d'Eon |
From what mark sheifer has said, this feat was designed so that a level 3 rogue could trip a ogre as long as they had assurance in athletics.
So it is designed with low score characters in mind. For good or bad, you are throwing raw proficiency+10 at the target.
OwO
Checks bookNot quite level 3, ogres have Reflex DC of 16, but a level 4 rogue could totally do it.
Is Assurance (Athletics) that good? Apparently so!
lemeres |
Assurance also ignores MAP, so you can throw in a trip or a grapple as your third action, even after you did all your regular attacks.
Which means it is fantastic for monks. They usually have their hands free, and their 3rd action would usually experience pretty severe MAP because of the extra attack from flurry.
The fun part is that a lot of melee classes have feats that can punish 'move' actions. Which includes standing up after tripping. So the feat is relevant, even if you are a strength based monk.
Overall, this edition is trying to be kinder to maneuvers. Just a skill point and a skill feat lets you pull of shenanigans.
Franz Lunzer |
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At level 10, with master in Athletics, your Assurance is 26, so you can successfully
-grapple, shove (Fort DC):
Level 8 creatures: axiomite, balisse, brain collector, giant octopus (huge), kishi, lamia matriach, sphinx, young copper dragon, young green dragon,
Level 9 creatures: leukodaemon, storm lord, vampire mastermind,
Level 10 creatures: remnant of Barzillai,
-trip, disarm (Reflex DC):
Level 8 creatures: arboreal regent (huge), axiomite, balisse, bida (huge), brain collector, bulette (huge), chimera, desert drake, flesh golem, hive mother (huge), sphinx, stone giant, triceratops (huge), young green dragon,
Level 9 creatures: deinosuchus (huge), dragon turtle (huge), drakauthix (huge), frost giant, Mokele-Mbembe (huge), mummy pharao, stone mauler,
Level 10 creatures: clay golem, fire giant, mammoth (huge), roper, shield archon,
K1 |
Depends the target.
Even a dragon from 3 to 6 lvl under yours could avoid your Assurance checks.
So it is not mostly lvl based but depends the physicality and maybe the mental state of the creature.
For an instance, you could shove a lvl 18 banshee as lvl 30 adventurer, but you wouldn't be able to shove a lvl 15 dragon as a lvl 20 adventurer.
Eventually, because of his dimensions, you could be able to trip him instead.
And so on.
Fuzzy-Wuzzy |
At level 10, with master in Athletics, your Assurance is 26, so you can successfully
-grapple, shove (Fort DC):
Level 8 creatures: axiomite, balisse, brain collector,
giant octopus (huge), kishi, lamia matriach, sphinx, young copper dragon, young green dragon,
Level 9 creatures: leukodaemon, storm lord, vampire mastermind,
Level 10 creatures: remnant of Barzillai,-trip, disarm (Reflex DC):
Level 8 creatures:
arboreal regent (huge), axiomite, balisse,bida (huge), brain collector,bulette (huge), chimera, desert drake, flesh golem,hive mother (huge), sphinx, stone giant,triceratops (huge), young green dragon,
Level 9 creatures:deinosuchus (huge),dragon turtle (huge),drakauthix (huge), frost giant,Mokele-Mbembe (huge), mummy pharao, stone mauler,
Level 10 creatures: clay golem, fire giant,mammoth (huge), roper, shield archon,
Interesting! But are you looking for a success or a critical success on the disarms? 'Cause the former doesn't do much.