Brawlers flurry with dervish dance


Rules Questions

Grand Lodge

Hard question! If I'm a brawler at lvl 2 with weapon finesse and dervish dance can I ad dex to damage on brawlers flurry? I took the heirloom weapon trait. So can I wield the scimitar in main hand and elbow something twice as my attack since I can do an unarmed Strike while holding stuff and dervish dance reads you ad dex to melee attacks. I ask this because it doesn't directly specify scimitar attacks.


The feat refers to melee attack and damage rolls immediately after the requirement that you be wielding a scimitar, so the attacks it is referring to are with the scimitar.

If you a player at my table I would tell you to cut the cheesemongering or take a hike.

Grand Lodge

Java Man wrote:

The feat refers to melee attack and damage rolls immediately after the requirement that you be wielding a scimitar, so the attacks it is referring to are with the scimitar.

If you a player at my table I would tell you to cut the cheesemongering or take a hike.

So how can I add dex to damage? By the way this is my very first character so I don't know much about pathfinder


If you have the funds for an amulet of mighty fists with the Agile property that would do it. Accomplishing it with feats requires some liberal reading of rules that a GM is likely to not accept. But if you really want to try: find a Style feat that makes your unarmed strikes do slashing damage, then get the feat Slashing Grace and choose unarmed strike. In total this will require 4 feats: weapon focus, weapon finesse, slashing grace, and the style feat (I think Tiger would do it)

Grand Lodge

Java Man wrote:
If you have the funds for an amulet of mighty fists with the Agile property that would do it. Accomplishing it with feats requires some liberal reading of rules that a GM is likely to not accept. But if you really want to try: find a Style feat that makes your unarmed strikes do slashing damage, then get the feat Slashing Grace and choose unarmed strike. In total this will require 4 feats: weapon focus, weapon finesse, slashing grace, and the style feat (I think Tiger would do it)

Slashing grace doesn't allow multiple attacks. The weapon must be one appropriate for your size. You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.


Then you are down to the amulet, or nothing.


Or take a 3 level dip into unchained rogue.

Grand Lodge

Java Man wrote:
Then you are down to the amulet, or nothing.

Is there a way to make a weapon a monk special weapon? Or change its weapon group?


I always forget the weapon modification rules (probably because I hate them and don't allow 'em). The versatile design modification will let you add another weapon group to a weapon. You'd need to make it part of the "close" weapon group and not "monk" group, since the monk group and feature are, brilliantly, not the same thing.

(Side rant: how does altering the grip and balance let me use my knife fighting techniques with a halberd?)


Versitile weapon weapon modification can make a weapon a close weapon which brawlers can flurry with. If it's allowed a brawler can flurry with any weapon.

Edit: Ninja'd


As Java Man said, Versatile Design can add a scimitar to the close weapon group. It even includes free proficiency!


Derklord wrote:
As Java Man said, Versatile Design can add a scimitar to the close weapon group. It even includes free proficiency!

that Proficiency probably would not qualify you for Dervish Dance tho.


Well, it's a scimitar, and you're proficient with it. Dervish Dance asks for "proficient with scimitar", not 'scimitars'. I'd say it counts, but you might want to bring the GM a beer as well, just in case.


Can't remember if there was an official ruling on a similar scenario or not... but I thought that Heirloom Weapon (the trait) proficiency didn't count as having proficiency per the feat requirements... If that's the case then I would imagine that proficiency via weapon group from Versatile Design also wouldn't count for feat prerequisites. However, if it *does* count for Heirloom Weapon, then I would imagine it counts for this as well... Precedent and consistency is your absolute best bet in cases where Dev's are silent.

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