summoner and theres no roll to contest it. Even at once a day this is a great way to steal summons from a battle.


Saurian Shaman druid. Summon giant advanced, augmented summoning dinosaurs as a standard action.

Yeah you don't get the spell abilities of some of the higher level things.....but dinosaurs > outsiders on a cool factor

Scarab Sages

Cavall wrote:
Lucy_Valentine wrote:

"In addition it leads the way in stealing OTHER peoples summons and making them your own. "

How do you do that bit?

With the feat tattoo conversion. You touch the summoned creature, make it a tattoo, then later on roll to have control over it.

Works great when used to take the creature away, you kill the summoner and theres no roll to contest it. Even at once a day this is a great way to steal summons from a battle.

I’m not sure that works.

Quote:
As a standard action, you can touch a single creature that you’ve summoned, instantly transforming it into a magical tattoo on your body.

If you didn’t summon the creature, I don’t think you can use the ability on it.

But in general, this is a good way to have a creature ready when needed.


Ferious Thune wrote:
Cavall wrote:
Lucy_Valentine wrote:

"In addition it leads the way in stealing OTHER peoples summons and making them your own. "

How do you do that bit?

With the feat tattoo conversion. You touch the summoned creature, make it a tattoo, then later on roll to have control over it.

Works great when used to take the creature away, you kill the summoner and theres no roll to contest it. Even at once a day this is a great way to steal summons from a battle.

I’m not sure that works.

Quote:
As a standard action, you can touch a single creature that you’ve summoned, instantly transforming it into a magical tattoo on your body.

If you didn’t summon the creature, I don’t think you can use the ability on it.

But in general, this is a good way to have a creature ready when needed.

you are quoting tattoo attunement, tattoo conversion is the one that steals (attunement is a prereq for it). Defeinitely a neat chain I hadn’t been aware of; gives standard action options for summoners from some other classes that don’t normally have options (sorcerer, shaman, maybe oracle; sacred summons is extremely limited as well, so I’d look at this for a cleric as well).

Scarab Sages

Ah. Ok. Tattoo Attunement was the only feat mentioned in the earlier post. I missed that the second post referenced a different feat.


That would be the "in addition it leads the way to" part, yeah.

As in "pre req."

Scarab Sages

To be fair, you said “leads the way in,” not to. Just got confused about what you were claiming. Tattoo Conversion does what you said, and is a nice option to have.


Let's say I took a level in cleric, to get the aura. From then on I take levels in wizard. Now I have the aura and sacred summons, and am a wizard. Would my caster level always be one level lower than my character level, or would it be the same as my character level because the cleric is also gaining a level as a caster?

J


A wizard X/ cleric 1 has two caster levels, 1 and X. For cleric purposes it is 1, wizard is X. I know of nothing that would ever let you combine them (I want to say there is nothing, but some splat book something would end up proving me wrong).


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JDawg75 wrote:

Let's say I took a level in cleric, to get the aura. From then on I take levels in wizard. Now I have the aura and sacred summons, and am a wizard. Would my caster level always be one level lower than my character level, or would it be the same as my character level because the cleric is also gaining a level as a caster?

J

i really don’t think you want to dip for aura; as above, Pact Wizard (not the silly one) archetype gives the aura + improved familiar feat for essentially the cost of a Wizard feat.

Dipping into other classes is very painful for casters in PF1.

Lantern Lodge

Cavall wrote:
The feat Tattoo Attunement is also a way to get standard action summons. ...

Only technically correct - I wouldn't consider this feat as giving you a true "Standard Action" summon equivalent. While you release the creature from the tattoo as a "Standard Action", it is not equivalent for the following reasons:

1. Appears adjacent to you - so, unlike a normal summons, it will often need to move up to the enemy to attack. Normally, I just summon my creatures next to the enemies so they can get an immediate full attack.

2. The summoned creature is staggered for 1 round - To compound #1, the creature ONLY gets a move or standard action (plus, immediate, swift and free).

AND this costs me FOUR FEATS? (Spell Focus/Conjuration, Mage's Tattoo, Inscribe Magical Tattoo AND Tattoo Attunement)


Being staggered, it can make a charge up to its speed as a standard action. Pounce still works with that RAW.

If you're going to be a summoner, spell focus (conjuration) is a feat tax for augment summoning anyway. Varisian/Mage's tattoo is OK in its own right. 2 feats is the actual cost.

The Exchange

And fights over, absorb and reuse next fight, rense, repeat. Than there is the next feat, that lets you have resist energy for hours. It is a fun combo of fests


Adjacent as well is subjective.

A TRex may appear beside you, doesnt mean the guy 9 Squares away isn't going to suddenly have a bad day.

And one of the prereqs is an "or" so it's not as much as you think.

So yeah on basically all points I'm not technically correct I'm factually correct.


If we're doing dips, the Megaambyan Arcanist Prestige Class gets a Good Aura for use with Sacred Summons. If not PFS, combine that with Summon Guardian Spirit for a Cassisian summon with a scaling Fire/Cold breath attack and minutes per level duration. It's a long road though. Until level 6, you won't be much of a summoner.


Lelomenia wrote:
JDawg75 wrote:

Let's say I took a level in cleric, to get the aura. From then on I take levels in wizard. Now I have the aura and sacred summons, and am a wizard. Would my caster level always be one level lower than my character level, or would it be the same as my character level because the cleric is also gaining a level as a caster?

J

i really don’t think you want to dip for aura; as above, Pact Wizard (not the silly one) archetype gives the aura + improved familiar feat for essentially the cost of a Wizard feat.

Dipping into other classes is very painful for casters in PF1.

The one I believe you're referencing is from the Fiend Folio. That ones requires me to pick a third opposition school though, which sucks.

Still, seems like my best options might be either a Pact Wizard, or maybe an Oracle who focuses on summoning?

I love the Acadamae Graduate idea, but our GM doesn't let us take campaign traits unless we're playing that campaign.


Acadame graduate is a feat, not a campaign trait. It was printed in the CoCT player's guide, so some GMs might still restrict it to that campaign.


If you're looking at non-wizard summoners there's plenty of good options but not normally an oracle. They don't have the aura class feature, and they don't have bonus feats. A tattooed sorcerer (abyssal bloodline for DR/evil) could get into tattoo attunement paying just the one general feat for example, or an arcanist with the occultist archetype gets a couple of standard action summons without paying anything, or the animal shaman druid archetypes can be pretty good.

But yeah, pact wizard should be just fine. If you're specialising in summoning then you can get away with 3 opposition schools.


You can get the school back with Opposition Research eventually. You end up paying out 1 feat, and getting back both the aura and one of the best feats in the game (improved familiar). Real problem is that Sacred Summons isn’t that great, and usually Acadamae Graduate is just better.

Lantern Lodge

Cavall wrote:

Adjacent as well is subjective.

A TRex may appear beside you, doesnt mean the guy 9 Squares away isn't going to suddenly have a bad day.

And one of the prereqs is an "or" so it's not as much as you think.

So yeah on basically all points I'm not technically correct I'm factually correct.

You are correct, it's only 3 feats, and yes, ONE of those feats you probably would already take if you were going to be a hard-core summoning caster. That's still more feats than my typically feat-starved character has available.

I do not think you understand the word "factually". Be that as it may, you are NOT casting a "Standard Action" Summons. You are using a standard action to recall a summoned creature that you stored in a tattoo. A true standard action summons is MUCH better as you can summon ANY creature that you happen to need at the moment (or multiple creatures of a lower level), rather than having to make do with whatever single creature you have stored.

I'm not saying your idea has no merit, and if you want to build a character around your idea it can work fine (and I do like the "steal a summons" concept), but it's not the same as a standard action summons, and it does cost extra feats - even two feats is a lot for your average character, 3 if you want to steal summons.

Or put another way, a typical non-human of a class that doesn't give the appropriate free feats who thus gets 1 feat at every odd level will get Tattoo Attunement at Level 7 (Spell Focus, Augment Summoning [not a prereq, but who's NOT going to take this?], Inscribe Tattoo OR Mage's Tattoo, and Tattoo Attunement).

You can build around this concept to get Tattoo Attunement in place by level 3 (with Augment Summoning at level 4) by being a human Herald Caller (free Augment Summoning), or save a feat by taking Inscribe Tattoo instead of Mage's Tattoo, but having to wait until level 7 (since you can't take Inscribe until level 5).

Plenty of build options if you're willing to spend the feats. But it still costs feats which represent other options given up.

Lantern Lodge

avr wrote:

Being staggered, it can make a charge up to its speed as a standard action. Pounce still works with that RAW.

If you're going to be a summoner, spell focus (conjuration) is a feat tax for augment summoning anyway. Varisian/Mage's tattoo is OK in its own right. 2 feats is the actual cost.

Great, no T-Rex for you (it doesn't have pounce). Or put another way, your options are now limited to creatures with pounce. Great.

I'll buy the idea that a feat you would already take (Spell Focus) as not being an "extra" cost, BUT just because a feat is good (Mage's Tattoo) doesn't make it "free" - you still have to take it and if it's good, but NOT a feat you would have taken, then it's definitely NOT free.

As noted above, Cavall is correct that it's only 3 feats, not 4 as the prereq is Inscribe Magical Tattoo OR Mage's Tattoo. The former actually makes it only 2 feats if you can get Augment Summoning without having to take Spell Focus (e.g. Herald Caller).

Lantern Lodge

Jeff Morse wrote:
And fights over, absorb and reuse next fight, rense, repeat. Than there is the next feat, that lets you have resist energy for hours. It is a fun combo of fests

I admit it can be fun and if you want to build a character around it great. All I'm saying is (1) it's not really equivalent to a standard action summons and (2) that there's an opportunity cost, and not everyone is going to want to spend 2 or 3 feats to get the ability.


The topic is to summon as a standard action. This allowed a standard action summon. Goalpost moving is a argumental fallacy. Goalpost moving the OP is a rude argumental fallacy.

Also, you can have a T Rex. If you have a space in front of you that's 5 feet away. The trex takes up 20x20 space. It's got reach of 20 feet. That's a lot of feet away to bite someone. A T Rex has one attack, it doesnt need pounce. And it has Grab which is free action. And swallow whole for the next round. None of which gives a damn about being staggered.

Also also, the feats taken are either a) taken anyways as a feat tax so you're getting 2x the use out of a tax, or b) actually useful. They arent some nebulous feat sinkholes that dont do anything. They are good feats. I should take a feat that gives me +1 caster level to something in need to summon longer. Amount of rounds lost to summon at +1 level and then touch? 0 total.

Also also also, I fully understand factually. Hence the correct use of it.

Also also also also, you're really trying hard to be technially right while saying others are, as if that mattered. The OP wanted a way to summon as a standard. Not cast summons, just summons a standard. I gave one.

Also also also also also, its 2 feats to take. Inscribe magic tattoo and tattoo attunement. Which, again, if you're playing a wizard you're given free crafting feats so the actual level you can take it all at is 5 and it costs you 1 feat outside of free class feats. THIS ISNT HEAVY INVESTMENT. But I would likely go with the other tattoo death since I'll be taking it personally anyways. But you can do it in 2 and one is given free by the wizard class.

Its not a route you like that's fine. But it's a great choice. You're original analysis is faulty and now you're coming off poorly trying to redefine the OP to have a second faulty analysis.

Just not worth the effort to keep trying to say it's bad when it's not.


Captain Zoom wrote:
avr wrote:

Being staggered, it can make a charge up to its speed as a standard action. Pounce still works with that RAW.

If you're going to be a summoner, spell focus (conjuration) is a feat tax for augment summoning anyway. Varisian/Mage's tattoo is OK in its own right. 2 feats is the actual cost.

Great, no T-Rex for you (it doesn't have pounce). Or put another way, your options are now limited to creatures with pounce. Great.

Summons with pounce include some pretty good ones, and pounce isn't required - it's an option. A T-rex can still perform a standard action charge when staggered. It just gets one and only one attack at the end of it. Of course, that's all a T-rex gets anyway...

Quote:
I'll buy the idea that a feat you would already take (Spell Focus) as not being an "extra" cost, BUT just because a feat is good (Mage's Tattoo) doesn't make it "free" - you still have to take it and if it's good, but NOT a feat you would have taken, then it's definitely NOT free.

Sure. Though if you might take that feat and the fact it's a useful prereq gives you a little extra push and you then take it, you can drop the 'definitely NOT free'. It's more complex than absolutes.

Quote:
As noted above, Cavall is correct that it's only 3 feats, not 4 as the prereq is Inscribe Magical Tattoo OR Mage's Tattoo. The former actually makes it only 2 feats if you can get Augment Summoning without having to take Spell Focus (e.g. Herald Caller).

Yeah, and if you're a tattooed sorcerer you get Varisian (aka Mage's) tattoo for free and the cost is just 1 feat. The cost does vary with what you're building from.


One last option I did not see mentioned is the feat summon evil monster. Still not quite regular, but let's you get a meat shield out quick.

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