paizo.com Recent Posts in Alchemistpaizo.com Recent Posts in Alchemist2019-09-08T22:00:46Z2019-09-08T22:00:46ZRe: Forums: Homebrew and House Rules: Alchemistkrazmuzehttps://paizo.com/threads/rzs42rcg?Alchemist#132019-09-20T19:59:25Z2019-09-20T15:43:17Z<div class="messageboard-quotee">Zwordsman wrote:</div><blockquote><p> I would probaly also consider some sort of class ability
</p>
"Everything in its place"
<br />
The alchemist gains 2 bulk that is only applicable to the Alchemist kit, formula book, and daily allotment of items. </p>
<p>(just because this would also make it so an alchemsit basically wasn't restriscted to having to have 12 or 14 str just to operate)</p>
<p>Also consider gifting a "aclhemist tool kit" that only works for the alchemist or something.</p>
<p>2 or 3 bullk+1/3rd starting gold is painful </blockquote><p>Adjusting inventory bulk is best way to get 2 bulk and suspect way the errata will go. Since these are inventory items it makes no sense that they are bulky on everyone but the alchemist.
<p>Alchemist Tools are 1 not 2 bulk (because adventure pack is errata that way)
<br />
Alchemist Formula Book is L not 1 bulk (because spellbooks are already that way)
<br />
Alchemist items in Bandolier total 1 L. (Because full pouch of gold and arrow quiver already works that way)
<br />
Alchemy reagants are like any other material component - they have no bulk - so why do the items you make out of them are bulky.</p>Zwordsman wrote:I would probaly also consider some sort of class ability
"Everything in its place"
The alchemist gains 2 bulk that is only applicable to the Alchemist kit, formula book, and daily allotment of items. (just because this would also make it so an alchemsit basically wasn't restriscted to having to have 12 or 14 str just to operate)
Also consider gifting a "aclhemist tool kit" that only works for the alchemist or something.
2 or 3 bullk+1/3rd starting gold is painful
Adjusting...krazmuze2019-09-20T15:43:17ZRe: Forums: Homebrew and House Rules: Alchemistrainzaxhttps://paizo.com/threads/rzs42rcg?Alchemist#122019-09-17T03:55:43Z2019-09-17T03:55:43Z<div class="messageboard-quotee">Zwordsman wrote:</div><blockquote><p> I would probaly also consider some sort of class ability
</p>
"Everything in its place"
<br />
The alchemist gains 2 bulk that is only applicable to the Alchemist kit, formula book, and daily allotment of items. </p>
<p>(just because this would also make it so an alchemsit basically wasn't restriscted to having to have 12 or 14 str just to operate)</p>
<p>Also consider gifting a "aclhemist tool kit" that only works for the alchemist or something.</p>
<p>2 or 3 bullk+1/3rd starting gold is painful </blockquote><p>Like <a href="https://paizo.com/threads/rzs42o8r?Alchemist-doesnt-feel-fun-at-1st-level#43" target="_blank" rel="nofollow">this</a>?Zwordsman wrote:I would probaly also consider some sort of class ability
"Everything in its place"
The alchemist gains 2 bulk that is only applicable to the Alchemist kit, formula book, and daily allotment of items. (just because this would also make it so an alchemsit basically wasn't restriscted to having to have 12 or 14 str just to operate)
Also consider gifting a "aclhemist tool kit" that only works for the alchemist or something.
2 or 3 bullk+1/3rd starting gold is painful
Like this?rainzax2019-09-17T03:55:43ZRe: Forums: Homebrew and House Rules: AlchemistZwordsmanhttps://paizo.com/threads/rzs42rcg?Alchemist#112019-09-16T20:20:34Z2019-09-16T20:20:34Z<p>I would probaly also consider some sort of class ability
<br />
"Everything in its place"
<br />
The alchemist gains 2 bulk that is only applicable to the Alchemist kit, formula book, and daily allotment of items. </p>
<p>(just because this would also make it so an alchemsit basically wasn't restriscted to having to have 12 or 14 str just to operate)</p>
<p>Also consider gifting a "aclhemist tool kit" that only works for the alchemist or something.</p>
<p>2 or 3 bullk+1/3rd starting gold is painful</p>I would probaly also consider some sort of class ability
"Everything in its place"
The alchemist gains 2 bulk that is only applicable to the Alchemist kit, formula book, and daily allotment of items.
(just because this would also make it so an alchemsit basically wasn't restriscted to having to have 12 or 14 str just to operate)
Also consider gifting a "aclhemist tool kit" that only works for the alchemist or something.
2 or 3 bullk+1/3rd starting gold is painfulZwordsman2019-09-16T20:20:34ZRe: Forums: Homebrew and House Rules: AlchemistSamuraihttps://paizo.com/threads/rzs42rcg?Alchemist#102020-04-18T21:27:35Z2019-09-15T22:03:14Z<p>I liked you changes so much Rainzax, I've replaced my own with yours. I thought I'd show you mu new Research field as well, with changes to make it more in line with your own changes.</p>
<p><b>New Research Field: Toxicologist:</b> You get Antidote and one level 1 poison in your formula book for free. You get the Poison Resistance feat for free.</p>
<p>I also made another change for all alchemists: <b>The Alchemist’s tools includes a free Formula book in it’s cost and weight, and every Alchemist gets the whole tool kit for free instead of just the free book.</b></p>
<p>That should help with the Alchemist's bulk problem.</p>I liked you changes so much Rainzax, I've replaced my own with yours. I thought I'd show you mu new Research field as well, with changes to make it more in line with your own changes.
New Research Field: Toxicologist: You get Antidote and one level 1 poison in your formula book for free. You get the Poison Resistance feat for free.
I also made another change for all alchemists: The Alchemist’s tools includes a free Formula book in it’s cost and weight, and every Alchemist gets the whole...Samurai2019-09-15T22:03:14ZRe: Forums: Homebrew and House Rules: AlchemistSamuraihttps://paizo.com/threads/rzs42rcg?Alchemist#92020-04-18T21:27:36Z2019-09-15T21:26:21Z<p>Why would the Chirurgeon start with a Lesser Elixir of Life? That is a 5th level item. Life has different scaling than the others, he should start with the Minor Elixir of Life, a level 1 item.</p>
<p>Other than that, I like the changes.</p>Why would the Chirurgeon start with a Lesser Elixir of Life? That is a 5th level item. Life has different scaling than the others, he should start with the Minor Elixir of Life, a level 1 item.
Other than that, I like the changes.Samurai2019-09-15T21:26:21ZRe: Forums: Homebrew and House Rules: AlchemistBellyBeardhttps://paizo.com/threads/rzs42rcg?Alchemist#82019-09-15T21:13:09Z2019-09-15T21:13:09Z<div class="messageboard-quotee">krazmuze wrote:</div><blockquote> They should have just written the general rule that containers (backpack, bandolier) increase your bulk capacity. </blockquote><p>Yeah, but then you get people complaining strapping on a bandolier increases the number of 10 foot poles they can carry. I think the bulk system is too abstract, given how concrete the material it is abstracting across is (how much stuff you can hold). I don't think there's an implementation of it that gets around these weird verisimilitude issues.krazmuze wrote:They should have just written the general rule that containers (backpack, bandolier) increase your bulk capacity.
Yeah, but then you get people complaining strapping on a bandolier increases the number of 10 foot poles they can carry. I think the bulk system is too abstract, given how concrete the material it is abstracting across is (how much stuff you can hold). I don't think there's an implementation of it that gets around these weird verisimilitude issues.BellyBeard2019-09-15T21:13:09ZRe: Forums: Homebrew and House Rules: Alchemistkrazmuzehttps://paizo.com/threads/rzs42rcg?Alchemist#72019-09-15T21:28:17Z2019-09-15T16:13:04Z<p>What about alchemist needing strength to carry all their stuff even though str is not otherwise useful to them. </p>
<p>While you could leave the tools in a safe spot, I say multiple bandoliers to hold more items and make them negligible bulk. It does not specifically say this, but if the bandolier itself is negligible wearing while light storing, so should the items it holds. They should have just written the general rule that containers (backpack, bandolier) increase your bulk capacity.</p>What about alchemist needing strength to carry all their stuff even though str is not otherwise useful to them.
While you could leave the tools in a safe spot, I say multiple bandoliers to hold more items and make them negligible bulk. It does not specifically say this, but if the bandolier itself is negligible wearing while light storing, so should the items it holds. They should have just written the general rule that containers (backpack, bandolier) increase your bulk capacity.krazmuze2019-09-15T16:13:04ZRe: Forums: Homebrew and House Rules: AlchemistBellyBeardhttps://paizo.com/threads/rzs42rcg?Alchemist#62019-09-14T21:56:52Z2019-09-14T21:56:12Z<div class="messageboard-quotee">Squiggit wrote:</div><blockquote><p> During the playtest mutagens were keyed to a specific person when they're made. </p>
<p>However, some feats, like Feral Mutagen and Elastic Mutagen, specifically require that the mutagen be one you created yourself, the mutagenist special feature might be a way around that. </blockquote><p>Ah, that's something I didn't consider. If that's the intention, it could definitely use rewording to the tune of "use mutagens not brewed by you for effects that require a mutagen to be brewed by you" or something like that. As is it's implying that normally people can't use other people's mutagens at all.Squiggit wrote:During the playtest mutagens were keyed to a specific person when they're made.
However, some feats, like Feral Mutagen and Elastic Mutagen, specifically require that the mutagen be one you created yourself, the mutagenist special feature might be a way around that.
Ah, that's something I didn't consider. If that's the intention, it could definitely use rewording to the tune of "use mutagens not brewed by you for effects that require a mutagen to be brewed by you" or...BellyBeard2019-09-14T21:56:12ZRe: Forums: Homebrew and House Rules: AlchemistSquiggithttps://paizo.com/threads/rzs42rcg?Alchemist#52019-09-14T20:16:30Z2019-09-14T20:16:30Z<p>During the playtest mutagens were keyed to a specific person when they're made. </p>
<p>However, some feats, like Feral Mutagen and Elastic Mutagen, specifically require that the mutagen be one you created yourself, the mutagenist special feature might be a way around that.</p>During the playtest mutagens were keyed to a specific person when they're made.
However, some feats, like Feral Mutagen and Elastic Mutagen, specifically require that the mutagen be one you created yourself, the mutagenist special feature might be a way around that.Squiggit2019-09-14T20:16:30ZRe: Forums: Homebrew and House Rules: Alchemistrainzaxhttps://paizo.com/threads/rzs42rcg?Alchemist#42019-09-14T19:50:42Z2019-09-14T19:50:42Z<div class="messageboard-quotee">BellyBeard wrote:</div><blockquote> I like your proposed changes. They fix a lot of sore spots with the minimum amount of tampering, and not over-correcting. One very minor quibble I have is, while you're making changes, you might as well remove the mutagenist sentence about mutagens not brewed for you, as that doesn't do anything and can only lead to confusion.</blockquote><p>I was wondering about that sentence, as their doesn't seem to be anything in the <a href="https://2e.aonprd.com/Rules.aspx?ID=707" target="_blank" rel="nofollow">Mutagen</a> section of the core rulebook precluding or dis-incentivizing sharing drinks.
<p>Perhaps this is a holdover from a change made after the Playtest version of the rules?</p>
<p>Thanks for your suggestion!</p>BellyBeard wrote:I like your proposed changes. They fix a lot of sore spots with the minimum amount of tampering, and not over-correcting. One very minor quibble I have is, while you're making changes, you might as well remove the mutagenist sentence about mutagens not brewed for you, as that doesn't do anything and can only lead to confusion.
I was wondering about that sentence, as their doesn't seem to be anything in the Mutagen section of the core rulebook precluding or dis-incentivizing...rainzax2019-09-14T19:50:42ZRe: Forums: Homebrew and House Rules: AlchemistMidnightokerhttps://paizo.com/threads/rzs42rcg?Alchemist#32020-04-18T21:24:28Z2019-09-13T02:38:07Z<p>So if someone looks to play a mutagenist before the errata is released I’ll probably use this in the meantime.</p>
<p>I like everything here, and normally I’d nitpick something. Nice work!</p>So if someone looks to play a mutagenist before the errata is released I’ll probably use this in the meantime.
I like everything here, and normally I’d nitpick something. Nice work!Midnightoker2019-09-13T02:38:07ZRe: Forums: Homebrew and House Rules: AlchemistBellyBeardhttps://paizo.com/threads/rzs42rcg?Alchemist#22020-04-18T21:24:30Z2019-09-12T20:27:25Z<p>I like your proposed changes. They fix a lot of sore spots with the minimum amount of tampering, and not over-correcting. One very minor quibble I have is, while you're making changes, you might as well remove the mutagenist sentence about mutagens not brewed for you, as that doesn't do anything and can only lead to confusion.</p>I like your proposed changes. They fix a lot of sore spots with the minimum amount of tampering, and not over-correcting. One very minor quibble I have is, while you're making changes, you might as well remove the mutagenist sentence about mutagens not brewed for you, as that doesn't do anything and can only lead to confusion.BellyBeard2019-09-12T20:27:25ZForums: Homebrew and House Rules: Alchemistrainzaxhttps://paizo.com/threads/rzs42rcg?Alchemist#12022-10-14T13:20:50Z2019-09-08T21:55:29Z<p><span class=messageboard-bigger><b>Alchemist</b></span></p>
<p><span class=messageboard-ooc>The following are minor changes to the Alchemist class with the intent to incentivize more variation across different Alchemists than the current set up allows.</span></p>
<p>...</p>
<p><b>Class Abilities</b>
<br />
[Spoiler omitted]
<br />
...</p>
<p><b>Research Fields</b>
<br />
[Spoiler omitted]
<br />
...</p>
<p><b>Alchemist Feats</b>
<br />
[Spoiler omitted]
<br />
...</p>
<p>That's it. Minor fix to a main class ability, small boost to each research field, and a single adjustment to a feat to accommodate the aforementioned changes. Cheers!</p>Alchemist
The following are minor changes to the Alchemist class with the intent to incentivize more variation across different Alchemists than the current set up allows.
...
Class Abilities
[Spoiler omitted]
...
Research Fields
[Spoiler omitted]
...
Alchemist Feats
[Spoiler omitted]
...
That's it. Minor fix to a main class ability, small boost to each research field, and a single adjustment to a feat to accommodate the aforementioned changes. Cheers!rainzax2019-09-08T21:55:29Z