Character Concept: The Dual Pistoler


General Discussion


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So I had some thoughts on Dual wielding Small Arms and it it on my blog.
Character Concept: Starfinder - The Dual Pistoler.


It might be worth it to compare the build against an Operative with dual pistols and a soldier with dual pistols. Kastha or another multi-limbed race with handcannons would probably be the highest raw damage before class features.

If I have some free time tonight or tomorrow, I might be put together a few builds for comparison


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A new player at a convention I met recently had a very interesting idea for a dual-pistols Envoy.

I helped her flesh it out and it turned into a cool thing where she took multi-weapon fighting and Clever Feint. On round 1 she would move to position and Clever Feint, then on round 2 she would Full Attack, with the enemy being flat footed, she would only be -1 net on each attack.


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Dracomicron wrote:

A new player at a convention I met recently had a very interesting idea for a dual-pistols Envoy.

I helped her flesh it out and it turned into a cool thing where she took multi-weapon fighting and Clever Feint. On round 1 she would move to position and Clever Feint, then on round 2 she would Full Attack, with the enemy being flat footed, she would only be -1 net on each attack.

That’s not bad and could slide some of those ideas into my build above.


John Templeton wrote:
Dracomicron wrote:

A new player at a convention I met recently had a very interesting idea for a dual-pistols Envoy.

I helped her flesh it out and it turned into a cool thing where she took multi-weapon fighting and Clever Feint. On round 1 she would move to position and Clever Feint, then on round 2 she would Full Attack, with the enemy being flat footed, she would only be -1 net on each attack.

That’s not bad and could slide some of those ideas into my build above.

The great part about Clever Feint is that even if it fails, the opponent is still flat footed to your attack next round (success is that they are flat-footed to EVERYONE's attacks), so basically the envoy never has to shoot at a non-flat-footed target. At 4th level you can pick up Clever Attack and still get a shot off on your "off" rounds. Weapon Focus and Quick Draw as early feats to enhance the build.

Shadow Lodge

My operative uses two pistols because the sell-back rate is terrible. So when I get a new gun, why not keep the old too? I alternate shopping so one's EAC and the other's KAC.

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