Telekinesis and wielding weapons.


Rules Questions


Quick question:

I know you can use the Telekinesis spell to wield a weapon remotely. Just want to know if this works the same as if you were wielding it in your hands(i.e. do you get all of your attacks, can you perform all your normal maneuvers(cleave, power attack), do you get the benefits of all your normal weapon feats(focus, finesse, specialization), etc.) or are there a bunch of limitations when you wield a weapon this way(like, are you limited to only one attack a round or something like that)?

Thanks in advance!


This Telekinesis?

I don't see anything about it allowing you to wield weapons remotely.


I guess I understood "An object can be telekinetically manipulated as if with one hand." to mean that I could, say, stab someone with a sword.


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DarthEnder wrote:
I guess I understood "An object can be telekinetically manipulated as if with one hand." to mean that I could, say, stab someone with a sword.

It really helps if you look a little deeper into what you are quoting.

"An object can be telekinetically manipulated as if with one hand. For example, a lever or rope can be pulled, a key can be turned, an object rotated, and so on, if the force required is within the weight limitation. You might even be able to untie simple knots, though delicate activities such as these require DC 15 Intelligence checks."

Using a sword is not exactly more difficult than untying a knot but going by the examples the range of actions seems to be relatively simple. Especially when you look at the beginning of the section which is titled "sustained force". This isn't about making sudden thrusts like you would with a weapon. There is a section named that and it details what a combat kind of action with Telekinesis is like.

Especially since 'violent thrust' does damage based on the weapon you are using, if you target weapons. And that entire section of the spell answers the rest of your questions.


Meirril wrote:

Especially when you look at the beginning of the section which is titled "sustained force". This isn't about making sudden thrusts like you would with a weapon. There is a section named that and it details what a combat kind of action with Telekinesis is like.

Especially since 'violent thrust' does damage based on the weapon you are using, if you target weapons. And that entire section of the spell answers the rest of your questions.

I guess. Despite the name, that's not really a thrust. It's just using telekinesis to throw the thing.

I guess it's not really a viable form of combat then. As you'd get, like, one attack every 3 rounds.

Round 1: Cast Telekinesis
Round 2: Hurl Sword for one attack(which expends Telekinesis)
Round 3: Recast Telekinesis
Round 4: Use Sustained Force to retrieve sword
Round 5: Go to step 2

Oh well. I was hoping to be able to fight with a floating sword, but I guess not.

Sovereign Court

DarthEnder wrote:

Round 1: Cast Telekinesis

Round 2: Hurl Sword for one attack(which expends Telekinesis)
Round 3: Recast Telekinesis
Round 4: Use Sustained Force to retrieve sword
Round 5: Go to step 2

Oh well. I was hoping to be able to fight with a floating sword, but I guess not.

I prefer

Round 1: Cast Telekinesis
Round 2: Hurl a rack of 15 (large) swords at a target
Round 3: Hurl the pile of 15 swords at another target
Round 4: ...
Round 5: Profit!


DarthEnder wrote:
Oh well. I was hoping to be able to fight with a floating sword, but I guess not.

There's an occult ritual, Egoist's Militia, that sort of almost does that.


Firebug wrote:
DarthEnder wrote:

Round 1: Cast Telekinesis

Round 2: Hurl Sword for one attack(which expends Telekinesis)
Round 3: Recast Telekinesis
Round 4: Use Sustained Force to retrieve sword
Round 5: Go to step 2

Oh well. I was hoping to be able to fight with a floating sword, but I guess not.

I prefer

Round 1: Cast Telekinesis
Round 2: Hurl a rack of 15 (large) swords at a target
Round 3: Hurl the pile of 15 swords at another target
Round 4: ...
Round 5: Profit!

What are you guys...

If you use the Violent Thrust option Telekinesis gets a duration of instantaneous. As a standard action you cast the spell, grab your object(s) and hurl them at your single target. You can do this every round till you run out of castings of Telekinesis.

Using a Ring of Telekinesis you can hurl up to 9 objects every round if you so like. This make for a good high level 'poke' to replace magic missile for wizards that are thinking about what they really want to cast. The Wizard that I had using this trick brought a bucket full of Large-sized, cold iron Chakram. At a cost of 4gp each and a weight of 2 lbs each they were very reliable and expendable targets. You don't need to be proficient with the weapon because you aren't really using it.

Sovereign Court

Meirril wrote:


What are you guys...

If you use the Violent Thrust option Telekinesis gets a duration of instantaneous. As a standard action you cast the spell, grab your object(s) and hurl them at your single target. You can do this every round till you run out of castings of Telekinesis.

Granted my experience with TK involved a Graveknight Marilith with TK at will, so I forgot that it ends after a single throw.


DarthEnder wrote:
Despite the name, that's not really a thrust. It's just using telekinesis to throw the thing...

thrust- verb

To push (something or someone) suddenly or violently in the specified direction.

--yes, it is a thrust.

DarthEnder wrote:
Oh well. I was hoping to be able to fight with a floating sword, but I guess not.

Hand of the Apprentice?


Quixote wrote:
Hand of the Apprentice?

Neat! Unfortunately, the character in question is a Sorcerer, so he won't be able to do that. Thanks though!


With GM's permission, you may want to research a spell that performs this particular function, maybe behaving similar to Spiritual Weapon (or similar spells).

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