Ne'er 'ave I seen such MAD DASHERY!!!


Advice


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Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I really hate it when
I have to add text next
to the portrait just to
get things to line up.

How fast can we make a character run in P2E?

30 Elf Barbarian
10 Fast Movement (class feat)
05 Fleet (general feat)
05 Nimble Elf (ancestry feat)
==
50 Total Speed

Take the Furious Sprint barbarian feat at 10th-level so you can stride 5 times as two actions, or 8 times as three actions.

50 feet x 8 strides = 400 feet in roughly 6 seconds. With 1 minute of rage, you can cover 4,000 feet in a single minute mad dash.

Throw in haste or a potion of quickness for an extra stride each round for 1 minute. Now you've got 4,500 feet per minute, or just over 51.1 miles per hour.

(For comparison, the fastest man alive, Usian Bolt, has only been recorded at 27.8 mph.)

Can we do better???


I approve of this mad hatter-dashery.

Grand Lodge

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I can do you one better. 20th level Elf monk with Fleet and Nimble Elf, MC Barbarian for Furious Sprint (at level 20 lol).

Elf -> 30ft
Nimble Elf -> +5 ft untyped
Fleet -> +5 ft untyped
20th level monk -> +30ft Status bonus.

Puts us at a base of 70ft, or 350 ft in 4 seconds with furious sprint. or 560 ft in 6 seconds. With Haste and using another Stride that puts us a grand total of 630 ft in 6 seconds. Which is 71.6 miles per hour, according to google.

*You could also acquire this much earlier with Fleet Step instead of monk levels, but that's only for one minute.


Carry a small Imperial Sorcerer (extend focus) in the back with Fleet Step as signature spell for +30 status bonus in speed so you get to 70 total speed.


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Using Monk instead of Barbarian nets us Incredible Movement. It too starts out as a simple +10 status bonus to movement speed, but it works even when not raging (so it's always on, though we can't wear armor) and it scales up as you level, hitting +30 status bonus at level 19. Doesn't even take a feat, it's just a built-in class feature. Alternatively, Fleet Step is a first level arcane and primal spell that'll also grant that +30 status bonus for a single minute if we want to do this with another class. They're status bonuses, though, so they don't stack, and we don't want to be casting it on ourselves as that takes actions we could be using to go faster.

We'll also want to put on some Boots of Speed, which grant a +5 item bonus to our movement speeds, including swim and climb. They can be activated to grant us quickened, but that would require us to use an action and that's an action not spent going fast.

Multiclass into Barbarian in order to take Furious Sprint at level 20, have an ally cast quickened on us, then use the three-action version of Furious SPrint in order to move 9 times our movement speed in a single round. 75 feet * (8 strides from Furious Sprint + 1 stride more from Quickened) = 675 feet per 6 seconds.

If we just rage ourselves like chumps, the first round you'll only move 6 times your speed, moving 450 feet in the first round and then 675 feet in the following 9 rounds, for a total of 6,525 feet per minute, or roughly 74.1 miles per hour.

However, if a buddy uses Share Rage on us, we can skip needing to Rage ourselves the first round and eke out an extra three Strides, bringing us to a total of 6,750 feet per minute or ~76.7 MPH.

To make this even sillier, let's use the No Escape feat and a chain of evenly spaced volunteers willing to call us mean names and run like the dickens. They will likely need to be high level Monks as well with boots of Speed in order to exhaust all 75 feet of movement we're capable of. Which means we'd be moving at a top speed of 750 feet per round, 7,500 feet per minute, or ~85.2 miles per hour.

I don't think we can get our status bonus any higher than a +30. Item bonus at +5 is the highest I'm finding so far, but I feel like a +10 might be somewhere. I'm not finding anything that lets us use whatever action we want with our extra action from quickened, but if we could then we could use the two-action version of Furious Sprint to Stride 11 times per round for even more speed. Second Wind will allow us to rage immediately after our last Rage ends with no need for downtime, and Raging Athlete makes us able to do all of this while swimming or climbing just to show off some more.

But all of that is moot in the face of the power of anarchist cooperation.

We can further break the action economy with Liberating Stride. A friendly Liberator will react right when our voulnteers finish their Stride, pulling us along with them, and then hit us, triggering the Liberator's reaction granting us an extra Stride up to half our movement speed. This does not require us to spend an action at all, and so theoretically we could just strategically space a bunch of Liberators by their intiative order to create an Anarchist Rail Gun with which to launch barbarian comrades to smash the state.

RPG Superstar 2010 Top 32

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Greater boots of bounding will get you that +10 item bonus


Joe Wells wrote:
Greater boots of bounding will get you that +10 item bonus

Yep, so that brings us up to 8,000 feat per minute or 90.9 miles per hour. If we can find a source of Quickened that lets us use any action we want, we can get that up to 100 miles per hour even.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I had actually started with monk originally, multiclassing into barbarian, but I gave up on the idea when I realized I couldn't take Furious Sprint until level 20.

I didn't get far enough before making that decision to even realize that monks got even faster at higher levels.


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Helmic wrote:
Joe Wells wrote:
Greater boots of bounding will get you that +10 item bonus
Yep, so that brings us up to 8,000 feat per minute or 90.9 miles per hour. If we can find a source of Quickened that lets us use any action we want, we can get that up to 100 miles per hour even.

Now we just need a lightningbolt spell capable of generating 1.21 gigawatts.


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At those speeds you might get it from the static charge build up, like the Flash


This thread is silly and amazing and i love it. Good way to get to point b in a hurry.


Hm its a shame that the speed from Mutagen Quicksilver variety is a Status bonus while the rset of it is a item bonus..

cause at higher level 1hr and +20speed is tasty. But if its status its got more overlapping issues.


Don't forget Wind Jump so you can furious sprint directly into the sky.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Paradozen wrote:
Don't forget Wind Jump so you can furious sprint directly into the sky.

lol. If you can stick the DC 30 Acrobatics check at level 11+ you can "double jump." Heck, you can quadruple jump if you're willing to spend all three of your focus points.

Sadly, I don't believe it would work with furious sprint, as that specifically calls out the stride action, and not fly action.

Liberty's Edge

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pathfinder Accessories, Rulebook Subscriber

How fast can a Dwarf with Unburdened Iron move in Heavy armor ?

What about a non-Dwarf character getting it through Adopted Ancestry?


If you can find a way to get your speedy character to be able to cast time stop, you can take 9 move actions in what for anyone other than you, will appear to be less than one round, which seems like full quicksilver territory.

Exo-Guardians

i mean, if we're allowing spells (Haste etc)... a Wizard casting Teleport at minimum level can travel 100 miles in ten minutes-- i.e. 600mph. Heighten that to 9th or 10th level and you're well over the speed of light ; )


Saros Palanthios wrote:
i mean, if we're allowing spells (Haste etc)... a Wizard casting Teleport at minimum level can travel 100 miles in ten minutes-- i.e. 600mph. Heighten that to 9th or 10th level and you're well over the speed of light ; )

I think we can rule out things like teleport as you aren't so much going fast as just dissapearing and reappearing somewhere else - haste though is mentioned in the original post, so I think spells that actually make you move quickly in a linear matter are fine.


The Raven Black wrote:

How fast can a Dwarf with Unburdened Iron move in Heavy armor ?

What about a non-Dwarf character getting it through Adopted Ancestry?

Archetype your way into being a Hellknight Armiger and you will actually move faster in your heavy armor than out of it! And that should be snaggable with Adopted Ancestry; it's not like walking in armor is due to dwarven physiology, at least not as far as I know.

Anyone know if we can push these numbers up higher with the Bellflower Tiller archetype at all?

Liberty's Edge

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pathfinder Accessories, Rulebook Subscriber
Perpdepog wrote:
The Raven Black wrote:

How fast can a Dwarf with Unburdened Iron move in Heavy armor ?

What about a non-Dwarf character getting it through Adopted Ancestry?

Archetype your way into being a Hellknight Armiger and you will actually move faster in your heavy armor than out of it! And that should be snaggable with Adopted Ancestry; it's not like walking in armor is due to dwarven physiology, at least not as far as I know.

Anyone know if we can push these numbers up higher with the Bellflower Tiller archetype at all?

Non-Dwarf with Unburdened Iron gains nothing from Hellknight Armiger regrettably.

And Bellflower Tiller's Speed bonus is status. Same as the Barbarian's Fast Movement feat.

So far, I have an Ancient Elf Champion with Adopted Ancestry (Dwarf) that starts with Barbarian Dedication, then Monk Dedication.

A warrior who is all over the battlefield, jumps and climbs and runs on walls and can even walk on water, all while wearing the heaviest armor he can get.

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