[SFS] The Scoured Stars Invasion - GM Ewok (Inactive)

Game Master EwokBanshee

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Grand Lodge

Slides

Choose your gunners, their weapons, and the pilots! You also have the option to let the Auto-Pilot run, with a +13.

Vehicle One
Pilot -
Turret 1 -
Turret 2 -

Vehicle Two
Pilot -
Turret 1 -
Turret 2 -

Grand Lodge

Slides

Taking a half step back...

The two injured starfinders lie on the ground, bleeding out. It is obvious the Starfinder ship will not get there in time to save them.

Any actions to help them?

Paizo Employee

Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None

Looks like our best pilots are Jaqweh and Darqen. Why don't you two drive and the rest of us will take a turret each?

Ferradei hops onto one of the transports and examines the turrets. Then she heads over to the armoury, picks out an advanced x-gen gun and attaches it to the turret. She loads up the extra ammunition and hops into the transport again. She tests out the weight of the gun on its mounting, then nods.

"Ready for duty, sir!" she announces, forgetting for a moment that her days in the military are behind her. This rescue mission with the Starfinders has brought back old memories...

Posting the following for my own reference:

Advanced X-gen Gun:
+2 (2d12 P) (120 ft. range; Capacity: 100, Usage: 2; Automatic)

Automatic Mode: In addition to making ranged attacks normally, a weapon with this special property can fire in fully automatic Mode. No action is required to toggle a weapon between making normal ranged attacks and using automatic Mode. When you make a full attack with a weapon in automatic Mode, you can attack in a cone with a range of half the weapon’s range increment. This uses all the weapon’s remaining ammunition. Roll one attack against each target in the cone, starting with those closest to you. Attacks made with a weapon in automatic Mode can’t score critical hits. Roll damage only once, and apply it to all targets struck. Each attack against an individual creature in the cone uses up the same amount of ammunition or charges as taking two shots, and once you no longer have enough ammunition to attack another target, you stop making attacks.

Paizo Employee

Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None

*cough*ALTORIN-SHOULD-CAST-STABILIZE-ON-THE-DYING-STARFINDERS*cough*

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

Jaqweh looks over the all terrain vehicle in the spacious hangar bay. When Ferradei suggests that he and Darqen drive, he nods in agreement. "It reminds me of the ones we took on outings around Castrovel when I was growing up. I wasn't ever very good at driving big clunkers like these, but I'll do my best."

Those listed gunner weapon upgrades are a Sniper weapon, a Heavy weapon, and a Longarm, respectively."

Exo-Guardians

CG Ryphorian Mystic 3/Soldier 1 | SP: 22/29 HP: 29/29 | RP: 6/6 | EAC: 18 KAC: 20 | F: 4 R: 1 W: 8 | Init: +4 | Perception: +13 (Low-Light Vision) | Speed 35ft | Active Conditions:
Resources:
| Healing Touch 1/1 | Spells (1st): 3/4 | Glory Medallion: 1/1 | Promotional Reroll: 1/1

Woops. My reading is they got saved and picked up by the crew that got us.

In the previous episode...

Altorin after shaking himself off realizes the group got revenge for his wounds but knowing they were Starfinders...underneath those augments...he had to help.

He walks over and begins casting Stabilize on them.

"Don't make me regret this! You better pull through whatever is going on so I can have a rematch..."

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

The Prof gathers the Shirrenye rifle and some extra ammo, attaches it one of the turrets and takes up a spot in one of the gunnery positions. "Well, this should be fun!"

Advance Shirreneye Rifle:

Damage: 2d10 P
Range: 70 ft.
Critical: —
Capacity: 4 rounds
Usage: 1
Bulk: 2
Special: Analog, sniper (500 ft.), unwieldy


A loud shriek of audio feedback erupts from all communication devices across the Starfinder Society fleet and deployed teams. The feedback precedes an alert of a new threat: dozens of unknown starships are entering the Scoured Stars through the Drift!

Data screens across the fleet begin displaying a live feed of a chitinous, six-legged creature with a large mouth full of sharp teeth. Rings of glowing, unblinking eyes cover the upper and lower sides of the creature’s body, looking in every direction at once. The creature’s three-clawed forelimbs hold what looks like an alien plasma cannon, while its second set of limbs terminate in cybernetic augmentations resembling long sabers.

When the creature starts speaking, its words sound like a chaotic jumble of consonants, but soon the syllables turn into a sinister-sounding, digitalized voice speaking in the Common tongue: “We are jinsuls, and you are not welcome in our space. This is our ancestral home. You do not belong here. You will be removed.”

As soon as the ominous message ends, First Seeker Luwazi Elsebo speaks to the Society through the comm system: “According to our sensors, these creatures—jinsuls—are entering the Scoured Stars through a location near Bastiar-7. I need a group of volunteers, our best starship crews, to scout the area and keep these aggressors occupied. Meanwhile, I want everyone else to continue evacuating the survivors. Time is a luxury we don’t have, so make haste and be ready to be extracted at a moment’s notice!”

Table GM’s- You are now set to start Part 3, but remember Part 2 Evacuation Missions that are still open can still be accomplished. All Part 1 Recon Missions are now closed.

Grand Lodge

Slides

Warned off by Radaszam, your landing craft touches down in an area unaffected by the magnetic storm tearing across the sun-facing side of Callion-1. From there, you determine who will pilot the two all-terrain vehicles provided by the Society, and set about arming up the vehicles. With the logistics decided, you begin your rescue operation. Just before the engines start, you get the alien message followed by the message from Luwazi Elsebo. Without any different orders, you continue on your current mission: to evacuate those survivors!

Vehicle One
Pilot - Jaqweh
Turret 1 - X-Gen, Advanced - Ferradei
Turret 2 - SOMETHING - Altorin

Vehicle Two
Pilot - Darqen
Turret 1 - Advanced Shirren Eye Rifle - The Prof
Turret 2 - SOMETHING - Regalion

Shortly after you start your journey across the desert, a 40-foot-long creature that looks like an armored worm emerges from the sand behind your vehicles! The creature is large enough to easily crush a vehicle like yours, so you quickly determine that fleeing toward the destination at top speed is the best option!

Chase Rules:
For this mission, we will be using the vehicle chase mechanics found on pp 282-287 of the CRB. We will start by rolling initiative. The chase will then move in three phases:

1) Pilot Actions: In initiative order, the pilots of each participating vehicle will attempt Pilot Actions (slide 2), using your piloting skill bonus with a -4 penalty due to your type of vehicle. Apply any additional modifiers to piloting due to Active Hazards, Altered Movement, or other effects as listed for your current zone (slide 1). I will make note of these effects as you enter the respective zones. (Since you've decided to use the vehicle's autopilot, I'll control these actions for now. If you would like to take control, you'll just need to move someone to the pilot's seat, as a free action.)

2) Chase Progress: I will move all vehicles forward as appropriate. Vehicles that failed their piloting action(s) during the first phase do not move forward unless stated otherwise.

3) Combat: In initiative order, pilots with any remaining actions, plus all other PCs and combatants, make attacks against opponents. Because you are moving at high speeds in this chase, you will take a -2 on attack rolls, unless you are on a turret, plus any other effects listed in your current zone as Altered Attacks.

The current turn’s gunners act along with the next turn’s pilots.

Initiative:

Sand Slitherer: 1d20 + 3 ⇒ (3) + 3 = 6
Darqen : 1d20 + 5 ⇒ (10) + 5 = 15
Jaqweh: 1d20 + 6 ⇒ (1) + 6 = 7

Current positions (See slide 1 for position and effects)
Vehicle 1: Zone 2
Vehicle 2: Zone 2
Sand Slitherer: Zone 1

Those in bold may act. Those who do not post within 24 hours will be botted or skipped.
Next Turn: Piloting (Requires a Move Action)
Vehicle 1 - Darqen
Vehicle 2 - Jaqweh

Sand Slitherer

Slides are updated! Just pilots at the moment, since this is the first round. Every round after this will have pilots and gunners moving.

Grand Lodge

*BOOP BOOP*
(Round 1 Piloting)

Darqen steps down on the accelerator, pushing the vehicle to it's limit! This may have been unwise in the deep sand but he really doesn't want to mess with the worm.

Piloting, Speed Up, DC (23) 17+6, Vehicle Modifier, Zone 2: 1d20 + 10 - 4 - 2 ⇒ (15) + 10 - 4 - 2 = 19

Thankfully, the gambit works! He spins through the sandy dunes, and into the field of stone monoliths. The vehicle is moving fast enough it looks like it will reach the large hill up ahead!

Successful. Moves one now and one after the Sand Slitherer.

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

Seeing Darqen race away from the giant sand worm, Jaqweh decides to follow suit.

Piloting: 1d20 + 9 - 4 - 2 + 2 ⇒ (5) + 9 - 4 - 2 + 2 = 10

But he spins out in the sand on his first try. He gives it another go, but decides to be more cautious and just tries to stay ahead of the worm.

Evade DC 16

Piloting: 1d20 + 9 - 4 - 2 + 2 ⇒ (13) + 9 - 4 - 2 + 2 = 18

Per pg. 282, Being Ahead, we should get +2 to our Piloting checks for being ahead of the enemy.

Exo-Guardians

CG Ryphorian Mystic 3/Soldier 1 | SP: 22/29 HP: 29/29 | RP: 6/6 | EAC: 18 KAC: 20 | F: 4 R: 1 W: 8 | Init: +4 | Perception: +13 (Low-Light Vision) | Speed 35ft | Active Conditions:
Resources:
| Healing Touch 1/1 | Spells (1st): 3/4 | Glory Medallion: 1/1 | Promotional Reroll: 1/1

Altorin now loads up the imposing looking Magnetar Rifle for it's devastating simplicity.

"Something reliable and devastating. This one is mine!"

Grand Lodge

Slides

Vehicles:

Vehicle One, Green
Pilot - Jaqweh
Turret 1 - X-Gen, Advanced - Ferradei
Turret 2 - Magnetar Rifle - Altorin

Vehicle Two, Pink
Pilot - Darqen (+10)
Turret 1 - Advanced Shirren Eye Rifle - The Prof
Turret 2 - SOMETHING - Regalion

Chase Rules:
For this mission, we will be using the vehicle chase mechanics found on pp 282-287 of the CRB. We will start by rolling initiative. The chase will then move in three phases:

1) Pilot Actions: In initiative order, the pilots of each participating vehicle will attempt Pilot Actions (slide 2), using your piloting skill bonus with a -4 penalty due to your type of vehicle. Apply any additional modifiers to piloting due to Active Hazards, Altered Movement, or other effects as listed for your current zone (slide 1). I will make note of these effects as you enter the respective zones. (Since you've decided to use the vehicle's autopilot, I'll control these actions for now. If you would like to take control, you'll just need to move someone to the pilot's seat, as a free action.)

2) Chase Progress: I will move all vehicles forward as appropriate. Vehicles that failed their piloting action(s) during the first phase do not move forward unless stated otherwise.

3) Combat: In initiative order, pilots with any remaining actions, plus all other PCs and combatants, make attacks against opponents. Because you are moving at high speeds in this chase, you will take a -2 on attack rolls, unless you are on a turret, plus any other effects listed in your current zone as Altered Attacks.

The current turn’s gunners act along with the next turn’s pilots.

Current positions (See slide 1 for position and effects)
Vehicle 1, Green: Zone 2
Vehicle 2, Pink: Zone 4
Sand Slitherer: Zone 2

--------------------------------------------------------------------------- ------------------------
PHASE 1
Sand Slitherer, Keep Pace, DC 10, Double Maneuver: 1d20 + 17 - 8 - 4 ⇒ (10) + 17 - 8 - 4 = 15

The Sand Slitherer moves forward, up to the first vehicle.

Sand Slitherer, Engage, DC 16+2, Double Maneuver: 1d20 + 17 - 8 - 4 ⇒ (16) + 17 - 8 - 4 = 21

It's appetite and growl roaring, it goes to bite the starfinders!

Bite @ Vehicle 2: 1d20 + 22 ⇒ (15) + 22 = 37
Damage: 3d6 + 10 ⇒ (2, 3, 2) + 10 = 17

Time for phase 1 gunners and phase 2 pilots!

Those in bold may act. Those who do not post within 24 hours will be botted or skipped.
Next Turn: Piloting (Requires a Move Action)
Vehicle 1 - Darqen
Vehicle 2 - Jaqweh

Sand Slitherer

This turn: Combat
Darqen Standard remaining
Regalion
Altorin
The Prof
Ferradei
Jaqweh Standard remaining

Grand Lodge

Round 2 Piloting

Piloting, Evade, DC 11, Vehicle Modifier, Ahead: 1d20 + 10 - 4 + 2 ⇒ (18) + 10 - 4 + 2 = 26

Darqen spins the wheel wildly, trying to avoid the large ants which have begun pouring out of the anthill! The streams of pests run alongside the ATV, their bodies as large as the tires! Thankfully he manages to dodge the worst of them.

Moving one space forward after shooting. Gunners are in range.

Paizo Employee

Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None

Ferradei casts her hands out at the sand beast, causing a trio of ice blasts to curve around the rock spires and into its chest. Full round to cast magic missile.

Force Damage: 3d4 + 3 ⇒ (2, 2, 1) + 3 = 8

Exo-Guardians

CG Ryphorian Mystic 3/Soldier 1 | SP: 22/29 HP: 29/29 | RP: 6/6 | EAC: 18 KAC: 20 | F: 4 R: 1 W: 8 | Init: +4 | Perception: +13 (Low-Light Vision) | Speed 35ft | Active Conditions:
Resources:
| Healing Touch 1/1 | Spells (1st): 3/4 | Glory Medallion: 1/1 | Promotional Reroll: 1/1

"She is gaining on us. Time to teach her a real lesson!" Altorin says with a wild look in his eye as he opts for his spear over the gun at this range.

Spear, Tactical: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

I might actually make this roll compared to a -4.

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

The Prof looks down anxiously at the ants which Darqen manages to dodge. "I haven't seen insects as big as that since I did a spot inspection of the first year student dorms a week before the summer break!" He then casts his attention to the big sand beast and fires of a shot with his rifle.

Advanced Shirreneye Rifle: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 2d10 ⇒ (6, 9) = 15

Grand Lodge

Break Free, DC 27: 1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 21

Jaqweh tries his best to escape the worm, using the autopilot for assistance, but the forty foot long beast has you surrounded!

No movement in round 2.

Grand Lodge

Slides

Vehicles:

Vehicle One, Green - 73/90 HP
Pilot - Jaqweh
Turret 1 - X-Gen, Advanced - Ferradei
Turret 2 - Magnetar Rifle - Altorin

Vehicle Two, Pink
Pilot - Darqen (+10)
Turret 1 - Advanced Shirren Eye Rifle - The Prof
Turret 2 - SOMETHING - Regalion

Chase Rules:
For this mission, we will be using the vehicle chase mechanics found on pp 282-287 of the CRB. We will start by rolling initiative. The chase will then move in three phases:

1) Pilot Actions: In initiative order, the pilots of each participating vehicle will attempt Pilot Actions (slide 2), using your piloting skill bonus with a -4 penalty due to your type of vehicle. Apply any additional modifiers to piloting due to Active Hazards, Altered Movement, or other effects as listed for your current zone (slide 1). I will make note of these effects as you enter the respective zones. (Since you've decided to use the vehicle's autopilot, I'll control these actions for now. If you would like to take control, you'll just need to move someone to the pilot's seat, as a free action.)

2) Chase Progress: I will move all vehicles forward as appropriate. Vehicles that failed their piloting action(s) during the first phase do not move forward unless stated otherwise.

3) Combat: In initiative order, pilots with any remaining actions, plus all other PCs and combatants, make attacks against opponents. Because you are moving at high speeds in this chase, you will take a -2 on attack rolls, unless you are on a turret, plus any other effects listed in your current zone as Altered Attacks.

The current turn’s gunners act along with the next turn’s pilots.

Current positions (See slide 1 for position and effects)
Vehicle 1, Green: Zone 2 - ENGAGED
Vehicle 2, Pink: Zone 4
Sand Slitherer: Zone 2 - ENGAGED

--------------------------------------------------------------------------- ------------------------
PHASE 1
As the beast crashes alongside the first vehicle, they fire back! Ferradei sends three magical bolts at the beast, which barely scratch its enormous hide. Altorin abandons his turret, hoping to have better luck with his javelin. Unfortunately, his aim was thrown off by the rocking of the vehicle over the dunes and he doesn't even scratch the armored worm.

In the other vehicle, both Regalion and Darqen’s shots go wide, hitting the large ants instead!

PHASE 2

It's appetite and growl roaring, the worm goes to bite the first starfinder vehicle!

Bite @ Vehicle 2: 1d20 + 22 ⇒ (5) + 22 = 27
Damage: 3d6 + 10 ⇒ (3, 2, 2) + 10 = 17

Time for phase 2 gunners and phase 3 pilots!

Those in bold may act. Those who do not post within 24 hours will be botted or skipped.
Next Turn: Piloting (Requires a Move Action)
Vehicle 1 - Jaqweh - 73/90
Vehicle 2 - Darqen

Sand Slitherer - 8 dmg

This turn: Combat
Darqen Standard remaining
Regalion
Altorin
The Prof
Ferradei
Jaqweh Standard remaining

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

Swerving and weaving between the towers of rocks but unable to shake the sand worm, Jaqweh begins to lose confidence in his driving. He spots an opening in the worm's armor, and calls it out to his crew.

Get 'Em on Sand Worm: +1 to attack rolls

-------------------

Spotting a gap in the rocks, he guns the engine towards it, hoping to lose the critter.

Piloting to Evade vs KAC: 1d20 + 9 - 4 - 2 ⇒ (14) + 9 - 4 - 2 = 17

Gonna assume that's not good enough, and use his standard action to try again. Dice-bot hates me.

Piloting to Evade, as Std action: 1d20 + 9 - 4 - 2 ⇒ (15) + 9 - 4 - 2 = 18

Grand Lodge

Slides

Actually, Jaqweh, you are successful! The -2 isn't effecting you anymore, so you barely scrape past the DC to Evade.

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

The Prof lines up another shot with the rifle. "I must say, this thing is much bigger than most creatures I've had the pleasure of meeting...and by pleasure, I mean on the pleasure spectrum, just down towards the wrong end of the scale. Much closer to the complete absence of pleasure than providing much pleasure at all!"

Advanced Shirreneye Rifle: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 2d10 ⇒ (7, 7) = 14

Grand Lodge

Slides

Darqen hits a rather large ant, squashing it's corpse beneath the tires. Unfortunately, that was timed with the Prof's shot! It goes wide, despite how large the worm is.

Jaqweh stays engaged alongside the worm, but his dodging and weaving manages to get the pair closer to the site of the lost Starfinders as well as making him more difficult for the worm to track!

Paizo Employee

Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None

As Ferradei's vehicle gets whacked by the sand worm she focuses on her magic, sending another three blasts of icy energy at the massive beast! Full round action to cast magic missile.

Force Damage: 3d4 + 3 ⇒ (4, 2, 4) + 3 = 13

Grand Lodge

BOTBOTBOTBOTBOT

Regalion, round 1
Harrying Fire, DC 15: 1d20 - 4 ⇒ (20) - 4 = 16

Regalion, round 2
Harrying Fire, DC 15: 1d20 - 4 ⇒ (14) - 4 = 10

Altorin, round 2
Spear, Tactical: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Darqen, round 3
Piloting, Evade, DC 11, Vehicle Modifier, Ahead: 1d20 + 10 - 4 + 2 ⇒ (6) + 10 - 4 + 2 = 14

Grand Lodge

Slides

Vehicles:

Vehicle One, Green
Pilot - Jaqweh
Turret 1 - X-Gen, Advanced - Ferradei
Turret 2 - Magnetar Rifle - Altorin

Vehicle Two, Pink
Pilot - Darqen (+10)
Turret 1 - Advanced Shirren Eye Rifle - The Prof
Turret 2 - Advanced Shirren Eye Rifle - Regalion

Chase Rules:
For this mission, we will be using the vehicle chase mechanics found on pp 282-287 of the CRB. We will start by rolling initiative. The chase will then move in three phases:

1) Pilot Actions: In initiative order, the pilots of each participating vehicle will attempt Pilot Actions (slide 2), using your piloting skill bonus with a -4 penalty due to your type of vehicle. Apply any additional modifiers to piloting due to Active Hazards, Altered Movement, or other effects as listed for your current zone (slide 1). I will make note of these effects as you enter the respective zones. (Since you've decided to use the vehicle's autopilot, I'll control these actions for now. If you would like to take control, you'll just need to move someone to the pilot's seat, as a free action.)

2) Chase Progress: I will move all vehicles forward as appropriate. Vehicles that failed their piloting action(s) during the first phase do not move forward unless stated otherwise.

3) Combat: In initiative order, pilots with any remaining actions, plus all other PCs and combatants, make attacks against opponents. Because you are moving at high speeds in this chase, you will take a -2 on attack rolls, unless you are on a turret, plus any other effects listed in your current zone as Altered Attacks.

The current turn’s gunners act along with the next turn’s pilots.

Current positions (See slide 1 for position and effects)
Vehicle 1, Green: Zone 3 - ENGAGED
Vehicle 2, Pink: Zone 5
Sand Slitherer: Zone 3 - ENGAGED

--------------------------------------------------------------------------- ------------------------
PHASE 2
The beast continues along the side of the first vehicle but Ferradei is having none of it! She fires three large magical missiles directly into the beast’s mouth! It screams out into the desert air. The worm is feeling the pain, and very briefly reconsiders attacking your shiny delicious vehicle. Meanwhile, all of her teammates’ armor begins to smell like a public bathroom as they miss with their attacks.

PHASE 3
Sand Slitherer, Keep Pace, DC 10: 1d20 + 17 - 8 ⇒ (11) + 17 - 8 = 20

The enormous worm crashes into the side of the vehicle, roaring and hungry.

Bite @ Vehicle 2, KAC 18: 1d20 + 22 ⇒ (19) + 22 = 41
Damage: 3d6 + 10 ⇒ (5, 6, 3) + 10 = 24

It takes a huge bite out of the ATV, cracking off the rear bumper.

Time for phase 3 gunners and phase 4 pilots!

Those in bold may act. Those who do not post within 24 hours will be botted or skipped.
Next Turn: Piloting (Requires a Move Action)
Vehicle 1 - Jaqweh - 49/90 HP
Vehicle 2 - Darqen - 90/90 HP

Sand Slitherer - 21 dmg, Flatfooted

This turn: Combat
Darqen Standard remaining
Regalion
Altorin
The Prof
Ferradei
Jaqweh Standard remaining

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

I hope I am doing this right below. ;-)

Darqen, round 3 standard action
What can Darqen do with his standard action? Can I shoot too?

Darqen, round 4 piloting
Piloting, Evade, DC 11, Vehicle Modifier, Ahead: 1d20 + 10 - 4 + 2 ⇒ (8) + 10 - 4 + 2 = 16

Darqen comes back with a 'hit the breaks and accelerate' tactic to evade the next hurdle.

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

The Prof lines up another shot back at the giant sand beast, trying to get a clear shot at the creature without hitting the other vehicle which it has its mouth wrapped around. "That doesn't look particularly comfortable for them. I do hope they'll be alright."

Advanced Shirreneye Rifle: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 2d10 ⇒ (3, 9) = 12

Grand Lodge

Slides

You can shoot! Just at a -4, for being in a vehicle. (I suggest Harrying Fire)

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Darqen concentrates and tries to distract the monster.

Harrying Fire DC 15 standard action: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

Get 'Em on the Worm as his Round 3 standard action

-------------------------------

Jaqweh attempts to break free from the sand worm with some tricky driving.

Piloting, Break Free: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23

Squishing the ant under the ATV's massive tires sends a glob of body parts into the sand worms eye allowing Jaqweh to steer away briefly.

"Aim for the side with the ant parts on it!"

Get 'Em on the Worm as his Round 4 action also. Don't forget to add +1 to your attacks!

Exo-Guardians

CG Ryphorian Mystic 3/Soldier 1 | SP: 22/29 HP: 29/29 | RP: 6/6 | EAC: 18 KAC: 20 | F: 4 R: 1 W: 8 | Init: +4 | Perception: +13 (Low-Light Vision) | Speed 35ft | Active Conditions:
Resources:
| Healing Touch 1/1 | Spells (1st): 3/4 | Glory Medallion: 1/1 | Promotional Reroll: 1/1

Attack (Harrying Fire): 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5 Heh

"Stupid oversized maggot."

Paizo Employee

Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None

Ferrarei steadies herself. She holds out her bone gauntlet and taps a few of the draconic sigils carved along its length.

Your turn, Ortannis. Blast him!

Her gauntlet starts to glow, then fires a flurry of three more icy bolts at the sand beast! (Using my spell cache to cast magic missile one last time).

Force Damage: 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7

Grand Lodge

Slides

I don't have time for a full post at the moment but I'll give us an update so y'all can move on to the next round.

Ferradei and the Prof blast the beast! He rears up in pain, just enough for Jaqweh to escape! Both vehicles get a little closer to the canyon!!

Sand Slitherer, Engage, DC 16+2: 1d20 + 17 - 8 ⇒ (18) + 17 - 8 = 27

The worm crashes back into the vehicle, but Jaqweh does manage to avoid it's teeth this time!

He caught back up with you but won't be able to bite you again. I'll bot Regalion later tonight. So... continue on to Round 3 for the gunners and 4 for the pilots!

Exo-Guardians

Male CG Korasha Lashunta Xenoseeker Solarian (Solar Armor)/1 | SP 8/8 HP 11/11 | RP 4/5 | EAC 11; KAC 12 | F +3 R +0 W +1 | Init: +0 | Perc: +5, SM -1 | Speed 30 | Active conditions: None

Regalion takes another shot at the beast.
Harrying Fire, DC 15: 1d20 - 4 ⇒ (6) - 4 = 2
Maybe I just should have let you bot me, the dice roller seems to like you better.

Exo-Guardians

Male CG Korasha Lashunta Xenoseeker Solarian (Solar Armor)/1 | SP 8/8 HP 11/11 | RP 4/5 | EAC 11; KAC 12 | F +3 R +0 W +1 | Init: +0 | Perc: +5, SM -1 | Speed 30 | Active conditions: None

I guess Regalion will continue the Harrying Fires.
Harrying Fire, DC 15: 1d20 - 4 ⇒ (3) - 4 = -1
He shot so badly I think he may have hit his own foot.

Paizo Employee

Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None

Ferradei grabs hold of her turret gun and fires a hail of bullets at the sand worm.

Ranged Attack vs. KAC: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Piercing Damage: 2d12 ⇒ (9, 2) = 11
Extra Critical Damage: 2d12 ⇒ (4, 10) = 14


Your comm device vibrates as Luwazi Elsebo echoes another reply. ”The Society has released a group of Starfinders whose minds were trapped in a virtual world, which released their bodies from stasis on Agillae-5. One of the survivors is Historia-6 of the Dataphiles!”

The lost Dataphiles leader disseminates information about the Scoured Stars to all teams across the fleet. Until the end of the ongoing mission, you can roll twice and take the better result each time you attempt a skill check to identify a creature or to recall information.

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

Glad to see he helped distract the beast enough so that it let go of the other vehicle, The Prof takes another potshot at the big monster.

Advanced Shirreneye Rifle: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Damage: 2d10 ⇒ (1, 6) = 7

Grand Lodge

Slides

While Regalion and the Prof are freaking out a little (understandably), Ferradei keeps her cool. She runs back to her gun, flips off the safety, and shoots at the beast! The gun is nearly as large as she is, but she wrestles it into the right position and shoots a hail of bullets directly into the worm's eye! Blood and gore sprays over the vehicle as the worm writhes in pain, bumping against you and rocking the small ATV. It slows down briefly, unsure if it is willing to continue to fight so hard for it's dinner.

Darqen, Altorin and Jaqweh are up!! You're getting really close to scaring this thing off.


A message blips across your screen. ”Starfinder agents have evacuated a group of survivors who were trapped within a magnetic storm on the harsh, wind-blown desert of planet Callion-1.”

Sands of Oblivion has now been completed.

Wayfinders

N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None

Darqen uses the autopilot and tries a trick attack on the monster.

Computers for trick attack (DC20+target CR): 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18 flat-footed if successful

Trick attack damage: 1d4 ⇒ 2

azimuth laser pistol attack (weapon focus): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
azimuth laser pistol flame damage: 1d4 ⇒ 2

Exo-Guardians

CG Ryphorian Mystic 3/Soldier 1 | SP: 22/29 HP: 29/29 | RP: 6/6 | EAC: 18 KAC: 20 | F: 4 R: 1 W: 8 | Init: +4 | Perception: +13 (Low-Light Vision) | Speed 35ft | Active Conditions:
Resources:
| Healing Touch 1/1 | Spells (1st): 3/4 | Glory Medallion: 1/1 | Promotional Reroll: 1/1

Attack (Harrying Fire): 1d20 - 4 ⇒ (3) - 4 = -1

"Okay, now those guns are proving pretty useful. I'll try to keep this ugly things attention."

Exo-Guardians

Male LN Damaya Lashunta Envoy (Steward Officer) 12 SP 96 / 96 | HP 76 / 76 | RP 16 / 16 | EAC 27 ; KAC 29| Fort +8; Ref +12; Will +10 | Active conditions: None

Desperate to escape the worm, Jaqweh guns it in the direction of a ramp. "HANG ON!" he shouts back to Altorin and Ferradei over the increased roar of the engines.

I hope to the gods that this is easier than it looks.

Piloting to Jump the Ramp: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17

Grand Lodge

Slides

Vehicles:

Vehicle One, Green
Pilot - Jaqweh
Turret 1 - X-Gen, Advanced - Ferradei
Turret 2 - Magnetar Rifle - Altorin

Vehicle Two, Pink
Pilot - Darqen (+10)
Turret 1 - Advanced Shirren Eye Rifle - The Prof
Turret 2 - Advanced Shirren Eye Rifle - Regalion

Chase Rules:
For this mission, we will be using the vehicle chase mechanics found on pp 282-287 of the CRB. We will start by rolling initiative. The chase will then move in three phases:

1) Pilot Actions: In initiative order, the pilots of each participating vehicle will attempt Pilot Actions (slide 2), using your piloting skill bonus with a -4 penalty due to your type of vehicle. Apply any additional modifiers to piloting due to Active Hazards, Altered Movement, or other effects as listed for your current zone (slide 1). I will make note of these effects as you enter the respective zones. (Since you've decided to use the vehicle's autopilot, I'll control these actions for now. If you would like to take control, you'll just need to move someone to the pilot's seat, as a free action.)

2) Chase Progress: I will move all vehicles forward as appropriate. Vehicles that failed their piloting action(s) during the first phase do not move forward unless stated otherwise.

3) Combat: In initiative order, pilots with any remaining actions, plus all other PCs and combatants, make attacks against opponents. Because you are moving at high speeds in this chase, you will take a -2 on attack rolls, unless you are on a turret, plus any other effects listed in your current zone as Altered Attacks.

The current turn’s gunners act along with the next turn’s pilots.

Current positions (See slide 1 for position and effects)
Vehicle 1, Green: Zone 6 - ENGAGED
Vehicle 2, Pink: Zone 8
Sand Slitherer: Zone 6 - ENGAGED

--------------------------------------------------------------------------- ------------------------
PHASE 4
Darqen let’s Triune take the wheel, and attempts to take a shot at the beast. He misses the soft underbelly, his shot landing amongst the hard scales of the creature. Joining his shot are those of Altorin, Regalion and the Prof.

However, not all is lost! Ferredai’s well placed shot wounds the beast, and it appears weaker.

PHASE 5
The first vehicle’s auto-pilot is running the show, keeping everything moving.

Autopilot, Keep Pace, DC 10: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34

The simple computer has more than enough smarts to guide the ATC through a little sandstorm. The first vehicle dives down into a canyon. The walls begin to close in, getting tighter and tighter! If you can just make it a little farther, it will be to small for the enormous worm to chase after you!

Sand Slitherer, Jump, DC 21: 1d20 + 17 - 8 - 2 ⇒ (12) + 17 - 8 - 2 = 19

The Sand Slitherer is paying attention to nothing but it’s dinner and it doesn’t see the ramp coming! It falls over the ramp, utterly unprepared for the jump.

Fall Damage: 5d8 ⇒ (8, 7, 6, 6, 5) = 32

Vehicle 1 - Jaqweh - 49/90 HP
Vehicle 2 - Darqen or auto-pilot - 90/90 HP

Sand Slitherer - 97 dmg, Flatfooted

Grand Lodge

Slides

The beast falls over the side of the cliff, into the ravine! It hits the ground with a loud noise, the squishing of flesh and cracking of bones. Looking back over the edge, you can see the worm slowly wriggle away, to look for weaker prey.

Chase over!

Exo-Guardians

CG Ryphorian Mystic 3/Soldier 1 | SP: 22/29 HP: 29/29 | RP: 6/6 | EAC: 18 KAC: 20 | F: 4 R: 1 W: 8 | Init: +4 | Perception: +13 (Low-Light Vision) | Speed 35ft | Active Conditions:
Resources:
| Healing Touch 1/1 | Spells (1st): 3/4 | Glory Medallion: 1/1 | Promotional Reroll: 1/1

"If we are being honest I prefer the dinosaurs." Altorin says frankly checking his gear.

Grand Lodge

Slides

Jaqweh continues on, knowing there are more important things at stake than a grudge match with a sand worm. He travels through the sand storm and into the cavern. On the other side they meet up with the first vehicle. Together, both crews head to the meet up point.

Waiting there is a small pocket of veteran starfinders! You pack them up into the ATVs and head back to the ship.

Congrats! Another success! Now we get to choose another mission. We only have two days, but we can do our best!

Paizo Employee

Female Winterborn Ryphorian Technomancer 2 | SP: 12/12, HP: 14/14, RP: 4/4 | EAC 14, KAC 15, CMD 23 | DR: -- Resistances: Cold 5 | F:+3 R:+2 W:+6 | Init +2 | Perc +4, Social +0, Sense Motive +1 | Acrobatics +4, Computers +8, Engineering +8, Mysticism +6, Piloting +6, Perception +5, Survival +6 | Speed 30 ft. | Spells: 1st: 3/3 | Spell Cache: 1/1 | Active Conditions: None

Ferradei stares off into the distance, looking thoroughly badass as she watches the sand worm limp away.

Victory dance!


A message from First Seeker Luwazi Elsebo comes in. ” Several Starfinders have located a group of survivors on Agillae-1. We’ve rescued these survivors from the creatures were attacking their outpost. Among the survivors is First Seeker Jadnura, who has now joined mission command to help us rescue other groups of survivors!”

The Starfinder Society rejoices at the return of First Seeker Jadnura. Each PC may immediately recover any one spell expended, one daily use of a class ability, or 1 resolve point!

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