Weapon Trick Polearm Haft Bash


Rules Questions


The Haft Bash weapon trick from the Polearm Tricks section of the feat Weapon Tricks specifies that:

"Any qualities such as trip) or special abilities such as keen) of the weapon that a club could not have, and any feats or abilities you can’t apply to a club, don’t apply to attacks with the weapon during this time."

Does this mean any feats that *I* personally can't apply to a club, or any feats that *cannot* be applied to a club universally? For instance, does weapon focus/weapon specialization for my polearm still apply to attacks made this way even though I don't personally have "weapon focus: club"?


The most strict interpretation leans towards Weapon Focus wouldn't apply, because you have weapon focus (polearm) not weapon focus (club).

However, I don't think that was the intent. The examples they show are keen and trip which are things that couldn't be applied to generic clubs. But you can have weapon focus in a club, but you're using your polearm as a club.

I think weapon focus is a less problematic example than say Bladed Brush. Though bladed brush gives you most of the benefit of the Polearm Trick but allowing you to treat it as though you didn't have reach.

Silver Crusade

@OP: Many players new to reach weapons worry a lot about the 5' dead zone. In my experience these concerns are not justified. My first few reach fighters always had some way to also attack adjacent, such as Armor Spikes or Improved Unarmed Attack. I gradually realized that this rarely comes up in actual play. 95% of the time this issue does not matter. My more recent reach fighters no longer bother with this issue, because it's actually a nothing-burger. It's certainly not worth a feat!


I don’t have a build around it yet, and weapon trick polearm gives a couple other nice bonuses. I was just curious about it.


Magda Luckbender wrote:
@OP: Many players new to reach weapons worry a lot about the 5' dead zone. In my experience these concerns are not justified. My first few reach fighters always had some way to also attack adjacent, such as Armor Spikes or Improved Unarmed Attack. I gradually realized that this rarely comes up in actual play. 95% of the time this issue does not matter. My more recent reach fighters no longer bother with this issue, because it's actually a nothing-burger. It's certainly not worth a feat!

Can you really blame them? You constantly need to make a 5-foot adjustment away from your target in order to strike them, and that's up for debate if that alone can trigger attacks of opportunity. Furthermore, if Reach doesn't make ti not as appealing as it may want to, Bracing isn't that useful either, because you need to ready an action. You need to telegraph your action so that your DM will somehow forget about it and have an opponent recklessly charge at you in order for you to deal double damage on the resulting opportunity.

As for the ability in question, I feel like if the club cannot get the benefits of an ability or a feat that your polearm can, the haft bash cannot receive it. It can receive Weapon Focus, but not Keen. However, if your polearm is Bludgeoning and have the Disruption enhancement, so does your haft.


JiCi wrote:
Magda Luckbender wrote:
@OP: Many players new to reach weapons worry a lot about the 5' dead zone. In my experience these concerns are not justified. My first few reach fighters always had some way to also attack adjacent, such as Armor Spikes or Improved Unarmed Attack. I gradually realized that this rarely comes up in actual play. 95% of the time this issue does not matter. My more recent reach fighters no longer bother with this issue, because it's actually a nothing-burger. It's certainly not worth a feat!

Can you really blame them? You constantly need to make a 5-foot adjustment away from your target in order to strike them, and that's up for debate if that alone can trigger attacks of opportunity. Furthermore, if Reach doesn't make ti not as appealing as it may want to, Bracing isn't that useful either, because you need to ready an action. You need to telegraph your action so that your DM will somehow forget about it and have an opponent recklessly charge at you in order for you to deal double damage on the resulting opportunity.

As for the ability in question, I feel like if the club cannot get the benefits of an ability or a feat that your polearm can, the haft bash cannot receive it. It can receive Weapon Focus, but not Keen. However, if your polearm is Bludgeoning and have the Disruption enhancement, so does your haft.

A 5' step doesn't trigger an AoO.


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EldonGuyre wrote:
JiCi wrote:
Magda Luckbender wrote:
@OP: Many players new to reach weapons worry a lot about the 5' dead zone.
Can you really blame them? You constantly need to make a 5-foot adjustment away from your target in order to strike them, and that's up for debate if that alone can trigger attacks of opportunity.
A 5' step doesn't trigger an AoO.

Here' the rule.

Take 5-Foot Step

Source PRPG Core Rulebook pg. 189
You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can’t take more than one 5-foot step in a round, and you can’t take a 5-foot step in the same round that you move any distance. You can take a 5-foot step before, during, or after your other actions in the round.
You can only take a 5-foot-step if your movement isn’t hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can’t take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.
You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

Debate over.

Personally i'm a huge fan of the LUNGE feat with reach weapons - it lets you move up to an enemy and attack while still keeping them out of the 5-foot-dance range, so you get a free attack when they close the distance.

Silver Crusade

The subdomain plant(growth) is like the lunge feat on steroids.

In eight years of playing Pathfinder I've seen the Brace action used effectively exactly once. The Brace action is almost worthless. Never use it. The reach property, however, is great because it allows reach tactics. Many players are overly concerned about the 5' dead zone around a reach weapon. In practice this is rarely an issue and can be safely ignored.

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