How to increase BAB feat qualification as partial BAB character?


Advice


Do any of you know of a way to increase my wizard's BAB for the purpose of qualifying for feats? I'm building an orc exploiter wizard that uses vital strike, but the vital strike chain is kind of inaccessible given my character's BAB is so low.


Feats with high BAB prerequisites are supposed to be inaccessible to Wizards. The only way to qualify would be to actually increase your BAB, for instance by entering the Eldritch Knight prestige class.


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Some classes and archetypes (such as the monk and warpriest) provide ways to count class levels as BAB for various purposes, but unfortunately none of them seem to be wizard archetypes.

Silver Crusade

How is Vital Strike, already a mediocre feat, even useful to any sort of Wizard? Seems like a poor idea from the start. High BaB requirement feats are supposed to be inaccessible to Wizards ...


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Magda Luckbender wrote:
How is Vital Strike, already a mediocre feat, even useful to any sort of Wizard? Seems like a poor idea from the start. High BaB requirement feats are supposed to be inaccessible to Wizards ...

It's almost certainly a polymorph build that uses a natural attack that has a huge number of damage dice to begin with. Normally these kinds of builds are done with the Druid, but there's no reason you couldn't do it as a Wizard, provided you go into EK to actually meet the feat prerequisites.


I only know how to increase the effective BAB when it comes to combat maneuvers (see maneuver mastery, a magus arcana) and even then, it is iffy since your BAB isn't actually equal to your level, only when you USE the maneuver.


There's only two ways in the system PERIOD to have a higher BAB than your class gives you directly that I know of. Warpriest has full BAB for their bonus feats and Trappings of the Warrior gives occultist/relic hunter inquisitor full BAB.


Also phantom blade spiritualist has similar feats as a warpriest, if not quite so many.


Gain more levels?


Be an Eldritch Knight and/or Arcane Archer. Then you become a Full BAB character that keeps getting Wizard caster levels.


Magda Luckbender wrote:
How is Vital Strike, already a mediocre feat, even useful to any sort of Wizard? Seems like a poor idea from the start. High BaB requirement feats are supposed to be inaccessible to Wizards ...

Scorching Ray?


Magda Luckbender wrote:
How is Vital Strike, already a mediocre feat, even useful to any sort of Wizard? Seems like a poor idea from the start. High BaB requirement feats are supposed to be inaccessible to Wizards ...

Man, if it worked for all spells, 8d6 Scorching Rays would be pretty effective...


There's some 3/4 BAB prestige classes which could help slightly, if arcane archer or eldtritch knight don't appeal.

If the idea is polymorph + one big attack then it's possible for a familiar to have full BAB with one wizard archetype, the spirit binder, and it even gets some extra feats. Share spells and voila! Keeping your familiar alive may require a lot more work of course. Not compatible with exploiter wizard tho'.


So, I love the warpriest and that is a good option, but it doesn't fit my build idea. I really want wizard so that I can take the exploiter wizard archetype and get dimensional slide. (Could be an arcanist instead of exploiter wizard, but I like the spell progression of wizard better.)

The crux of the build is this: use dimensional slide to blink around the battlefield, driving a butchering axe into peeps using vital strike.


Oh snap! I just found that the travel blessing of the warpriest grants an ability called dimensional hop which is essentially dimensional slide. Alrighty, I'm goin with warpriest. Thanks everyone!


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And this is why you should say what you actually want in such threads/posts. Because "use some Dimension Door style ability and make attacks with a big weapon" can be done in a multitude of ways.


Less flippantly, there's always transformation. You'd only have access to the feats while under the spell's effects, though. At that point, might as well just play a fighter.


blahpers wrote:
Less flippantly, there's always transformation. You'd only have access to the feats while under the spell's effects, though. At that point, might as well just play a fighter.

Ooh. I'm sure that'd have to be a house rule, but that's a really neat idea. Alright, screw it, I'm goin back to exploiter wizard and using transformation.


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The Young Squire Pettypants wrote:
blahpers wrote:
Less flippantly, there's always transformation. You'd only have access to the feats while under the spell's effects, though. At that point, might as well just play a fighter.
Ooh. I'm sure that'd have to be a house rule, but that's a really neat idea. Alright, screw it, I'm goin back to exploiter wizard and using transformation.

Heh. One person's "might as well just play a fighter" is another's "CHALLENGE ACCEPTED". : D


blahpers wrote:
Heh. One person's "might as well just play a fighter" is another's "CHALLENGE ACCEPTED". : D

To be fair, getting a teleportation-based build to work on a Fighter isn't easy. You have Teleportation Mastery and Flickering Step, but that's not a whole lot of uses per day given the heavy feat investment required.


Great news, not only is Transformation a great spell for this character, but it's made even better with the Idealize arcane discovery!


Probably not exactly what you want but there is the Mortal Usher prestige class from one of the latest adventure path. It advances a main class every even level so still some what advances wizard, gives vital strike at first level and counts its levels as bab for vital strike feats and gives a little extra damage boost on top of it.


Add the training (+1) enhancement to the weapon to get the feat you do not otherwise qualify for.


Coolwasabi wrote:
Probably not exactly what you want but there is the Mortal Usher prestige class from one of the latest adventure path. It advances a main class every even level so still some what advances wizard, gives vital strike at first level and counts its levels as bab for vital strike feats and gives a little extra damage boost on top of it.

I'm not fond of the other abilities mentioned in the class, but thanks for mentioning this. The Vital Strike bit is exactly what I would need.


Thedmstrikes wrote:
Add the training (+1) enhancement to the weapon to get the feat you do not otherwise qualify for.

I'd still have to meet the prerequisites.


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Thedmstrikes wrote:
Add the training (+1) enhancement to the weapon to get the feat you do not otherwise qualify for.

That won't work:

"Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if she meets its prerequisites. Once chosen, the feat stored in the weapon cannot be changed."


@ The Young Squire Pettypants
@ David knott 242

I think Thedmstrikes meant that you could use a Training weapon to use feats that you don't qualify for normally.

A lv 12 Wizard has +6 BAB, and can pick up Vital Strike. They can not take Improved Vital Strike (+11 BAB) because you can't fulfill feat prerequisites with temporary effects. But if you already had Vital Strike, and a Training weapon keyed to Improved Vital Strike, then you'd be able to use Improved Vital Strike while under the effect of Transformation.


Wonderstell wrote:

@ The Young Squire Pettypants

@ David knott 242

I think Thedmstrikes meant that you could use a Training weapon to use feats that you don't qualify for normally.

A lv 12 Wizard has +6 BAB, and can pick up Vital Strike. They can not take Improved Vital Strike (+11 BAB) because you can't fulfill feat prerequisites with temporary effects. But if you already had Vital Strike, and a Training weapon keyed to Improved Vital Strike, then you'd be able to use Improved Vital Strike while under the effect of Transformation.

Oh, I see. Nice catch, that makes sense.

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