Players creating NPCs out of control how to mitigate please help. (am I following the rules?)


Rules Questions


First, I'm sorry fro bring this here.
Secondly, I'm a GM of 34 years experience.

I have a player, that rather than play his characters, builds characters that create NPCS. I don't persay have a problem with that but, it is getting excessive,takes more time, throws off the CR rating of the campaign and likewise. That in itself isn't the issue, last week, his construct and Eidolon blocked a hallway and essentially no other player could play.

In my mind I've never been an overbearing GM. I let the player build his construct on his time, no rolls, no GM supervision. Well he switched between the regular rules and the alternative as it suited him to mitigate cost creation. I addressed that and we worked thru it satisfactorily.

House rules have been all NPCs Max is equal to the Player Character -1 level no exceptions, no feats, no magical items, nothing changes that. This is an effort to get players to play characters and not NPCs

The player is dissatisfied with that and seeks to buck the system and believes the forum will validate his opinion. I said I would ask so I am.

I said he could feel free to disregard the character level -1 on NPCs but I'd revert to RAW which says all final modified DCs are determined by the GM. That he could expect at the onset of every planned battle I would then include creatures or spellcrafters who could control various NPCs (not targeting the specific player).

He insists that I am not following RAW or the spirit of the game. I have more players to worry about than just him but, wanted to be as fair and impartial as possible. I am only human and have therefore been wrong before.


Where is he getting NPCs from?


Craft Construct.


He stopped the game? That needs more explanation. It isn't a power thing, but rather is he getting in the way of the other players for selfish reasons? If he is showboating, kick him from the table.

Eidolon are limited by the PCs level. While there are items that boost their ability, they shouldn't be more powerful than another combat focused player (that bothers to make smart decisions).

Generally speaking, players shouldn't be able to afford constructs that are more powerful than the PC. This implies to me that the GM is giving out too much treasure, or the construct building player is exploiting like mad and the GM is allowing it. By design the construct system is a thing GMs use for monsters and players should find it just too expensive to get a real benefit from it.

One thing that shouldn't be allowed is the creation of a Trompe l'Oeil. Simply put the construction rules for them are utterly broken and under priced. RAW they can wreck a campaign. It is the same as allowing simulacrum of Glabrezu to give wishes to the creator with no strings attached. By RAW it certainly works, and if that is how you want to end your campaign by all means do it. After all, you've just allowed an unlimited production of wishes that can be used to create more wishes at no cost.

Even if something is RAW, sometimes RAW is bad for a game. That is a major reason why the GM can override the rules, because they are suppose to keep the game enjoyable for all of the players.


Max CR is player level minus 1?


Anvil Mithrashield wrote:
He insists that I am not following RAW or the spirit of the game.

He is demonstrably wrong, in that ...

Quote:
I have more players to worry about than just him

... the fundamental spirit of the game is an adventure everyone enjoys. You may or may not be following RAW but you are absolutely following the spirit of the game by making sure everyone at the table is having fun.

Note that it's possible your other players don't mind. Maybe they secretly hate combat, and thank Construct Man behind your back. In which case, I argue the spirit of the game would dictate that you allow the constructs - or probably better, adjust the nature of the campaign.

It's more likely your other players will side with you. Even if it means their characters taking a few ineffectual swings with a club before the optimized fighters take out the enemy, it's generally more fun for everyone have something to do.


What do you mean by "all NPCs Max is equal to the Player Character -1 level."

The number of NPCs? The total HD of NPCs?

And to the point of his eidolon and construct blocking the hallway, I'm assuming this was in combat? Why don't any people have ranged weapons? Also, you can move through allies, why not try to move through the ally and make an acrobatics check to move through the enemy and then flank them? If all of your players are melee and get stuck in a small hallway to fight, there's always going to be someone or a couple people left out. That seems more like a party composition problem than a one-player problem.


Meirril wrote:


Even if something is RAW, sometimes RAW is bad for a game. That is a major reason why the GM can override the rules, because they are suppose to keep the game enjoyable for all of the players.

That was my point and point of validation.

The player simply interpreted the rules very favorably not on purpose.

@Lelomenia my rule was it had to be 1 level less than your PCs level and to seek me as to how to apply it. On Undead in the past it was CR -1 for his Juju Oracle. In this instance, I applied CL-1 for constructs. I understand that is not RAW but a consistent table rule. My attempt is to get players to play their characters and tell a story not have NPCs whom technically the GM controls tell the WHOLE story.


RAWmonger wrote:

What do you mean by "all NPCs Max is equal to the Player Character -1 level."

The number of NPCs? The total HD of NPCs?

And to the point of his eidolon and construct blocking the hallway, I'm assuming this was in combat? Why don't any people have ranged weapons? Also, you can move through allies, why not try to move through the ally and make an acrobatics check to move through the enemy and then flank them? If all of your players are melee and get stuck in a small hallway to fight, there's always going to be someone or a couple people left out. That seems more like a party composition problem than a one-player problem.

No, each NPC is character level -1 you can have 20 NPCs or more


Watery Soup wrote:
Anvil Mithrashield wrote:
He insists that I am not following RAW or the spirit of the game.

He is demonstrably wrong, in that ...

Quote:
I have more players to worry about than just him

... the fundamental spirit of the game is an adventure everyone enjoys. You may or may not be following RAW but you are absolutely following the spirit of the game by making sure everyone at the table is having fun.

Note that it's possible your other players don't mind. Maybe they secretly hate combat, and thank Construct Man behind your back. In which case, I argue the spirit of the game would dictate that you allow the constructs - or probably better, adjust the nature of the campaign.

It's more likely your other players will side with you. Even if it means their characters taking a few ineffectual swings with a club before the optimized fighters take out the enemy, it's generally more fun for everyone have something to do.

Thanks for your response!


More specifics would help. A CR6 clockwork soldier costs 37000 to craft, and WBL at 7 is 23000. And it would basically be a traffic cone against a relevant enemy.


Anvil Mithrashield wrote:

First, I'm sorry fro bring this here.

Secondly, I'm a GM of 34 years experience.

I have a player, that rather than play his characters, builds characters that create NPCS. I don't persay have a problem with that but, it is getting excessive,takes more time, throws off the CR rating of the campaign and likewise. That in itself isn't the issue, last week, his construct and Eidolon blocked a hallway and essentially no other player could play.

This is actually a little inaccurate. Anvil forgot to mention that he was playing a large creature as well and there was a paladin riding on a large griffon engaged with 3 large undead cyclopes just outside of the tunnel. I have provided a screenshot below for clarification. But all of those large creatures were in the little area just outside of the hallway.

Screenshot of the map

Anvil Mithrashield wrote:

In my mind I've never been an overbearing GM. I let the player build his construct on his time, no rolls, no GM supervision. Well he switched between the regular rules and the alternative as it suited him to mitigate cost creation. I addressed that and we worked thru it satisfactorily.

House rules have been all NPCs Max is equal to the Player Character -1 level no exceptions, no feats, no magical items, nothing changes that. This is an effort to get players to play characters and not NPCs

The player is dissatisfied with that and seeks to buck the system and believes the forum will validate his opinion. I said I would ask so I am.

So this statement also is a little inaccurate. I had coordinated with the GM who actually ran the game last night.

The regular rules under constructing an animated object, said cost varies based on object's CR, but I found it difficult to find the objects CR. So instead I went with the alternative rules also from Paizo products, which I thought were a little more clearer on the price.
This is the rules for Creating an Animated Object under the Alternative Rules section:
CL varies (equal to the animated object’s HD); Price varies (cost of object + [(animated object’s HD + CP) × 1,000])
CONSTRUCTION REQUIREMENTS
Feats Craft Construct; Spells animate objects, permanency; Skill optional (determined by object being created; crafting the object reduces its cost); Cost 1/2 price

I may have miscalculated what it meant by the cost of object. I had assumed that it was the cost of the object that I was animating. So for this I crafted a Huge Adamantine Chainmail armor that I planned to use to animate and thought the cost to craft that is used as the object to animate. After the game, however, Anvil brought it to my attention that the cost of the object was supposed to be from the actual NPC listing of a Huge Animated Object at 12,500 gp. I conceded to that point and admitted to my mistake. So since that Construct is not legal by the house rules I said I would create a Golem using the Golem rules and swap it out. The Construct was only targeted once during that game, so changing it out for a large golem would make the construct only large size and not have much impact.

Anvil Mithrashield wrote:
I said he could feel free to disregard the character level -1 on NPCs but I'd revert to RAW which says all final modified DCs are determined by the GM. That he could expect at the onset of every planned battle I would then include creatures or spellcrafters who could control various NPCs (not targeting the specific player).

There are very specific rules for crafting Constructs. They are as follows:

The DC to craft a construct is 5 + the default caster level of the construct, just like for a magic item. Like when crafting magic items, a creator with a sufficiently high skill bonus may ignore these requirements. Each missing requirement increases the Craft DC by 5. Regardless, the creator must meet all item creation feats and minimum caster level requirements. Crafting a construct takes 1 day per 1,000 gp in the item’s base price, excluding any special material costs. This process is identical to the process for crafting a magic item, including the rules for accelerating creation and handling interruptions.

I don't see what the point of Paizo spending the time making a book, and then me as a player, buying that book, if I am not allowed to use the Rules As Written in the book. Also, the other GM was ok with this as long as I follow the rules in the book and the construct's final construction cost could not exceed 20,000 gp using the Craft Construct feat.

Anvil Mithrashield wrote:
He insists that I am not following RAW or the spirit of the game. I have more players to worry about than just him but, wanted to be as fair and impartial as possible. I am only human and have therefore been wrong before.

He also failed mention that he was a player in last night's game and the only complaint was the bottle neck with all the huge creatures engaged in melee blocking the hallway. Nothing specific to the Construct, nor did the construct take up any extra time. He just moved, hit and rolled for damage.

Anvil also forgot to mention that in addition to playing a large character, he also had a large tiger all of which were in that little area where other large creatures were engaged with large enemies.


Zombre wrote:
the only complaint was the bottle neck with all the huge creatures engaged in melee blocking the hallway. Nothing specific to the Construct, nor did the construct take up any extra time.

Do you believe anyone had less fun because of what you did?

If so, what would be your proposed solution?


Watery Soup wrote:
Zombre wrote:
the only complaint was the bottle neck with all the huge creatures engaged in melee blocking the hallway. Nothing specific to the Construct, nor did the construct take up any extra time.

Do you believe anyone had less fun because of what you did?

If so, what would be your proposed solution?

My proposed solution is to build a Large Golem using the RAW for Constructing the golem. Then I will have the golem be at the end of the line with my PC behind it and allow everyone to go in front when faced with a hallway in the future.


What level are you, and what kind of golem would you make?


Lelomenia wrote:
More specifics would help. A CR6 clockwork soldier costs 37000 to craft, and WBL at 7 is 23000. And it would basically be a traffic cone against a relevant enemy.

It was a huge animated object. I think we adjusted that appropriately. I don't think there is an issue there.

The issue was the player believes a GM cannot alter RAW as it applies to DC because he owns a book that he thinks says so. He also believe for the benefit of Game Play and others he cannot be restricted or nerfed at a GMs discretion regardless of table rules prior to the start of the campaign.

I have NEVER had to kick a player off my table. I've always been able to either make them see reason or adjudicate the problem to a more suitable manner. I only come to the forums at the players bequest. so long short am I being unreasonable?


4 people marked this as a favorite.

Okay so this has become clear what this is... You guys are just going to continue to have a personal argument over the rules forums, so my advice is to drop it here and settle your dispute like adults... You guys clearly play a heavily homebrewed game, and so trying to cherry pick *one* aspect of your game or a character and being like "here's the RAW because I don't like what you're choosing to play" is a little bit ridiculous.

To answer your question Anvil, yes. A GM can rule however he wants, even in blatant contradiction to the RAW. However, a GM who consistently does this or personally targets individuals because they don't like a certain playstyle (even if it no less balanced or broken than any other playstyle) is going to have a lot of contention in their group.

ALSO, a player who consistently throws the RAW or his interpretation of rules in the GMs face after the GM has already decided something is not going to find himself playing with that GM for very long.

Quit being children, and get this crap out of the rules forum. It's clear both of you know the RAW, so take your pissing contest somewhere else


Two thoughts:

1) "The most important rule." 4th paragraph of "Getting Started" section in the CRB.

2) Also in the Getting Started section under Common Terms is the definition of an NPC. "These are characters controlled by the GM."

You are the GM. Ultimately only you (and your players) can decide how to handle the situation with your decision being the last word.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Players creating NPCs out of control how to mitigate please help. (am I following the rules?) All Messageboards

Want to post a reply? Sign in.