Looking for a Feat (...or perhaps Trait)


Rules Questions


that grants you a bonus to damage when using Silver or Cold Iron weapons.

I know I've seen it somewhere and even had it saved for a time but after my last computer crashed I cant seem to find it now...and every time I put something into the search engines (any search engine) I just get back irrelevant things about Damage Reduction.

Anyone here remember what I'm looking for?


Pretty sure that's not in Paizo material. The closest is weapon material mastery which gives special effects but not bonus damage.


Trait: Ancestral Weapon


I'm very certain that it Paizo material, was actually rather surprised at the time when I first encountered it, I think it was in one of the Guides somewhere on the boards.

I don't think it was Ancestral Weapon because the only one I can find only grants a bonus to attack rolls (and only with the weapon you get from it)

...unless, of course, this wasn't always the case and Ancestral Weapon has fallen victim to Paizo's "re-balancing" (aka: Nerf it from orbit), I hadn't considered the idea that the thing I've spent hours looking for has been drastically changed. *sigh*


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Ancestral weapon is any weapon with that material. Heirloom Weapon is the one that is only with the specific item.

It is attack bonus, not damage bonus, but attack bonus is usually more valuable.


Ah yes I got that part mixed between the two, and perhaps your right and it was Ancestral Weapon.

It will have to do for now, and I guess if nothing else I can only simply create one to fill that niche.


Not to mention that Ancestral Weapon is arguably one of the best traits... Traits are supposed to be 1/2 as strong as feats... this one gives you a bonus equivalent to Weapon Focus (that also stacks with weapon focus), as well as a Masterwork Cold Iron or Silver Weapon (which you can tailor to the campaign you're in)... So you not only get a nice +1 to hit, but you're also (at least) 300gp above everyone else, NOT TO MENTION AN ADDITION +1 because you have a masterwork weapon at level one.... meaning if you grab this trait and weapon focus at level one, you effectively have a Bab + STR/Dex + 3 to hit. Which is *huge* for a level one character.

Imagine complaining that *after* this feat got "nuked from orbit" that it was still this strong.... you kids are insatiable.


Heirloom weapon is the one that got nerfed. Ancestral weapon is very much an overpowered trait.


CMantle wrote:

Not to mention that Ancestral Weapon is arguably one of the best traits... Traits are supposed to be 1/2 as strong as feats... this one gives you a bonus equivalent to Weapon Focus (that also stacks with weapon focus), as well as a Masterwork Cold Iron or Silver Weapon (which you can tailor to the campaign you're in)... So you not only get a nice +1 to hit, but you're also (at least) 300gp above everyone else, NOT TO MENTION AN ADDITION +1 because you have a masterwork weapon at level one.... meaning if you grab this trait and weapon focus at level one, you effectively have a Bab + STR/Dex + 3 to hit. Which is *huge* for a level one character.

Imagine complaining that *after* this feat got "nuked from orbit" that it was still this strong.... you kids are insatiable.

Not at all, I originally thought this was a Feat (points to title) and only added that it could be a Trait as an afterthought, also the thing I'm looking for was a +2-3 to Damage when using Alchemical Silver or Cold Iron Weapon (chosen at the time of taking Feat/Trait). Since those are some of the least popular choices for weapons (one costs an extra 1k gold and the other a -1 penalty to Damage), from my memory I figured this 'thing' existed because it would give an incentative to use those kinds of weapons at higher levels.

You known, instead of just Adamantine (and maybe Mithral).

...and while Traits are 'suppose' to be worth "half a Feat" they tend fly all over the place, plenty of Traits aren't worth 1/6th of a Feat let lone half, and others (like Magical Lineage) are worth a feat by themselves.

...I really wish they had put a bit more time solidifying the mechanics behind Traits...and Feats too I guess.


I don't think that's a thing either, at least not a paizo one.
Weapon Material Mastery does things with silver and cold iron, but no bonus damage for those two.

Also, the real enemy of silver and cold iron is +3 weapons, let's be honest. Doubly so for cold iron, expensive as it is. It's great for ammo though.
Silver is pretty good for bludgeoning weapons early on, since they don't get the damage penalty.


as the poster is fishing for a feat or trait this should be in the Advice forum

Dark Archive

weapon materisl mastery?


Name Violation wrote:
weapon material mastery?

As I noted above, this gives special effects but not extra damage.


Nyerkh wrote:


Also, the real enemy of silver and cold iron is +3 weapons, let's be honest. Doubly so for cold iron, expensive as it is. It's great for ammo though.
Silver is pretty good for bludgeoning weapons early on, since they don't get the damage penalty.

True bludgeoning weapons don't get penalized but bludgeoning weapons have been suffering since the early days of 3.0 edition due to...weird design ideas. But yes Paizo's decision to make those DR beatable by higher bonuses has never really sit right with me, especially since they left them at such low (and easily beatable) numbers.

I'd always hoped since the Beta that they would include more monsters or something that would make carrying non-Adamantine weapons worthwhile...but nothing of the sort ever came to pass by the end of it.

Azothath wrote:
as the poster is fishing for a feat or trait this should be in the Advice forum

I had considered putting it in the Advice forum but ultimately I didn't think that 'advice' was what as asking for and decided that since this was a question it should go here. It would be fine anyways.

avr wrote:
Name Violation wrote:
weapon material mastery?
As I noted above, this gives special effects but not extra damage.

...You know I really hate that feat. Beyond coming up in every search I tried (often with unnecessary repeats in the same search) it also is a terrible feat that makes adamantine even more powerful than it already is!

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