Clothing Professional Environmental


Rules Questions

Dark Archive

A player buy a Clothing Professional Environmental for cold climates,dust storms, extreme gravity, heat climates, radiation and zero gravity.
Its legal this, and if legal, how cost?


Each set of environmental clothing is made to protect against one type of environment. A player could buy a bunch of sets, one for each kind of hazard, but couldn't buy one set for several kinds of hazards.


There is no official rule on combining clothing functionality, so by RAW I would say that it isn't legal. Beyond that, cost would be house-rule, but I'd make it custom work and probably add a hefty surcharge.


There's a clothing item that combines several sets of clothing into 1 and allows you to change between them.

That sounds like exactly what your player wants, but as pointed out Environmental protection clothing works against specific hazards, so you would have to specify what it works against.

Edit: Reconfigurable clothing is the item.

Sczarni

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Starfinder Charter Superscriber
The benefit of an environmental outfit can be added to another type of clothing (including a different environmental outfit) by doubling and adding together the price of both types of clothing.

All of my PCs combine Environmental Clothing with another type for versatility.

You could even use a set of Reconfigurable Clothing (same hyperlink) to combine 5 different sets of Environmental Clothing with 5 different Outfits for a total of 10 different functions ^_^

Sczarni

Starfinder Charter Superscriber

For example, I spent 245 credits on this gem:

Clothing, Reconfigurable
• Professional (archaeologist) / Environmental (dust storms)
• Athletic (bobsledding) / Environmental (cold climate)
• Environmental (radiation) / Environmental (zero-G)
• Travel / Environmental (hot climate)
• Uniform (Starfinder Society)


Pathfinder Starfinder Roleplaying Game Subscriber

Bare in mind that the actual intended in-setting solution to this problem is "Wear light armor of some variety". Its technically possible to make ordinary clothing that also provides broad spectrum environmental protection, but people are going to look at you really funny for spending far more money on such than on ordinary business grade light armor.

Sczarni

Starfinder Charter Superscriber

Armor provides none of the circumstance bonuses that clothing provides you, though. Damage reduction, skill bonuses, saving throw bonuses. All for very little cost.

At the very least, go with Zero-G Environmental Clothing. The +2 will either cancel out your Armor Check penalty, increase a high skill bonus to the point of not needing to roll, or give someone with a +0 a very much needed bump.

Dark Archive

the problem is my players defend in make a one single Clothing Professional with all protections.
I don´t know if is posible, and no house-rule is possible because even for one adventure path, he want to use it also in Starfinder Sociecity


Furansisuco wrote:

the problem is my players defend in make a one single Clothing Professional with all protections.

I don´t know if is posible, and no house-rule is possible because even for one adventure path, he want to use it also in Starfinder Sociecity

Well then, if he is defending it he needs to show you the rules that says it's allowed.

Currently Nefreet quoted the rules that says Environmemtal clothing can be combined with (1) other environmental clothing by doubling and adding the prices together. That makes one "suit" that the player can wear. They can then put up to 5 different "suits" together into Reconfigurable Clothing, which would allow you have protections for up to 10 environments but with reconfigurable clothing you can only have 1 "suit" active at a time so you can't get the benefits of all simultaneously.

Sczarni

Starfinder Charter Superscriber

Indeed.

The wording "both types of clothing" implies two, not multiple.

Tell them that spending 200+ credits on ten different outfits is about what they'd spend on a single tool kit and hopefully they'll see the value in it.


Pathfinder Starfinder Roleplaying Game Subscriber
Nefreet wrote:

Armor provides none of the circumstance bonuses that clothing provides you, though. Damage reduction, skill bonuses, saving throw bonuses. All for very little cost.

At the very least, go with Zero-G Environmental Clothing. The +2 will either cancel out your Armor Check penalty, increase a high skill bonus to the point of not needing to roll, or give someone with a +0 a very much needed bump.

Well, yes, they don't provide the bonuses ( except possibly the one type of AbadarCorp armor whose name evades me right now ), but they also don't prevent you from getting those bonuses from your *clothing*, either. So spend the money on the fancy business attire, and wear it *with* suitable light armor.

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